Player Matchup

Chang'e
Chang'e
ARG1010
Chang'e
Level 76
God Stats
1W - 4L
1,369 SR
Queue Stats
108W - 116L
1,444 Elo+
Party 1
Nemesis
Nemesis
FullMetal Ebon
Nemesis
Level 108
God Stats
1W - 1L
1,764 SR
Queue Stats
56W - 60L
1,493 Elo+
Party 1
Jormungandr
Jormungandr
FullMetalIrish1
Jormungandr
Level 138
God Stats
0W - 3L
1,205 SR
Queue Stats
196W - 197L
1,412 Elo+
Party 1
Janus
Janus
Olympian_ZeusDC
Janus
Level 94
God Stats
1W - 4L
1,235 SR
Queue Stats
171W - 226L
1,337 Elo+
Solo
Anubis
Anubis
kl0udx
Anubis
Level 82
God Stats
5W - 4L
1,468 SR
Queue Stats
145W - 143L
1,353 Elo+
Solo
Team Averages
Level 100
1,408 SR
1,408 Elo+

VS

Team Averages
Level 123
1,498 SR
1,446 Elo+
Serqet
Serqet
 
Serqet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Haardwerk
Ares
Level 126
God Stats
1W - 1L
1,627 SR
Queue Stats
94W - 91L
1,429 Elo+
Solo
Sylvanus
Sylvanus
SnoochNubis
Sylvanus
Level 160
God Stats
6W - 2L
1,434 SR
Queue Stats
267W - 278L
1,432 Elo+
Solo
Charybdis
Charybdis
ozotl69
Charybdis
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
134W - 99L
1,444 Elo+
Solo
Thor
Thor
wickedharpie91
Thor
Level 135
God Stats
4W - 4L
1,428 SR
Queue Stats
282W - 294L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ARG1010
Chang'e
16
3 / 6 / 3
9,886
706
14,836
14,405
5,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 6 / 9
9,298
664
16,233
14,849
5,220
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
FullMetalIrish1
Jormungandr
17
2 / 4 / 8
9,782
699
15,436
20,148
18,728
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 8 / 4
8,989
642
10,768
14,441
4,091
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
kl0udx
Anubis
19
5 / 4 / 7
10,825
773
15,553
11,631
5,825
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
3 / 2 / 17
10,012
715
8,592
15,279
9,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
18
3 / 2 / 22
10,465
748
10,601
21,294
26,454
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
SnoochNubis
Sylvanus
18
5 / 3 / 18
11,397
814
10,315
24,343
18,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
ozotl69
Charybdis
20
13 / 2 / 10
12,754
911
24,684
16,762
9,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 4 / 13
9,328
666
7,692
12,873
6,343
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
107
13
Kills
27
28
Deaths
13
31
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
2
17
5.75
L
Chang'e
ARG1010
Chang'e
3
6
3
0.75
L
2
6
9
1.08
L
Jormungandr
FullMetalIrish1
Jormungandr
2
4
8
1.5
W
Ares
3
2
22
7
L
1
8
4
0.38
W
Sylvanus
SnoochNubis
Sylvanus
5
3
18
4.67
L
Anubis
kl0udx
Anubis
5
4
7
2.13
W
Charybdis
ozotl69
Charybdis
13
2
10
9
W
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,826
Damage
61,884
75,474
Taken
90,551
39,482
Mitigated
69,889
26,125
Healing
47,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
8,592
904
2,640
3,177
15,279
9,447
1,244
11,686
3,593
0
17,982
L
Chang'e
ARG1010
Chang'e
14,836
412
7,325
3,690
14,405
5,618
19
4,163
9,752
22,754
0
L
16,233
2,112
987
3,484
14,849
5,220
145
4,387
9,988
0
23,656
L
Jormungandr
FullMetalIrish1
Jormungandr
15,436
3,625
970
4,207
20,148
18,728
396
5,379
14,483
31,236
0
W
Ares
10,601
303
1,079
1,563
21,294
26,454
432
11,701
9,593
18,851
0
L
10,768
900
484
1,628
14,441
4,091
225
4,254
9,639
23,543
0
W
Sylvanus
SnoochNubis
Sylvanus
10,315
1,100
15,985
10,583
24,343
18,190
765
13,964
10,379
15,613
0
L
Anubis
kl0udx
Anubis
15,553
524
196
3,154
11,631
5,825
682
2,733
8,898
31,959
0
W
Charybdis
ozotl69
Charybdis
24,684
15,808
1,283
4,286
16,762
9,455
1,471
12,728
4,034
0
60,878
W
7,692
1,250
3,406
3,538
12,873
6,343
1,479
6,514
6,359
0
14,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,780
Gold Earned
53,956
132
Minions Killed
126
0
Camps Cleared
0
1,184,731
Distance Traveled
1,280,438
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,012
715
12
1
0
272,782
0
L
Chang'e
9,886
706
20
1
0
260,198
0
L
Nemesis
9,298
664
24
2
0
270,776
4
L
Jormungandr
9,782
699
19
1
0
216,067
4
W
Ares
10,465
748
11
1
0
268,378
0
L
Janus
8,989
642
30
2
0
199,159
1
W
Sylvanus
11,397
814
7
1
0
255,356
2
L
Anubis
10,825
773
39
3
0
238,531
0
W
Charybdis
12,754
911
90
6
0
222,083
0
W
Thor
9,328
666
6
0
0
261,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role