Player Matchup

Thanatos
Thanatos
Dreadful-Cthulhu
Thanatos
Level 35
God Stats
2W - 0L
1,406 SR
Queue Stats
149W - 158L
1,377 Elo+
Solo
Chang'e
Chang'e
MrJU_ice
Chang'e
Level 109
God Stats
12W - 14L
1,436 SR
Queue Stats
241W - 290L
1,362 Elo+
Solo
Sol
Sol
Soussiz
Sol
Level 144
God Stats
2W - 1L
1,247 SR
Queue Stats
279W - 323L
1,409 Elo+
Solo
Team Averages
Level 96
1,363 SR
1,383 Elo+

VS

Team Averages
Level 49
1,462 SR
1,429 Elo+
Bastet
Bastet
GinTylman
Bastet
Level 13
God Stats
3W - 4L
1,534 SR
Queue Stats
48W - 61L
1,344 Elo+
Solo
Merlin
Merlin
SonGia
Merlin
Level 124
God Stats
8W - 11L
1,352 SR
Queue Stats
156W - 187L
1,444 Elo+
Solo
Medusa
Medusa
danielnavero
Medusa
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 10
10,329
689
7,296
11,676
4,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
MrJU_ice
Chang'e
15
7 / 3 / 9
11,286
752
10,472
12,529
3,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sol
14
5 / 2 / 7
10,139
676
6,975
11,048
3,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
GinTylman
Bastet
14
5 / 5 / 3
9,696
646
10,264
11,125
3,363
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
SonGia
Merlin
16
6 / 2 / 4
10,830
722
12,624
8,589
2,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
9
0 / 10 / 2
7,860
524
5,510
10,645
3,149
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
17
Kills
11
11
Deaths
17
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
6
10
1.67
L
Bastet
GinTylman
Bastet
5
5
3
1.3
W
Chang'e
MrJU_ice
Chang'e
7
3
9
3.83
L
Merlin
SonGia
Merlin
6
2
4
4
W
Sol
5
2
7
4.25
L
Medusa
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,743
Damage
28,398
35,253
Taken
30,359
11,773
Mitigated
9,135
17,280
Healing
2,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,296
1,281
0
4,401
11,676
4,650
0
4,641
7,035
0
25,165
L
Bastet
GinTylman
Bastet
10,264
2,709
0
730
11,125
3,363
0
6,584
4,541
0
18,064
W
Chang'e
MrJU_ice
Chang'e
10,472
586
3,670
5,086
12,529
3,968
0
4,407
8,122
25,697
0
L
Merlin
SonGia
Merlin
12,624
911
509
865
8,589
2,623
156
4,513
4,076
62,961
0
W
Sol
6,975
1,327
0
4,123
11,048
3,155
796
4,062
6,986
36,964
0
L
Medusa
5,510
3,169
180
392
10,645
3,149
72
6,977
3,668
0
11,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,754
Gold Earned
28,386
186
Minions Killed
155
5
Camps Cleared
8
730,668
Distance Traveled
712,690
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,329
689
50
3
3
259,184
4
L
Bastet
9,696
646
22
1
0
274,557
5
W
Chang'e
11,286
752
44
3
0
227,263
2
L
Merlin
10,830
722
115
8
7
262,228
2
W
Sol
10,139
676
92
6
2
244,221
2
L
Medusa
7,860
524
18
1
1
175,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role