Player Matchup

Pele
Pele
 
Pele
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Chubbathy
Zeus
Level 84
God Stats
7W - 8L
1,458 SR
Queue Stats
246W - 224L
1,509 Elo+
Solo
Apollo
Apollo
H3v1A
Apollo
Level 48
God Stats
15W - 23L
1,388 SR
Queue Stats
190W - 221L
1,402 Elo+
Solo
Horus
Horus
andryviys
Horus
Level 41
God Stats
2W - 3L
1,318 SR
Queue Stats
96W - 124L
1,352 Elo+
Solo
Baron Samedi
Baron Samedi
nulker245
Baron Samedi
Level 35
God Stats
1W - 1L
1,241 SR
Queue Stats
39W - 70L
1,337 Elo+
Solo
Team Averages
Level 70
1,381 SR
1,420 Elo+

VS

Team Averages
Level 93
1,539 SR
1,479 Elo+
Ne Zha
Ne Zha
Ciastero
Ne Zha
Level 43
God Stats
5W - 6L
1,489 SR
Queue Stats
83W - 87L
1,540 Elo+
Party 1
Chronos
Chronos
PrzemekFighter
Chronos
Level 84
God Stats
7W - 6L
1,625 SR
Queue Stats
83W - 83L
1,543 Elo+
Party 1
Ao Kuang
Ao Kuang
dimaccik425
Ao Kuang
Level 103
God Stats
7W - 7L
1,581 SR
Queue Stats
465W - 437L
1,549 Elo+
Solo
Thor
Thor
pancetero
Thor
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,297 Elo+
Solo
Skadi
Skadi
tiomap
Skadi
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
278W - 298L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
2 / 0 / 2
4,817
688
2,165
3,996
923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Zeus
8
3 / 0 / 1
4,843
692
3,551
2,522
644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
H3v1A
Apollo
8
1 / 1 / 2
4,638
663
1,566
3,366
610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
andryviys
Horus
7
0 / 1 / 1
4,205
601
2,081
5,529
3,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
nulker245
Baron Samedi
6
0 / 0 / 2
3,910
559
2,117
1,760
357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ciastero
Ne Zha
5
1 / 2 / 0
3,915
559
1,898
5,994
1,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 2 / 0
3,950
564
979
5,284
1,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ao Kuang
dimaccik425
Ao Kuang
8
1 / 1 / 0
4,535
648
3,963
4,566
896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
7
0 / 1 / 0
4,061
580
535
4,026
1,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
tiomap
Skadi
3
0 / 0 / 1
3,214
459
1,132
1,916
351
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
6
Kills
2
2
Deaths
6
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
0
2
3
W
Zeus
3
0
1
3.5
L
Ne Zha
Ciastero
Ne Zha
1
2
0
0.5
W
Apollo
H3v1A
Apollo
1
1
2
2
L
0
2
0
0
W
Horus
andryviys
Horus
0
1
1
0.5
L
Ao Kuang
dimaccik425
Ao Kuang
1
1
0
1
W
Baron Samedi
nulker245
Baron Samedi
0
0
2
1
L
Thor
0
1
0
0
L
Skadi
tiomap
Skadi
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,480
Damage
8,507
17,173
Taken
21,786
5,551
Mitigated
5,685
7,801
Healing
7,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
2,165
643
0
1,570
3,996
923
148
216
3,780
0
16,377
W
Zeus
3,551
1,370
0
971
2,522
644
380
902
1,620
22,486
0
L
Ne Zha
Ciastero
Ne Zha
1,898
571
0
1,826
5,994
1,965
0
2,588
3,350
0
10,333
W
Apollo
H3v1A
Apollo
1,566
544
0
920
3,366
610
0
0
3,366
0
20,634
L
979
215
250
898
5,284
1,200
212
2,016
3,042
15,072
0
W
Horus
andryviys
Horus
2,081
902
0
3,037
5,529
3,017
0
3,824
1,705
0
12,535
L
Ao Kuang
dimaccik425
Ao Kuang
3,963
928
0
2,731
4,566
896
0
0
4,138
19,878
0
W
Baron Samedi
nulker245
Baron Samedi
2,117
298
241
1,062
1,760
357
256
0
1,760
12,326
0
L
Thor
535
0
0
1,355
4,026
1,273
0
460
3,552
0
17,222
L
Skadi
tiomap
Skadi
1,132
715
93
460
1,916
351
0
308
1,608
0
6,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,413
Gold Earned
19,675
189
Minions Killed
145
0
Camps Cleared
0
667,644
Distance Traveled
608,641
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
4,817
688
40
6
0
156,858
2
W
Zeus
4,843
692
49
7
0
124,843
2
L
Ne Zha
3,915
559
15
2
0
125,165
3
W
Apollo
4,638
663
53
8
0
119,202
1
L
Chronos
3,950
564
31
4
0
127,153
0
W
Horus
4,205
601
24
3
0
131,593
2
L
Ao Kuang
4,535
648
45
6
0
156,907
2
W
Baron Samedi
3,910
559
23
3
0
135,148
1
L
Thor
4,061
580
40
6
0
135,096
3
L
Skadi
3,214
459
14
2
0
64,320
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role