Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Fastt360
Ganesha
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 70L
1,606 Elo+
Party 1
Loki
Loki
GN_Renttu_3
Loki
Level 64
God Stats
10W - 9L
1,481 SR
Queue Stats
257W - 217L
1,528 Elo+
Party 1
Apollo
Apollo
bollemiss
Apollo
Level 86
God Stats
26W - 19L
1,564 SR
Queue Stats
245W - 231L
1,465 Elo+
Solo
King Arthur
King Arthur
zippari22
King Arthur
Level 97
God Stats
7W - 6L
1,606 SR
Queue Stats
147W - 130L
1,518 Elo+
Party 1
Team Averages
Level 84
1,530 SR
1,523 Elo+

VS

Team Averages
Level 94
1,534 SR
1,517 Elo+
Cerberus
Cerberus
Monastere
Cerberus
Level 96
God Stats
3W - 1L
1,533 SR
Queue Stats
418W - 418L
1,496 Elo+
Solo
Zeus
Zeus
SirMeepalot
Zeus
Level 69
God Stats
0W - 1L
1,180 SR
Queue Stats
70W - 65L
1,524 Elo+
Solo
Skadi
Skadi
ThePaul00
Skadi
Level 93
God Stats
33W - 17L
1,629 SR
Queue Stats
585W - 575L
1,547 Elo+
Solo
Awilix
Awilix
hellbur
Awilix
Level 125
God Stats
0W - 2L
1,774 SR
Queue Stats
89W - 78L
1,488 Elo+
Solo
Bellona
Bellona
肆无忌惮123
Bellona
Level 85
God Stats
88W - 81L
1,556 SR
Queue Stats
773W - 740L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
6 / 1 / 7
8,730
582
9,610
7,824
3,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Fastt360
Ganesha
13
1 / 3 / 12
7,737
516
9,590
12,989
12,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
4 / 3 / 5
8,797
586
7,042
10,984
3,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
bollemiss
Apollo
14
10 / 1 / 4
8,473
565
14,871
10,201
3,893
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
zippari22
King Arthur
16
6 / 1 / 4
9,014
601
7,794
12,280
9,157
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Monastere
Cerberus
10
1 / 6 / 5
6,550
437
5,950
20,582
12,001
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 4 / 1
7,632
509
7,051
8,291
2,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
ThePaul00
Skadi
11
2 / 6 / 3
6,476
432
5,489
9,128
2,544
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
hellbur
Awilix
13
4 / 5 / 2
8,225
548
8,504
11,294
4,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 6 / 2
8,296
553
8,819
12,243
10,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
27
Kills
9
9
Deaths
27
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
1
7
9.5
W
Ganesha
Fastt360
Ganesha
1
3
12
2.33
W
4
3
5
2.17
L
Cerberus
Monastere
Cerberus
1
6
5
0.58
L
1
4
1
0.38
L
Skadi
ThePaul00
Skadi
2
6
3
0.58
W
Apollo
bollemiss
Apollo
10
1
4
12
L
Awilix
hellbur
Awilix
4
5
2
1
W
King Arthur
zippari22
King Arthur
6
1
4
8
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,907
Damage
35,813
54,278
Taken
61,538
32,084
Mitigated
32,479
19,480
Healing
14,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,610
1,239
654
3,273
7,824
3,187
0
2,870
4,954
43,424
0
W
Ganesha
Fastt360
Ganesha
9,590
1,233
0
2,649
12,989
12,783
497
3,545
9,444
34,169
0
W
7,042
2,211
0
5,132
10,984
3,064
0
2,343
8,641
0
61,594
L
Cerberus
Monastere
Cerberus
5,950
458
419
5,957
20,582
12,001
217
8,531
12,051
25,803
0
L
7,051
978
0
2,138
8,291
2,766
543
2,810
5,481
46,550
0
L
Skadi
ThePaul00
Skadi
5,489
1,857
0
599
9,128
2,544
387
3,996
5,132
0
30,163
W
Apollo
bollemiss
Apollo
14,871
11,149
0
3,438
10,201
3,893
1,197
3,833
6,368
0
53,731
L
Awilix
hellbur
Awilix
8,504
3,164
0
3,070
11,294
4,309
0
2,213
9,081
0
45,392
W
King Arthur
zippari22
King Arthur
7,794
1,370
0
4,334
12,280
9,157
0
410
11,870
0
56,524
L
8,819
2,554
0
2,766
12,243
10,859
972
1,650
10,593
0
51,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,751
Gold Earned
37,179
459
Minions Killed
424
0
Camps Cleared
0
1,445,417
Distance Traveled
1,322,349
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,730
582
89
6
0
285,731
2
W
Ganesha
7,737
516
17
1
0
286,097
7
W
Loki
8,797
586
113
8
0
303,976
0
L
Cerberus
6,550
437
76
5
0
274,301
2
L
Zeus
7,632
509
96
6
0
244,321
2
L
Skadi
6,476
432
56
4
0
236,838
4
W
Apollo
8,473
565
119
8
0
277,832
4
L
Awilix
8,225
548
89
6
0
300,197
4
W
King Arthur
9,014
601
121
8
0
291,781
0
L
Bellona
8,296
553
107
7
0
266,692
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role