Player Matchup

Izanami
Izanami
Jennifrmdablock7
Izanami
Level 23
God Stats
49W - 38L
1,621 SR
Queue Stats
115W - 101L
1,579 Elo+
Solo
Sol
Sol
SageGreen555
Sol
Level 16
God Stats
1W - 1L
1,374 SR
Queue Stats
1W - 2L
1,055 Elo+
Party 1
Loki
Loki
THEBESTGUNN
Loki
Level 29
God Stats
33W - 24L
1,611 SR
Queue Stats
126W - 120L
1,549 Elo+
Solo
Guan Yu
Guan Yu
mohaboss69
Guan Yu
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
qwerty mine
Cthulhu
Level 15
God Stats
3W - 2L
1,603 SR
Queue Stats
5W - 6L
1,365 Elo+
Party 1
Team Averages
Level 17
1,542 SR
1,410 Elo+

VS

Team Averages
Level 18
1,623 SR
1,493 Elo+
Baron Samedi
Baron Samedi
DarkRitsuka
Baron Samedi
Level 25
God Stats
0W - 1L
1,635 SR
Queue Stats
43W - 61L
1,275 Elo+
Solo
Fenrir
Fenrir
StanleyZG007
Fenrir
Level 18
God Stats
1W - 1L
1,880 SR
Queue Stats
2W - 1L
1,617 Elo+
Solo
Ymir
Ymir
abdoulebg
Ymir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Nike
Nike
iTheThinMan
Nike
Level 21
God Stats
14W - 14L
1,515 SR
Queue Stats
34W - 29L
1,610 Elo+
Solo
Charybdis
Charybdis
ktownsfinest865
Charybdis
Level 26
God Stats
34W - 37L
1,586 SR
Queue Stats
126W - 121L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 0
10,404
694
8,866
10,835
4,076
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 7 / 4
8,186
546
7,629
10,003
3,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 4 / 2
8,847
590
7,089
12,321
3,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
mohaboss69
Guan Yu
2
0 / 1 / 1
5,157
344
362
633
276
Breastplate

Breastplate

+20
Physical Protection

Cthulhu
qwerty mine
Cthulhu
13
2 / 4 / 8
8,003
534
6,538
11,603
7,416
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DarkRitsuka
Baron Samedi
12
6 / 9 / 3
7,888
526
11,941
16,102
6,021
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
4
0 / 1 / 1
5,122
341
206
1,968
602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
1
0 / 1 / 0
4,416
294
160
705
311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 2 / 1
9,155
610
10,301
13,468
6,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Charybdis
ktownsfinest865
Charybdis
13
4 / 4 / 4
8,096
540
6,147
9,913
2,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
17
Kills
15
18
Deaths
17
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DarkRitsuka
Baron Samedi
6
9
3
0.83
W
7
2
0
3.5
W
4
7
4
0.86
L
Fenrir
0
1
1
0.5
W
4
4
2
1.25
L
Ymir
0
1
0
0
L
5
2
1
2.75
L
Charybdis
ktownsfinest865
Charybdis
4
4
4
1.5
W
Guan Yu
mohaboss69
Guan Yu
0
1
1
0.5
W
Cthulhu
qwerty mine
Cthulhu
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,484
Damage
28,755
45,395
Taken
42,156
18,385
Mitigated
16,359
10,612
Healing
12,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DarkRitsuka
Baron Samedi
11,941
1,405
479
4,691
16,102
6,021
29
8,118
7,984
34,167
0
W
8,866
6,601
0
3,713
10,835
4,076
4,575
1,682
9,044
0
87,557
W
7,629
2,608
0
2,042
10,003
3,068
1,721
4,109
5,780
28,431
3,834
L
Fenrir
206
149
0
795
1,968
602
0
410
1,558
0
7,008
W
7,089
2,294
0
3,851
12,321
3,549
0
879
11,167
0
58,435
L
Ymir
160
160
0
0
705
311
0
258
447
160
0
L
10,301
2,033
0
2,910
13,468
6,944
781
3,116
10,352
670
58,724
L
Charybdis
ktownsfinest865
Charybdis
6,147
3,694
0
3,271
9,913
2,481
1,172
1,412
8,501
0
40,425
W
Guan Yu
mohaboss69
Guan Yu
362
362
0
0
633
276
0
192
441
0
362
W
Cthulhu
qwerty mine
Cthulhu
6,538
713
0
1,006
11,603
7,416
818
5,399
5,957
28,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,597
Gold Earned
34,677
361
Minions Killed
247
0
Camps Cleared
0
1,157,229
Distance Traveled
878,947
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,888
526
37
2
0
244,610
0
W
Izanami
10,404
694
161
11
0
274,669
0
W
Sol
8,186
546
51
3
0
270,440
0
L
Fenrir
5,122
341
18
1
0
63,714
0
W
Loki
8,847
590
100
7
0
306,469
3
L
Ymir
4,416
294
0
0
0
20,116
0
L
Nike
9,155
610
124
8
0
272,103
6
L
Charybdis
8,096
540
68
5
0
278,404
4
W
Guan Yu
5,157
344
0
0
0
16,635
0
W
Cthulhu
8,003
534
49
3
0
289,016
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role