Player Matchup

Pele
Pele
 
Pele
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Braedsx
Ares
Level 6
God Stats
5W - 8L
1,500 SR
Queue Stats
48W - 47L
1,577 Elo+
Solo
Bellona
Bellona
HujerDaddy
Bellona
Level 14
God Stats
6W - 3L
1,586 SR
Queue Stats
51W - 39L
1,557 Elo+
Solo
Kukulkan
Kukulkan
打我的不害羞
Kukulkan
Level 8
God Stats
3W - 1L
1,600 SR
Queue Stats
3W - 2L
1,531 Elo+
Solo
Team Averages
Level 17
1,537 SR
1,533 Elo+

VS

Team Averages
Level 21
1,597 SR
1,454 Elo+
Bastet
Bastet
 
Bastet
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
AccursedLudwig
Artemis
Level 4
God Stats
1W - 1L
1,708 SR
Queue Stats
2W - 3L
1,468 Elo+
Solo
Hera
Hera
Daniel23ghf
Hera
Level 29
God Stats
2W - 9L
1,764 SR
Queue Stats
178W - 278L
1,332 Elo+
Solo
Osiris
Osiris
perubros
Osiris
Level 27
God Stats
3W - 3L
1,513 SR
Queue Stats
129W - 138L
1,469 Elo+
Solo
Poseidon
Poseidon
苍老老乌龟
Poseidon
Level 18
God Stats
4W - 8L
1,500 SR
Queue Stats
32W - 35L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
7 / 1 / 1
9,736
649
7,364
10,295
3,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
 
Artemis
12
0 / 3 / 3
7,157
477
4,738
8,430
2,729
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Ares
Braedsx
Ares
12
3 / 1 / 4
7,727
515
2,603
7,979
5,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
HujerDaddy
Bellona
15
4 / 1 / 4
9,215
614
9,457
8,315
7,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 1 / 1
7,930
529
2,901
4,549
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
2
0 / 1 / 0
4,768
318
432
916
162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
2 / 3 / 1
7,300
487
6,460
9,838
3,022
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 5 / 1
6,788
453
4,929
8,639
4,048
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
perubros
Osiris
13
2 / 5 / 0
7,624
508
3,519
14,544
9,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
15
1 / 2 / 1
8,969
598
2,776
6,010
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
16
Kills
7
7
Deaths
16
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
1
1
7.5
W
Artemis
 
Artemis
0
3
3
0.5
L
Bastet
 
Bastet
0
1
0
0
L
2
3
1
0.83
W
Ares
Braedsx
Ares
3
1
4
5
L
2
5
1
0.5
W
Bellona
HujerDaddy
Bellona
4
1
4
6
L
Osiris
perubros
Osiris
2
5
0
0.4
W
2
1
1
2.5
L
Poseidon
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,063
Damage
18,116
39,568
Taken
39,947
20,763
Mitigated
18,548
10,301
Healing
7,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,364
1,811
0
4,294
10,295
3,797
290
1,356
8,894
0
71,177
W
Artemis
 
Artemis
4,738
1,707
93
2,592
8,430
2,729
794
2,370
6,060
0
43,261
L
Bastet
 
Bastet
432
95
0
218
916
162
0
0
916
0
2,064
L
6,460
2,823
0
2,559
9,838
3,022
175
915
8,923
0
45,650
W
Ares
Braedsx
Ares
2,603
459
0
1,319
7,979
5,312
525
1,997
5,982
16,069
0
L
4,929
1,563
60
1,047
8,639
4,048
268
2,599
5,968
29,943
0
W
Bellona
HujerDaddy
Bellona
9,457
2,907
0
1,487
8,315
7,303
102
85
7,627
0
60,412
L
Osiris
perubros
Osiris
3,519
941
0
1,781
14,544
9,575
0
1,829
12,643
0
35,244
W
2,901
508
0
516
4,549
1,622
0
1,897
2,652
41,211
0
L
Poseidon
2,776
358
0
1,776
6,010
1,741
255
76
5,934
67,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,765
Gold Earned
35,449
450
Minions Killed
334
0
Camps Cleared
0
1,491,920
Distance Traveled
1,081,850
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,736
649
126
8
0
314,451
3
W
Artemis
7,157
477
74
5
0
245,255
3
L
Bastet
4,768
318
6
0
0
26,111
1
L
Artemis
7,300
487
82
5
0
266,696
5
W
Ares
7,727
515
22
1
0
304,947
6
L
Hera
6,788
453
45
3
0
236,237
3
W
Bellona
9,215
614
129
9
0
322,152
4
L
Osiris
7,624
508
57
4
0
240,723
1
W
Kukulkan
7,930
529
99
7
0
305,115
0
L
Poseidon
8,969
598
144
10
0
312,083
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role