Player Matchup

Khepri
Khepri
GreenMarshall
Khepri
Level 17
God Stats
1W - 2L
1,540 SR
Queue Stats
26W - 38L
1,362 Elo+
Solo
Odin
Odin
LitterStar
Odin
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,499 Elo+
Party 1
Kukulkan
Kukulkan
Opperput
Kukulkan
Level 16
God Stats
21W - 19L
1,559 SR
Queue Stats
22W - 22L
1,502 Elo+
Solo
Vulcan
Vulcan
ИНИЦИАТОР
Vulcan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,251 Elo+
Solo
Ra
Ra
硬的那年她18
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,499 Elo+
Party 1
Team Averages
Level 14
1,520 SR
1,422 Elo+

VS

Team Averages
Level 33
1,496 SR
1,449 Elo+
Kukulkan
Kukulkan
ALeTiBüYüK
Kukulkan
Level 17
God Stats
7W - 1L
1,727 SR
Queue Stats
290W - 296L
1,576 Elo+
Solo
Odin
Odin
Goobis120
Odin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,353 Elo+
Solo
Yemoja
Yemoja
IAmZurks
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,488 Elo+
Party 2
Da Ji
Da Ji
Sha1lowDream
Da Ji
Level 16
God Stats
3W - 3L
1,337 SR
Queue Stats
73W - 72L
1,385 Elo+
Solo
Chang'e
Chang'e
parsapurjo
Chang'e
Level 108
God Stats
9W - 8L
1,416 SR
Queue Stats
21W - 23L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 2
9,499
950
4,908
22,987
26,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 7 / 3
8,726
873
8,429
17,741
18,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Opperput
Kukulkan
16
2 / 2 / 2
10,272
1,027
21,086
6,547
2,986
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 6 / 2
9,203
920
6,453
11,407
5,728
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 7 / 3
9,347
935
7,262
14,691
6,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

130

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ALeTiBüYüK
Kukulkan
17
8 / 0 / 9
11,152
1,115
26,759
6,164
2,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
17
3 / 1 / 12
10,211
1,021
8,387
13,049
7,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
IAmZurks
Yemoja
17
2 / 0 / 15
11,189
1,119
7,478
10,287
9,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
12 / 3 / 9
12,407
1,241
19,134
11,865
4,573
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
parsapurjo
Chang'e
17
1 / 0 / 13
9,961
996
8,582
13,185
4,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
84
4
Kills
26
26
Deaths
4
12
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
ALeTiBüYüK
Kukulkan
8
0
9
12.5
W
Odin
3
1
12
9
L
0
4
2
0.25
W
Yemoja
IAmZurks
Yemoja
2
0
15
9.5
L
0
7
3
0.21
L
Kukulkan
Opperput
Kukulkan
2
2
2
1.5
W
12
3
9
5.5
W
Chang'e
parsapurjo
Chang'e
1
0
13
7.5
L
1
6
2
0.33
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,138
Damage
70,340
73,373
Taken
54,550
60,131
Mitigated
27,662
7,014
Healing
22,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
ALeTiBüYüK
Kukulkan
26,759
1,492
0
484
6,164
2,111
0
4,521
1,463
48,379
0
W
Odin
8,387
1,518
0
894
13,049
7,339
0
10,620
1,939
53
14,392
L
4,908
597
0
2,436
22,987
26,277
0
14,906
7,648
9,392
0
W
Yemoja
IAmZurks
Yemoja
7,478
1,582
3,425
1,625
10,287
9,270
0
7,590
2,463
22,167
0
L
8,429
2,378
0
1,222
17,741
18,853
0
12,435
4,986
0
13,151
L
Kukulkan
Opperput
Kukulkan
21,086
467
0
230
6,547
2,986
0
1,581
4,923
70,034
0
W
19,134
7,586
0
1,195
11,865
4,573
0
8,365
3,242
0
27,224
W
Chang'e
parsapurjo
Chang'e
8,582
1,200
9,398
5,667
13,185
4,369
0
8,613
4,215
37,583
0
L
6,453
1,876
40
191
11,407
5,728
0
5,573
5,795
19,829
0
L
7,262
1,147
1,549
1,346
14,691
6,287
0
8,377
6,090
17,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,047
Gold Earned
54,920
178
Minions Killed
198
4
Camps Cleared
8
933,107
Distance Traveled
1,033,665
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,152
1,115
54
5
1
220,737
0
W
Odin
10,211
1,021
15
2
0
217,623
0
L
Khepri
9,499
950
6
1
0
188,564
0
W
Yemoja
11,189
1,119
33
3
1
171,060
3
L
Odin
8,726
873
12
1
2
193,476
0
L
Kukulkan
10,272
1,027
113
11
1
205,097
0
W
Da Ji
12,407
1,241
16
2
5
204,947
1
W
Chang'e
9,961
996
80
8
1
219,298
0
L
Vulcan
9,203
920
21
2
1
189,498
0
L
Ra
9,347
935
26
3
0
156,472
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role