Player Matchup

Gilgamesh
Gilgamesh
Dhoeke
Gilgamesh
Level 63
God Stats
40W - 35L
1,444 SR
Queue Stats
160W - 167L
1,434 Elo+
Solo
Ullr
Ullr
LikealightFC
Ullr
Level 100
God Stats
9W - 9L
1,522 SR
Queue Stats
172W - 171L
1,523 Elo+
Solo
Ymir
Ymir
S1simi
Ymir
Level 49
God Stats
3W - 8L
1,369 SR
Queue Stats
309W - 378L
1,387 Elo+
Solo
Baron Samedi
Baron Samedi
XeroTix7
Baron Samedi
Level 62
God Stats
8W - 1L
1,646 SR
Queue Stats
477W - 513L
1,487 Elo+
Solo
Kali
Kali
mixaoyon
Kali
Level 124
God Stats
3W - 1L
1,488 SR
Queue Stats
232W - 239L
1,490 Elo+
Solo
Team Averages
Level 80
1,494 SR
1,464 Elo+

VS

Team Averages
Level 74
1,449 SR
1,492 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CookieMonstere
Loki
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,555 Elo+
Solo
Bacchus
Bacchus
NesKafe
Bacchus
Level 69
God Stats
12W - 14L
1,517 SR
Queue Stats
136W - 128L
1,469 Elo+
Solo
Arachne
Arachne
Vichkata1
Arachne
Level 47
God Stats
13W - 26L
1,358 SR
Queue Stats
141W - 155L
1,433 Elo+
Solo
Ra
Ra
khcdkyhdcyltflu
Ra
Level 60
God Stats
0W - 1L
1,372 SR
Queue Stats
14W - 15L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dhoeke
Gilgamesh
17
1 / 6 / 4
11,021
551
8,989
14,034
12,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 0 / 9
10,924
546
10,923
10,532
3,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
S1simi
Ymir
15
1 / 2 / 9
9,042
452
6,199
13,575
7,365
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
XeroTix7
Baron Samedi
18
9 / 3 / 9
11,363
568
19,610
15,556
7,051
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kali
18
7 / 6 / 4
11,283
564
8,960
16,664
8,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
0 / 6 / 2
8,703
435
6,882
17,620
5,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 5 / 5
8,843
442
6,007
13,133
5,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
NesKafe
Bacchus
14
2 / 6 / 3
9,460
473
9,767
21,841
20,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
Vichkata1
Arachne
16
11 / 4 / 3
10,878
544
16,012
17,673
9,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 4 / 6
9,533
477
7,601
8,981
3,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
36
24
Kills
17
17
Deaths
25
35
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
6
2
0.17
L
3
5
5
1.1
W
Gilgamesh
Dhoeke
Gilgamesh
1
6
4
0.5
W
6
0
9
10.5
L
Bacchus
NesKafe
Bacchus
2
6
3
0.58
W
Ymir
S1simi
Ymir
1
2
9
2.75
L
Arachne
Vichkata1
Arachne
11
4
3
3.13
W
Baron Samedi
XeroTix7
Baron Samedi
9
3
9
4.5
L
1
4
6
1
W
Kali
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,681
Damage
46,269
70,361
Taken
79,248
39,284
Mitigated
44,631
25,641
Healing
24,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
6,882
2,946
0
7,140
17,620
5,920
0
7,402
10,218
0
65,288
L
6,007
1,171
0
158
13,133
5,775
618
888
12,245
0
42,949
W
Gilgamesh
Dhoeke
Gilgamesh
8,989
2,748
0
2,151
14,034
12,355
654
3,020
10,886
0
72,940
W
10,923
5,194
0
5,192
10,532
3,819
1,313
2,592
7,902
0
88,212
L
Bacchus
NesKafe
Bacchus
9,767
1,445
245
5,911
21,841
20,698
0
9,868
11,973
35,505
0
W
Ymir
S1simi
Ymir
6,199
1,697
0
5,212
13,575
7,365
310
3,990
9,541
26,714
0
L
Arachne
Vichkata1
Arachne
16,012
12,250
0
6,490
17,673
9,071
757
3,526
14,147
0
69,948
W
Baron Samedi
XeroTix7
Baron Samedi
19,610
2,527
1,127
6,374
15,556
7,051
0
5,544
9,748
75,299
0
L
7,601
1,135
1,645
3,294
8,981
3,167
405
4,125
4,856
53,650
0
W
Kali
8,960
3,182
0
5,585
16,664
8,694
853
1,797
14,771
0
84,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,633
Gold Earned
47,417
578
Minions Killed
428
0
Camps Cleared
0
1,876,354
Distance Traveled
1,851,292
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
8,703
435
117
6
0
312,927
4
L
Loki
8,843
442
63
3
0
388,757
5
W
Gilgamesh
11,021
551
136
7
0
342,501
5
W
Ullr
10,924
546
138
7
0
381,196
0
L
Bacchus
9,460
473
44
2
0
350,515
3
W
Ymir
9,042
452
53
3
0
398,439
2
L
Arachne
10,878
544
91
5
0
427,892
5
W
Baron Samedi
11,363
568
104
5
0
365,299
3
L
Ra
9,533
477
113
6
0
371,201
4
W
Kali
11,283
564
147
7
0
388,919
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role