Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
DomValdes
Hou Yi
Level 160
God Stats
7W - 9L
1,369 SR
Queue Stats
725W - 639L
1,594 Elo+
Party 1
Hercules
Hercules
Fedegundes
Hercules
Level 143
God Stats
12W - 7L
1,477 SR
Queue Stats
407W - 329L
1,512 Elo+
Party 1
Team Averages
Level 153
1,448 SR
1,535 Elo+

VS

Team Averages
Level 41
1,387 SR
1,414 Elo+
Sobek
Sobek
DragãoDoSertão
Sobek
Level 18
God Stats
1W - 3L
1,069 SR
Queue Stats
80W - 81L
1,354 Elo+
Solo
Baron Samedi
Baron Samedi
DreamWltch
Baron Samedi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
zSaan
Neith
Level 102
God Stats
76W - 68L
1,591 SR
Queue Stats
194W - 243L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 5 / 7
8,848
737
13,978
11,504
3,844
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hou Yi
DomValdes
Hou Yi
14
9 / 1 / 4
9,619
802
11,093
7,025
3,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
Fedegundes
Hercules
12
2 / 2 / 13
8,694
725
8,666
19,990
15,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 4
8,393
699
6,644
14,414
14,568
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
DreamWltch
Baron Samedi
10
0 / 9 / 6
7,154
596
7,860
12,495
7,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
zSaan
Neith
12
5 / 2 / 2
8,658
722
13,467
11,029
4,533
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
15
Kills
8
8
Deaths
15
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
5
7
1.5
W
Hou Yi
DomValdes
Hou Yi
9
1
4
11
L
3
4
4
1.25
L
Baron Samedi
DreamWltch
Baron Samedi
0
9
6
0.33
W
Hercules
Fedegundes
Hercules
2
2
13
4.25
L
Neith
zSaan
Neith
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,737
Damage
27,971
38,519
Taken
37,938
22,373
Mitigated
26,715
19,181
Healing
10,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,978
3,526
0
4,949
11,504
3,844
924
4,631
6,873
45,314
0
W
Hou Yi
DomValdes
Hou Yi
11,093
3,693
0
2,681
7,025
3,200
556
2,364
4,661
0
36,560
L
6,644
975
698
2,871
14,414
14,568
0
5,026
8,871
12,512
0
L
Baron Samedi
DreamWltch
Baron Samedi
7,860
1,266
1,103
1,490
12,495
7,614
0
3,943
8,250
16,879
0
W
Hercules
Fedegundes
Hercules
8,666
1,830
0
11,551
19,990
15,329
0
7,915
12,075
0
14,150
L
Neith
zSaan
Neith
13,467
5,588
0
4,215
11,029
4,533
0
5,640
5,253
0
36,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,161
Gold Earned
24,205
141
Minions Killed
86
9
Camps Cleared
2
674,520
Distance Traveled
595,724
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,848
737
56
5
2
196,489
0
W
Hou Yi
9,619
802
70
6
5
234,904
6
L
Sobek
8,393
699
13
1
0
216,210
8
L
Baron Samedi
7,154
596
20
2
1
169,449
0
W
Hercules
8,694
725
15
1
2
243,127
6
L
Neith
8,658
722
53
4
1
210,065
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role