Player Matchup

Heimdallr
Heimdallr
Cams a cutie
Heimdallr
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 29L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Master_Venom_God
Sun Wukong
Level 39
God Stats
3W - 5L
1,121 SR
Queue Stats
90W - 169L
1,168 Elo+
Party 1
Charybdis
Charybdis
infamouslykill
Charybdis
Level 66
God Stats
72W - 92L
1,420 SR
Queue Stats
192W - 277L
1,274 Elo+
Party 1
Team Averages
Level 51
1,347 SR
1,314 Elo+

VS

Team Averages
Level 45
1,602 SR
1,224 Elo+
Neith
Neith
D_Waltz723
Neith
Level 28
God Stats
13W - 21L
1,419 SR
Queue Stats
25W - 33L
1,229 Elo+
Solo
Bakasura
Bakasura
K0RVU5
Bakasura
Level 5
God Stats
0W - 3L
1,684 SR
Queue Stats
1W - 8L
1,068 Elo+
Solo
Ah Puch
Ah Puch
x-SnowTrooper
Ah Puch
Level 102
God Stats
15W - 15L
1,704 SR
Queue Stats
82W - 119L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Cams a cutie
Heimdallr
17
8 / 3 / 7
14,203
676
13,858
13,205
6,011
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
Master_Venom_God
Sun Wukong
17
5 / 2 / 11
13,825
658
7,921
17,256
10,889
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
infamouslykill
Charybdis
19
9 / 3 / 10
15,055
717
19,607
16,380
6,731
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
2 / 5 / 1
12,984
618
10,486
14,304
5,266
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
K0RVU5
Bakasura
14
1 / 10 / 6
12,369
589
9,415
21,011
11,235
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
16
5 / 7 / 2
13,917
663
16,058
16,715
6,752
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
22
Kills
8
8
Deaths
22
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Cams a cutie
Heimdallr
8
3
7
3.83
L
Neith
2
5
1
0.5
L
Bakasura
K0RVU5
Bakasura
1
10
6
0.4
W
Sun Wukong
Master_Venom_God
Sun Wukong
5
2
11
5.25
W
Charybdis
infamouslykill
Charybdis
9
3
10
4.67
L
Ah Puch
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,386
Damage
35,959
46,841
Taken
52,030
23,631
Mitigated
23,253
14,148
Healing
10,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Cams a cutie
Heimdallr
13,858
3,540
150
3,107
13,205
6,011
314
5,496
7,424
0
48,898
L
Neith
10,486
3,937
137
2,483
14,304
5,266
636
0
14,304
0
51,070
L
Bakasura
K0RVU5
Bakasura
9,415
6,808
544
2,939
21,011
11,235
567
698
20,313
0
25,378
W
Sun Wukong
Master_Venom_God
Sun Wukong
7,921
769
159
6,038
17,256
10,889
1,393
6,961
10,020
0
37,718
W
Charybdis
infamouslykill
Charybdis
19,607
13,131
250
4,444
16,380
6,731
1,900
4,889
11,106
0
75,380
L
Ah Puch
16,058
1,116
0
4,076
16,715
6,752
336
308
16,402
63,733
161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,083
Gold Earned
39,270
240
Minions Killed
214
12
Camps Cleared
5
1,052,106
Distance Traveled
1,085,817
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
14,203
676
60
3
2
360,698
2
L
Neith
12,984
618
88
4
0
345,703
0
L
Bakasura
12,369
589
36
2
3
401,287
0
W
Sun Wukong
13,825
658
58
3
7
356,065
1
W
Charybdis
15,055
717
122
6
3
335,343
1
L
Ah Puch
13,917
663
90
4
2
338,827
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role