Player Matchup

Scylla
Scylla
LarsBolander
Scylla
Level 29
God Stats
13W - 21L
1,459 SR
Queue Stats
64W - 67L
1,401 Elo+
Solo
Cthulhu
Cthulhu
Mapen1
Cthulhu
Level 10
God Stats
8W - 10L
1,266 SR
Queue Stats
166W - 145L
1,137 Elo+
Solo
Anubis
Anubis
Robertozxd55
Anubis
Level 29
God Stats
5W - 7L
1,454 SR
Queue Stats
36W - 35L
1,334 Elo+
Solo
Vamana
Vamana
leixoesTheMan
Vamana
Level 21
God Stats
58W - 82L
1,409 SR
Queue Stats
84W - 120L
1,249 Elo+
Solo
Thanatos
Thanatos
o_ShadowReaper_o
Thanatos
Level 22
God Stats
32W - 33L
1,439 SR
Queue Stats
94W - 121L
1,339 Elo+
Solo
Team Averages
Level 22
1,406 SR
1,292 Elo+

VS

Team Averages
Level 45
1,587 SR
1,405 Elo+
Ymir
Ymir
 
Ymir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
BoGy_110
Poseidon
Level 5
God Stats
1W - 0L
1,756 SR
Queue Stats
2W - 3L
1,390 Elo+
Party 1
Fenrir
Fenrir
shshs173
Fenrir
Level 49
God Stats
2W - 1L
1,393 SR
Queue Stats
5W - 6L
1,448 Elo+
Party 1
Neith
Neith
superrunne
Neith
Level 15
God Stats
2W - 1L
1,571 SR
Queue Stats
8W - 15L
1,411 Elo+
Party 1
Odin
Odin
webe_David
Odin
Level 30
God Stats
8W - 4L
1,714 SR
Queue Stats
133W - 179L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
4 / 8 / 6
9,221
439
10,751
11,574
3,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Mapen1
Cthulhu
14
2 / 4 / 2
8,739
416
6,243
15,143
12,796
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Anubis
12
1 / 10 / 2
8,113
386
2,042
11,876
3,690
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 6 / 0
9,906
472
7,804
17,441
9,879
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
13 / 7 / 3
10,726
511
11,999
16,244
7,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
20
6 / 1 / 11
12,183
580
16,462
16,381
18,612
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Poseidon
BoGy_110
Poseidon
13
2 / 10 / 3
8,636
411
2,419
11,045
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
shshs173
Fenrir
20
18 / 2 / 5
12,738
607
15,527
13,241
6,216
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
15
4 / 7 / 7
9,632
459
5,206
11,139
2,931
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
5 / 4 / 13
10,554
503
13,275
15,361
9,466
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
74
24
Kills
35
35
Deaths
24
13
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
1
11
11.5
W
Poseidon
BoGy_110
Poseidon
2
10
3
0.35
L
Scylla
4
8
6
0.88
L
Cthulhu
Mapen1
Cthulhu
2
4
2
0.75
L
Anubis
1
10
2
0.2
L
4
6
0
0.67
L
13
7
3
2.07
W
Fenrir
shshs173
Fenrir
18
2
5
10.25
W
Neith
4
7
7
1.07
W
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,839
Damage
52,889
72,278
Taken
67,167
37,154
Mitigated
40,395
18,580
Healing
11,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
16,462
4,086
0
2,731
16,381
18,612
551
3,293
12,968
89,372
0
W
Poseidon
BoGy_110
Poseidon
2,419
657
0
60
11,045
3,170
297
3,900
6,989
26,764
0
L
Scylla
10,751
322
0
204
11,574
3,048
645
3,878
7,696
50,852
0
L
Cthulhu
Mapen1
Cthulhu
6,243
700
0
3,097
15,143
12,796
0
1,681
13,462
47,028
0
L
Anubis
2,042
75
0
1,211
11,876
3,690
584
1,436
10,440
33,396
0
L
7,804
6,510
0
3,325
17,441
9,879
814
8,273
9,168
0
53,870
L
11,999
2,081
0
10,743
16,244
7,741
0
3,613
12,631
0
63,150
W
Fenrir
shshs173
Fenrir
15,527
2,340
0
3,215
13,241
6,216
815
3,157
9,896
0
92,304
W
Neith
5,206
2,042
0
1,695
11,139
2,931
1,065
3,100
7,918
0
48,740
W
13,275
4,307
942
2,764
15,361
9,466
1,637
5,130
10,111
0
40,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,705
Gold Earned
53,743
440
Minions Killed
484
0
Camps Cleared
0
1,817,024
Distance Traveled
1,939,753
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,183
580
178
8
0
401,586
2
W
Poseidon
8,636
411
37
2
0
336,478
0
L
Scylla
9,221
439
92
4
0
372,988
2
L
Cthulhu
8,739
416
94
4
0
403,227
0
L
Anubis
8,113
386
69
3
0
320,502
0
L
Vamana
9,906
472
100
5
0
334,469
1
L
Thanatos
10,726
511
85
4
0
385,838
0
W
Fenrir
12,738
607
127
6
0
440,286
1
W
Neith
9,632
459
84
4
0
375,594
2
W
Odin
10,554
503
58
3
0
385,809
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role