Player Matchup

Cerberus
Cerberus
BigBudBratello
Cerberus
Level 82
God Stats
23W - 19L
1,551 SR
Queue Stats
476W - 485L
1,413 Elo+
Solo
Cthulhu
Cthulhu
Caribbean_kid90
Cthulhu
Level 136
God Stats
1W - 4L
1,231 SR
Queue Stats
361W - 394L
1,473 Elo+
Solo
Set
Set
SobbingKnave
Set
Level 81
God Stats
32W - 25L
1,599 SR
Queue Stats
222W - 223L
1,404 Elo+
Solo
Medusa
Medusa
jan_hillenbrand
Medusa
Level 69
God Stats
2W - 6L
1,208 SR
Queue Stats
66W - 57L
1,427 Elo+
Solo
Fenrir
Fenrir
loros900
Fenrir
Level 86
God Stats
5W - 6L
1,410 SR
Queue Stats
231W - 250L
1,407 Elo+
Solo
Team Averages
Level 91
1,400 SR
1,425 Elo+

VS

Team Averages
Level 82
1,477 SR
1,401 Elo+
Bacchus
Bacchus
ELAMRAOUIchrists
Bacchus
Level 58
God Stats
0W - 2L
1,297 SR
Queue Stats
135W - 162L
1,406 Elo+
Party 2
Cthulhu
Cthulhu
TinMhar
Cthulhu
Level 69
God Stats
3W - 7L
1,539 SR
Queue Stats
256W - 347L
1,394 Elo+
Party 1
Sol
Sol
barh
Sol
Level 118
God Stats
12W - 19L
1,392 SR
Queue Stats
339W - 378L
1,424 Elo+
Solo
Bakasura
Bakasura
oMOUSTACHEo
Bakasura
Level 80
God Stats
21W - 15L
1,691 SR
Queue Stats
333W - 414L
1,401 Elo+
Party 1
Jing Wei
Jing Wei
xXHamidou3112Xx
Jing Wei
Level 83
God Stats
2W - 3L
1,465 SR
Queue Stats
246W - 271L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
1 / 0 / 5
4,501
643
1,947
5,063
1,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
3 / 0 / 2
5,161
737
1,506
4,016
1,581
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 1 / 0
5,486
784
3,100
4,577
1,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
1 / 1 / 5
4,163
595
3,934
3,572
878
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
loros900
Fenrir
7
2 / 0 / 3
4,571
653
2,356
3,785
1,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,113
588
2,370
5,493
3,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
TinMhar
Cthulhu
6
1 / 3 / 0
4,275
611
2,293
6,590
2,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
barh
Sol
5
0 / 1 / 0
3,769
538
1,316
1,442
288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
oMOUSTACHEo
Bakasura
8
1 / 0 / 0
4,560
651
2,082
3,981
1,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jing Wei
6
0 / 3 / 1
3,832
547
3,042
4,404
786
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
9
Kills
2
2
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
1
0
5
3.5
W
3
0
2
4
L
0
2
1
0.25
W
2
1
0
2
L
Cthulhu
TinMhar
Cthulhu
1
3
0
0.33
L
Sol
barh
Sol
0
1
0
0
W
1
1
5
3.5
W
Fenrir
loros900
Fenrir
2
0
3
3.5
L
Bakasura
oMOUSTACHEo
Bakasura
1
0
0
1
L
Jing Wei
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,843
Damage
11,103
21,013
Taken
21,910
6,614
Mitigated
8,215
10,496
Healing
7,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
1,947
167
751
2,425
5,063
1,673
0
947
4,091
8,629
0
W
1,506
153
128
1,165
4,016
1,581
0
1,016
2,916
23,943
0
L
2,370
314
0
1,588
5,493
3,158
0
0
5,493
14,834
0
W
3,100
1,473
0
2,188
4,577
1,453
0
1,920
2,368
0
24,551
L
Cthulhu
TinMhar
Cthulhu
2,293
99
188
1,495
6,590
2,573
0
1,715
4,875
8,904
0
L
Sol
barh
Sol
1,316
313
0
542
1,442
288
0
269
1,173
10,814
0
W
3,934
1,824
0
1,447
3,572
878
595
953
2,619
0
19,962
W
Fenrir
loros900
Fenrir
2,356
781
0
2,392
3,785
1,029
625
722
2,936
0
16,708
L
Bakasura
oMOUSTACHEo
Bakasura
2,082
1,317
0
1,998
3,981
1,410
908
0
3,981
0
18,760
L
Jing Wei
3,042
1,975
150
1,190
4,404
786
0
1,469
2,935
0
13,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,882
Gold Earned
20,549
217
Minions Killed
153
0
Camps Cleared
0
733,169
Distance Traveled
628,325
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,501
643
20
3
0
144,207
1
W
Cthulhu
5,161
737
58
8
0
166,470
3
L
Bacchus
4,113
588
28
4
0
131,285
0
W
Set
5,486
784
61
9
0
141,040
1
L
Cthulhu
4,275
611
15
2
0
135,631
0
L
Sol
3,769
538
25
4
0
57,161
0
W
Medusa
4,163
595
36
5
0
117,777
2
W
Fenrir
4,571
653
42
6
0
163,675
3
L
Bakasura
4,560
651
53
8
0
169,035
2
L
Jing Wei
3,832
547
32
5
0
135,213
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role