Player Matchup

Skadi
Skadi
Diegui2205
Skadi
Level 18
God Stats
2W - 2L
1,195 SR
Queue Stats
59W - 53L
1,445 Elo+
Solo
Cthulhu
Cthulhu
FemaleRamen
Cthulhu
Level 27
God Stats
2W - 0L
1,828 SR
Queue Stats
8W - 9L
1,415 Elo+
Solo
Nu Wa
Nu Wa
GGzero2015
Nu Wa
Level 29
God Stats
3W - 2L
1,575 SR
Queue Stats
7W - 4L
1,521 Elo+
Solo
Loki
Loki
SmitelessxD
Loki
Level 28
God Stats
7W - 6L
1,485 SR
Queue Stats
119W - 113L
1,423 Elo+
Solo
Hel
Hel
Toxic114
Hel
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 26
1,517 SR
1,461 Elo+

VS

Team Averages
Level 15
1,479 SR
1,339 Elo+
Fenrir
Fenrir
Ballon2812
Fenrir
Level 4
God Stats
0W - 2L
1,257 SR
Queue Stats
5W - 6L
1,048 Elo+
Party 1
Rama
Rama
Johnnynomatix
Rama
Level 27
God Stats
6W - 3L
1,428 SR
Queue Stats
147W - 143L
1,548 Elo+
Solo
Sobek
Sobek
MyGirlPegsMe
Sobek
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
169W - 220L
1,404 Elo+
Solo
Guan Yu
Guan Yu
jalamin
Guan Yu
Level 16
God Stats
6W - 3L
1,708 SR
Queue Stats
31W - 30L
1,565 Elo+
Solo
Agni
Agni
jojinoSVK
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,131 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
9
3 / 1 / 2
5,495
550
5,476
5,117
1,361
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
FemaleRamen
Cthulhu
10
5 / 0 / 2
6,097
610
4,484
5,329
3,031
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
11
6 / 1 / 2
6,628
663
8,658
5,354
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
3 / 0 / 4
5,944
594
1,896
5,464
1,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 1 / 1
5,168
517
1,030
2,527
963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ballon2812
Fenrir
6
0 / 4 / 0
4,280
428
1,827
6,246
2,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 2 / 0
4,943
494
1,629
5,815
1,359
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 3 / 1
4,492
449
1,281
6,378
4,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
jalamin
Guan Yu
9
0 / 3 / 0
5,117
512
1,829
6,199
2,350
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
7
0 / 5 / 1
4,510
451
1,942
4,602
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
17
Kills
2
3
Deaths
17
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ballon2812
Fenrir
0
4
0
0
W
Skadi
3
1
2
4
W
Cthulhu
FemaleRamen
Cthulhu
5
0
2
6
W
Nu Wa
6
1
2
7
L
1
2
0
0.5
L
1
3
1
0.5
W
3
0
4
5
W
0
1
1
0.5
L
Guan Yu
jalamin
Guan Yu
0
3
0
0
L
Agni
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,544
Damage
8,508
23,791
Taken
29,240
8,791
Mitigated
11,600
7,900
Healing
5,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ballon2812
Fenrir
1,827
702
0
629
6,246
2,038
0
3,194
2,772
0
11,150
W
Skadi
5,476
2,456
335
1,542
5,117
1,361
682
764
4,257
0
33,458
W
Cthulhu
FemaleRamen
Cthulhu
4,484
780
68
1,664
5,329
3,031
175
203
5,064
21,175
0
W
Nu Wa
8,658
1,727
0
896
5,354
1,487
241
1,215
3,935
37,868
0
L
1,629
992
0
1,614
5,815
1,359
0
1,910
3,905
0
19,479
L
1,281
96
0
1,321
6,378
4,388
0
2,161
4,172
5,625
0
W
1,896
526
0
1,414
5,464
1,949
0
237
5,227
0
29,771
W
1,030
98
1,241
740
2,527
963
258
442
2,085
13,318
0
L
Guan Yu
jalamin
Guan Yu
1,829
129
120
1,299
6,199
2,350
0
2,060
3,812
0
26,807
L
Agni
1,942
235
0
380
4,602
1,465
0
4,160
407
8,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,332
Gold Earned
23,342
239
Minions Killed
154
0
Camps Cleared
0
926,649
Distance Traveled
896,084
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,280
428
19
2
0
200,711
0
W
Skadi
5,495
550
53
5
0
188,074
0
W
Cthulhu
6,097
610
40
4
0
198,245
1
W
Nu Wa
6,628
663
62
6
0
175,330
4
L
Rama
4,943
494
52
5
0
182,346
4
L
Sobek
4,492
449
2
0
0
171,485
5
W
Loki
5,944
594
61
6
0
183,844
0
W
Hel
5,168
517
23
2
0
181,156
0
L
Guan Yu
5,117
512
60
6
0
178,834
3
L
Agni
4,510
451
21
2
0
162,708
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role