Player Matchup

Charybdis
Charybdis
JerryJohnson
Charybdis
Level 89
God Stats
1W - 1L
1,159 SR
Queue Stats
5W - 2L
1,570 Elo+
Party 2
Ares
Ares
Jimbo113
Ares
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,570 Elo+
Party 2
Sun Wukong
Sun Wukong
Pagpu
Sun Wukong
Level 17
God Stats
4W - 1L
1,709 SR
Queue Stats
18W - 15L
1,453 Elo+
Solo
Scylla
Scylla
henrah11
Scylla
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 121L
1,463 Elo+
Solo
Thanatos
Thanatos
xXBigAbilioXx
Thanatos
Level 5
God Stats
2W - 2L
1,387 SR
Queue Stats
12W - 11L
1,292 Elo+
Solo
Team Averages
Level 30
1,451 SR
1,470 Elo+

VS

Team Averages
Level 16
1,519 SR
1,468 Elo+
Medusa
Medusa
 
Medusa
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
CupcakeKittie
Da Ji
Level 18
God Stats
16W - 14L
1,590 SR
Queue Stats
38W - 44L
1,362 Elo+
Party 1
Cthulhu
Cthulhu
Cytonico
Cthulhu
Level 8
God Stats
2W - 7L
1,393 SR
Queue Stats
2W - 7L
1,363 Elo+
Party 1
Agni
Agni
MiquiDuke
Agni
Level 7
God Stats
18W - 10L
1,603 SR
Queue Stats
50W - 34L
1,442 Elo+
Solo
Gilgamesh
Gilgamesh
PerturaboIV
Gilgamesh
Level 29
God Stats
2W - 4L
1,512 SR
Queue Stats
41W - 33L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JerryJohnson
Charybdis
9
5 / 0 / 4
5,986
544
6,278
7,683
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
8
1 / 3 / 7
5,559
505
5,011
8,518
6,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Pagpu
Sun Wukong
10
1 / 1 / 1
5,492
499
2,285
4,718
3,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
henrah11
Scylla
10
1 / 2 / 7
6,238
567
2,242
5,188
1,684
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
xXBigAbilioXx
Thanatos
13
14 / 2 / 2
8,144
740
11,376
9,618
4,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
1 / 6 / 2
4,731
430
2,951
7,959
1,363
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
1 / 5 / 2
5,393
490
3,024
7,969
2,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Cytonico
Cthulhu
8
2 / 3 / 2
5,210
474
4,408
8,744
3,147
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Agni
9
2 / 6 / 1
5,460
496
3,318
6,645
1,166
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
PerturaboIV
Gilgamesh
11
2 / 2 / 1
6,885
626
5,193
7,790
1,979
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
22
Kills
8
8
Deaths
22
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
6
2
0.33
L
1
5
2
0.4
L
Cthulhu
Cytonico
Cthulhu
2
3
2
1
W
Charybdis
JerryJohnson
Charybdis
5
0
4
7
W
Ares
1
3
7
1.5
L
Agni
2
6
1
0.42
W
Sun Wukong
Pagpu
Sun Wukong
1
1
1
1.5
L
Gilgamesh
PerturaboIV
Gilgamesh
2
2
1
1.25
W
Scylla
henrah11
Scylla
1
2
7
2.25
W
Thanatos
xXBigAbilioXx
Thanatos
14
2
2
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,192
Damage
18,894
35,725
Taken
39,107
18,091
Mitigated
9,655
19,810
Healing
8,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,951
1,424
0
899
7,959
1,363
0
1,227
6,732
0
14,846
L
3,024
347
0
1,899
7,969
2,000
0
1,428
6,419
0
22,942
L
Cthulhu
Cytonico
Cthulhu
4,408
734
68
2,178
8,744
3,147
0
2,841
5,903
16,392
0
W
Charybdis
JerryJohnson
Charybdis
6,278
3,874
0
4,539
7,683
2,296
360
2,168
5,515
0
32,733
W
Ares
5,011
706
468
3,134
8,518
6,000
161
2,838
5,680
13,833
0
L
Agni
3,318
244
0
760
6,645
1,166
0
873
5,772
20,595
0
W
Sun Wukong
Pagpu
Sun Wukong
2,285
447
0
721
4,718
3,575
816
0
4,718
0
17,432
L
Gilgamesh
PerturaboIV
Gilgamesh
5,193
2,910
0
2,661
7,790
1,979
0
884
6,585
0
31,806
W
Scylla
henrah11
Scylla
2,242
266
0
1,622
5,188
1,684
571
1,962
3,226
24,264
0
W
Thanatos
xXBigAbilioXx
Thanatos
11,376
3,500
0
9,326
9,618
4,536
0
916
8,702
0
49,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,419
Gold Earned
27,679
234
Minions Killed
200
0
Camps Cleared
0
1,006,259
Distance Traveled
989,231
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,731
430
26
2
0
200,236
1
L
Da Ji
5,393
490
44
4
0
194,452
7
L
Cthulhu
5,210
474
24
2
0
190,773
3
W
Charybdis
5,986
544
46
4
0
148,181
2
W
Ares
5,559
505
15
1
0
192,028
3
L
Agni
5,460
496
38
3
0
203,272
1
W
Sun Wukong
5,492
499
37
3
0
219,763
0
L
Gilgamesh
6,885
626
68
6
0
200,498
2
W
Scylla
6,238
567
49
4
0
185,415
3
W
Thanatos
8,144
740
87
8
0
260,872
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role