Player Matchup

Olorun
Olorun
Flohritter
Olorun
Level 149
God Stats
3W - 3L
1,834 SR
Queue Stats
88W - 61L
1,657 Elo+
Party 1
Cabrakan
Cabrakan
VeniVidiVinzi
Cabrakan
Level 146
God Stats
2W - 1L
1,626 SR
Queue Stats
84W - 59L
1,657 Elo+
Party 1
King Arthur
King Arthur
Verux
King Arthur
Level 149
God Stats
1W - 0L
1,143 SR
Queue Stats
16W - 15L
1,490 Elo+
Party 1
Kumbhakarna
Kumbhakarna
iAMAtWork
Kumbhakarna
Level 117
God Stats
5W - 4L
1,604 SR
Queue Stats
89W - 49L
1,690 Elo+
Party 1
Team Averages
Level 140
1,552 SR
1,624 Elo+

VS

Team Averages
Level 44
1,536 SR
1,421 Elo+
Izanami
Izanami
Alkaline91
Izanami
Level 26
God Stats
1W - 1L
1,703 SR
Queue Stats
5W - 7L
1,722 Elo+
Solo
Hercules
Hercules
Minkovah
Hercules
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,232 Elo+
Party 2
Ra
Ra
SAVIORSERGO
Ra
Level 46
God Stats
1W - 2L
1,551 SR
Queue Stats
8W - 6L
1,500 Elo+
Solo
Vamana
Vamana
william307
Vamana
Level 56
God Stats
0W - 2L
1,390 SR
Queue Stats
3W - 8L
1,232 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Flohritter
Olorun
16
6 / 1 / 10
10,220
929
9,765
6,189
3,106
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cabrakan
VeniVidiVinzi
Cabrakan
14
2 / 1 / 6
9,088
826
8,777
13,231
14,643
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Verux
King Arthur
14
5 / 2 / 8
9,402
855
15,951
13,014
10,009
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Kumbhakarna
iAMAtWork
Kumbhakarna
15
4 / 1 / 10
9,531
866
5,068
12,214
13,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alkaline91
Izanami
13
2 / 5 / 2
8,258
751
10,423
7,138
3,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Minkovah
Hercules
13
2 / 2 / 2
8,569
779
6,005
13,438
14,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 5 / 1
8,047
732
8,370
9,497
6,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vamana
william307
Vamana
13
1 / 5 / 3
7,761
706
8,498
15,024
7,009
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
17
Kills
5
5
Deaths
17
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alkaline91
Izanami
2
5
2
0.6
W
Olorun
Flohritter
Olorun
6
1
10
11
L
Hercules
Minkovah
Hercules
2
2
2
1.5
L
0
5
1
0.1
W
Cabrakan
VeniVidiVinzi
Cabrakan
2
1
6
5
W
King Arthur
Verux
King Arthur
5
2
8
4.5
W
Kumbhakarna
iAMAtWork
Kumbhakarna
4
1
10
9
L
Vamana
william307
Vamana
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,561
Damage
33,296
44,648
Taken
45,097
40,856
Mitigated
31,354
12,689
Healing
12,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alkaline91
Izanami
10,423
7,578
0
92
7,138
3,240
2,203
4,034
3,104
0
35,381
W
Olorun
Flohritter
Olorun
9,765
5,249
2,416
2,917
6,189
3,106
5,769
1,867
4,322
43,501
0
L
Hercules
Minkovah
Hercules
6,005
1,810
0
4,971
13,438
14,268
190
5,526
7,608
0
16,118
L
8,370
337
982
3,056
9,497
6,837
0
6,454
3,043
37,967
0
W
Cabrakan
VeniVidiVinzi
Cabrakan
8,777
1,247
300
3,397
13,231
14,643
531
3,007
10,224
25,565
0
W
King Arthur
Verux
King Arthur
15,951
3,814
0
2,195
13,014
10,009
727
1,650
11,364
0
34,080
W
Kumbhakarna
iAMAtWork
Kumbhakarna
5,068
579
0
1,464
12,214
13,098
722
2,262
9,568
17,751
0
L
Vamana
william307
Vamana
8,498
4,765
0
3,881
15,024
7,009
144
7,803
7,221
0
22,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,241
Gold Earned
32,635
170
Minions Killed
190
6
Camps Cleared
9
911,926
Distance Traveled
728,518
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,258
751
63
6
2
167,598
0
W
Olorun
10,220
929
71
6
2
217,195
1
L
Hercules
8,569
779
33
3
1
205,169
1
L
Ra
8,047
732
68
6
3
160,350
1
W
Cabrakan
9,088
826
31
3
0
216,223
3
W
King Arthur
9,402
855
32
3
1
237,057
3
W
Kumbhakarna
9,531
866
36
3
3
241,451
1
L
Vamana
7,761
706
26
2
3
195,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role