Player Matchup

King Arthur
King Arthur
Abstruse4
King Arthur
Level 141
God Stats
11W - 11L
1,546 SR
Queue Stats
286W - 263L
1,671 Elo+
Solo
Chaac
Chaac
FrancosKawaii
Chaac
Level 87
God Stats
11W - 3L
1,840 SR
Queue Stats
65W - 53L
1,652 Elo+
Party 1
Sylvanus
Sylvanus
Pédocastor
Sylvanus
Level 67
God Stats
21W - 12L
1,683 SR
Queue Stats
85W - 54L
1,653 Elo+
Party 1
Danzaburou
Danzaburou
Xilay
Danzaburou
Level 130
God Stats
10W - 7L
1,752 SR
Queue Stats
91W - 60L
1,703 Elo+
Party 1
Anubis
Anubis
cshirro
Anubis
Level 128
God Stats
11W - 0L
1,840 SR
Queue Stats
92W - 62L
1,743 Elo+
Party 1
Team Averages
Level 111
1,732 SR
1,684 Elo+

VS

Team Averages
Level 127
1,439 SR
1,594 Elo+
Thor
Thor
 
Thor
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
CrazyAretha
Nox
Level 156
God Stats
72W - 69L
1,500 SR
Queue Stats
404W - 427L
1,586 Elo+
Solo
Achilles
Achilles
Destiny丶
Achilles
Level 126
God Stats
1W - 3L
1,125 SR
Queue Stats
622W - 591L
1,617 Elo+
Solo
Hun Batz
Hun Batz
HexWeaver
Hun Batz
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,650 Elo+
Solo
Sol
Sol
NeoBacteria
Sol
Level 127
God Stats
1W - 2L
1,568 SR
Queue Stats
81W - 71L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Abstruse4
King Arthur
17
7 / 1 / 5
10,340
646
13,837
11,620
11,545
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 2 / 10
9,020
564
8,099
13,280
11,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
Pédocastor
Sylvanus
15
2 / 3 / 3
8,723
545
5,240
12,493
10,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
Xilay
Danzaburou
15
6 / 4 / 4
9,668
604
13,045
14,210
6,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
cshirro
Anubis
14
2 / 4 / 6
8,816
551
10,531
11,608
6,597
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
4 / 4 / 6
8,467
529
7,338
16,048
9,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 6 / 2
8,288
518
8,053
11,091
3,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Destiny丶
Achilles
14
1 / 4 / 1
8,413
526
5,942
15,225
12,246
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
HexWeaver
Hun Batz
14
2 / 4 / 6
8,500
531
7,311
14,138
4,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 3 / 3
9,393
587
13,423
13,645
5,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
32
21
Kills
14
14
Deaths
21
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
4
6
1.75
W
King Arthur
Abstruse4
King Arthur
7
1
5
9.5
L
4
6
2
0.83
L
Achilles
Destiny丶
Achilles
1
4
1
0.38
W
4
2
10
4.5
L
Hun Batz
HexWeaver
Hun Batz
2
4
6
1.25
L
3
3
3
1.5
W
Sylvanus
Pédocastor
Sylvanus
2
3
3
1.17
W
Danzaburou
Xilay
Danzaburou
6
4
4
2
W
Anubis
cshirro
Anubis
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,752
Damage
42,067
63,211
Taken
70,147
47,346
Mitigated
34,965
24,031
Healing
19,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
7,338
1,808
0
2,273
16,048
9,177
0
3,192
12,856
0
28,753
W
King Arthur
Abstruse4
King Arthur
13,837
1,710
0
2,624
11,620
11,545
0
1,347
10,273
0
71,608
L
8,053
491
0
445
11,091
3,713
0
4,220
6,871
52,545
0
L
Achilles
Destiny丶
Achilles
5,942
1,322
0
4,396
15,225
12,246
380
989
14,236
8,541
37,741
W
8,099
1,100
1,340
4,165
13,280
11,694
0
4,829
8,451
7,923
22,870
L
Hun Batz
HexWeaver
Hun Batz
7,311
1,816
0
4,410
14,138
4,795
0
4,268
9,870
0
58,037
L
13,423
5,917
0
8,330
13,645
5,034
991
5,010
8,635
75,891
9,994
W
Sylvanus
Pédocastor
Sylvanus
5,240
1,303
1,054
4,988
12,493
10,761
0
6,002
6,491
39,767
12,365
W
Danzaburou
Xilay
Danzaburou
13,045
5,091
0
4,770
14,210
6,749
0
4,610
9,600
0
63,312
W
Anubis
cshirro
Anubis
10,531
406
0
5,090
11,608
6,597
250
4,758
6,850
56,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,567
Gold Earned
43,061
503
Minions Killed
518
0
Camps Cleared
0
1,477,200
Distance Traveled
1,476,979
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,467
529
53
3
0
287,365
7
W
King Arthur
10,340
646
136
9
0
345,899
7
L
Nox
8,288
518
104
7
0
281,078
4
L
Achilles
8,413
526
104
7
0
313,962
6
W
Chaac
9,020
564
42
3
0
267,579
2
L
Hun Batz
8,500
531
114
7
0
298,864
5
L
Sol
9,393
587
143
9
0
295,710
4
W
Sylvanus
8,723
545
103
6
0
266,103
4
W
Danzaburou
9,668
604
105
7
0
319,261
4
W
Anubis
8,816
551
117
7
0
278,358
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role