Player Matchup

Susano
Susano
GiveMeJungleTY
Susano
Level 16
God Stats
92W - 17L
1,780 SR
Queue Stats
313W - 129L
1,745 Elo+
Party 2
Ullr
Ullr
RipuloivaHemuli
Ullr
Level 13
God Stats
8W - 3L
1,682 SR
Queue Stats
30W - 10L
1,681 Elo+
Party 2
Zeus
Zeus
ttv_red_rum
Zeus
Level 157
God Stats
218W - 75L
1,745 SR
Queue Stats
1,052W - 627L
1,720 Elo+
Party 2
Team Averages
Level 62
1,735 SR
1,715 Elo+

VS

Team Averages
Level 15
1,375 SR
1,123 Elo+
Ra
Ra
CameronLee16
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,124 Elo+
Party 1
Cthulhu
Cthulhu
DB DMG
Cthulhu
Level 18
God Stats
0W - 4L
1,126 SR
Queue Stats
0W - 5L
1,091 Elo+
Party 1
Bacchus
Bacchus
FusionLimitzz
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,153 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 15
8,836
884
13,393
6,071
2,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
6 / 2 / 15
8,709
871
6,808
5,969
2,104
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
12 / 0 / 13
9,336
934
14,823
5,465
2,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 11 / 2
6,263
626
1,912
11,345
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
DB DMG
Cthulhu
8
0 / 7 / 1
6,165
617
3,710
14,460
7,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talisman

Talisman

+75
Health
+15
Magical Protection

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
9
1 / 8 / 2
6,635
664
4,459
12,852
12,492
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
7
26
Kills
2
3
Deaths
26
43
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
11
2
0.18
L
Cthulhu
DB DMG
Cthulhu
0
7
1
0.07
L
Bacchus
1
8
2
0.25
W
8
1
15
15.5
W
6
2
15
6.75
W
12
0
13
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,024
Damage
10,081
17,505
Taken
38,657
6,291
Mitigated
22,681
5,622
Healing
2,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,912
216
526
1,034
11,345
2,440
0
3,530
7,815
8,136
0
L
Cthulhu
DB DMG
Cthulhu
3,710
151
0
958
14,460
7,749
0
7,442
7,018
10,434
0
L
Bacchus
4,459
727
162
210
12,852
12,492
0
3,851
9,001
13,027
0
W
13,393
4,927
0
1,716
6,071
2,185
30
3,670
2,333
0
24,518
W
6,808
3,005
0
1,304
5,969
2,104
2,005
2,874
2,981
0
30,814
W
14,823
2,590
0
2,602
5,465
2,002
469
3,628
1,777
44,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,881
Gold Earned
19,063
143
Minions Killed
64
9
Camps Cleared
0
563,531
Distance Traveled
416,261
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,263
626
24
2
0
118,979
1
L
Cthulhu
6,165
617
27
3
0
143,280
0
L
Bacchus
6,635
664
13
1
0
154,002
0
W
Susano
8,836
884
28
3
3
206,984
1
W
Ullr
8,709
871
59
6
5
182,822
2
W
Zeus
9,336
934
56
6
1
173,725
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role