Player Matchup

Sol
Sol
Caolen
Sol
Level 26
God Stats
12W - 27L
1,318 SR
Queue Stats
92W - 157L
1,255 Elo+
Solo
Persephone
Persephone
DeStRoYeR_YKk
Persephone
Level 28
God Stats
1W - 5L
1,195 SR
Queue Stats
7W - 20L
1,103 Elo+
Solo
Artemis
Artemis
Mohammde018
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,241 Elo+
Party 2
Hades
Hades
Snipergaming55
Hades
Level 28
God Stats
3W - 2L
1,629 SR
Queue Stats
43W - 66L
1,302 Elo+
Solo
Nemesis
Nemesis
danar5991
Nemesis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,395 Elo+
Party 2
Team Averages
Level 21
1,428 SR
1,259 Elo+

VS

Team Averages
Level 19
1,527 SR
1,264 Elo+
Thanatos
Thanatos
Ghost_Samurai311
Thanatos
Level 29
God Stats
27W - 30L
1,441 SR
Queue Stats
152W - 179L
1,387 Elo+
Solo
Tiamat
Tiamat
Ghostslot
Tiamat
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,217 Elo+
Party 1
Hercules
Hercules
I994Sniper
Hercules
Level 28
God Stats
10W - 2L
1,500 SR
Queue Stats
86W - 65L
1,451 Elo+
Solo
Ymir
Ymir
KNYAZ92VLADIMIR
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
989 Elo+
Party 1
Yemoja
Yemoja
Smurf4602
Yemoja
Level 29
God Stats
2W - 0L
1,695 SR
Queue Stats
186W - 242L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Caolen
Sol
13
1 / 7 / 6
8,624
375
7,608
16,384
5,551
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Persephone
DeStRoYeR_YKk
Persephone
13
2 / 4 / 2
8,918
388
3,718
7,180
1,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
Mohammde018
Artemis
16
7 / 3 / 4
10,368
451
13,345
15,549
5,876
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
7 / 5 / 4
9,447
411
12,175
18,859
8,083
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
danar5991
Nemesis
14
0 / 13 / 9
8,930
388
11,516
21,990
8,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 6
13,863
603
14,657
18,531
11,429
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
Ghostslot
Tiamat
16
2 / 5 / 10
11,162
485
8,395
12,913
6,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
I994Sniper
Hercules
20
14 / 0 / 5
14,122
614
20,234
19,727
24,670
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 8 / 6
10,677
464
6,763
21,212
24,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
Smurf4602
Yemoja
14
2 / 4 / 7
10,670
464
7,449
11,464
8,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
67
17
Kills
33
32
Deaths
18
25
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sol
Caolen
Sol
1
7
6
0.57
L
Persephone
DeStRoYeR_YKk
Persephone
2
4
2
0.75
W
13
1
6
16
W
Tiamat
Ghostslot
Tiamat
2
5
10
1.4
W
Hercules
I994Sniper
Hercules
14
0
5
16.5
W
2
8
6
0.63
L
Artemis
Mohammde018
Artemis
7
3
4
3
W
Yemoja
Smurf4602
Yemoja
2
4
7
1.38
L
7
5
4
1.8
L
Nemesis
danar5991
Nemesis
0
13
9
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,362
Damage
57,498
79,962
Taken
83,847
29,522
Mitigated
75,932
20,177
Healing
31,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Caolen
Sol
7,608
1,099
0
1,868
16,384
5,551
0
3,874
12,398
38,624
0
L
Persephone
DeStRoYeR_YKk
Persephone
3,718
233
0
88
7,180
1,467
0
970
6,180
34,207
0
W
14,657
6,113
0
18,498
18,531
11,429
3,558
2,939
15,592
0
122,765
W
Tiamat
Ghostslot
Tiamat
8,395
427
204
4,018
12,913
6,454
2,454
3,569
9,344
43,732
0
W
Hercules
I994Sniper
Hercules
20,234
3,948
0
5,558
19,727
24,670
1,256
4,734
14,993
0
105,822
W
6,763
521
0
1,374
21,212
24,634
867
6,363
14,849
34,286
0
L
Artemis
Mohammde018
Artemis
13,345
8,246
0
7,002
15,549
5,876
24
5,718
9,635
0
64,128
W
Yemoja
Smurf4602
Yemoja
7,449
1,185
1,507
656
11,464
8,745
1,574
5,896
5,568
35,592
0
L
12,175
1,963
261
7,308
18,859
8,083
196
5,221
13,505
43,161
0
L
Nemesis
danar5991
Nemesis
11,516
4,743
0
3,650
21,990
8,545
0
6,115
15,633
0
49,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,287
Gold Earned
60,494
375
Minions Killed
536
0
Camps Cleared
0
1,760,177
Distance Traveled
2,030,403
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,624
375
77
3
0
336,324
0
L
Persephone
8,918
388
69
3
0
252,786
3
W
Thanatos
13,863
603
167
7
0
467,168
1
W
Tiamat
11,162
485
89
4
0
346,585
4
W
Hercules
14,122
614
185
8
0
446,110
3
W
Ymir
10,677
464
39
2
0
371,748
1
L
Artemis
10,368
451
99
4
0
374,318
0
W
Yemoja
10,670
464
56
2
0
398,792
2
L
Hades
9,447
411
58
3
0
335,675
0
L
Nemesis
8,930
388
72
3
0
461,074
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role