Player Matchup

Izanami
Izanami
BaconSchmitt
Izanami
Level 39
God Stats
19W - 27L
1,395 SR
Queue Stats
159W - 210L
1,469 Elo+
Party 1
Fenrir
Fenrir
NL Honcho
Fenrir
Level 141
God Stats
24W - 19L
1,494 SR
Queue Stats
276W - 282L
1,468 Elo+
Party 1
Anubis
Anubis
WhiteFang1992
Anubis
Level 117
God Stats
20W - 13L
1,539 SR
Queue Stats
268W - 326L
1,354 Elo+
Party 1
Team Averages
Level 99
1,476 SR
1,430 Elo+

VS

Team Averages
Level 67
1,373 SR
1,400 Elo+
Sylvanus
Sylvanus
MoenchFlosse913
Sylvanus
Level 55
God Stats
9W - 6L
1,338 SR
Queue Stats
88W - 108L
1,446 Elo+
Solo
Hel
Hel
liithh
Hel
Level 79
God Stats
2W - 4L
1,435 SR
Queue Stats
110W - 156L
1,410 Elo+
Solo
Neith
Neith
lville18
Neith
Level 66
God Stats
2W - 6L
1,347 SR
Queue Stats
2W - 10L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BaconSchmitt
Izanami
15
5 / 3 / 3
10,632
709
18,590
13,503
4,724
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
NL Honcho
Fenrir
13
1 / 4 / 8
10,021
668
9,319
16,167
9,857
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 3 / 6
10,411
694
12,296
7,626
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
2 / 4 / 7
10,041
669
8,827
21,407
21,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hel
liithh
Hel
12
0 / 4 / 8
8,769
585
7,601
13,788
4,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
lville18
Neith
15
8 / 2 / 2
10,541
703
13,991
14,948
6,326
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
27
10
Kills
10
10
Deaths
10
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
BaconSchmitt
Izanami
5
3
3
2.17
L
Sylvanus
2
4
7
1.38
W
Fenrir
NL Honcho
Fenrir
1
4
8
1.25
W
4
3
6
2.33
L
Hel
liithh
Hel
0
4
8
1
L
Neith
lville18
Neith
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,205
Damage
30,419
37,296
Taken
50,143
17,718
Mitigated
31,989
7,807
Healing
27,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BaconSchmitt
Izanami
18,590
10,550
0
4,712
13,503
4,724
1,537
6,976
6,527
0
51,730
L
Sylvanus
8,827
1,344
3,944
7,854
21,407
21,414
289
6,193
15,214
18,835
0
W
Fenrir
NL Honcho
Fenrir
9,319
3,275
0
1,636
16,167
9,857
611
6,633
9,534
0
22,831
W
12,296
415
239
1,220
7,626
3,137
741
3,490
4,136
34,236
0
L
Hel
liithh
Hel
7,601
715
7,631
5,089
13,788
4,249
0
4,225
9,563
23,358
0
L
Neith
lville18
Neith
13,991
4,993
0
2,511
14,948
6,326
144
2,296
12,652
0
53,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,064
Gold Earned
29,351
158
Minions Killed
163
4
Camps Cleared
9
773,601
Distance Traveled
725,884
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,632
709
84
6
1
248,288
6
L
Sylvanus
10,041
669
23
2
0
212,988
0
W
Fenrir
10,021
668
24
2
2
275,962
2
W
Anubis
10,411
694
50
3
1
249,351
1
L
Hel
8,769
585
48
3
3
263,026
0
L
Neith
10,541
703
92
6
6
249,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role