Player Matchup

Neith
Neith
Kn1ghtma73
Neith
Level 102
God Stats
10W - 3L
1,563 SR
Queue Stats
58W - 76L
1,466 Elo+
Party 2
Hel
Hel
Mareth96
Hel
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 39L
1,500 Elo+
Party 2
Ymir
Ymir
kotonyak
Ymir
Level 27
God Stats
30W - 42L
1,643 SR
Queue Stats
146W - 149L
1,488 Elo+
Solo
Team Averages
Level 61
1,569 SR
1,485 Elo+

VS

Team Averages
Level 128
1,519 SR
1,449 Elo+
Cerberus
Cerberus
DeliEmo
Cerberus
Level 126
God Stats
4W - 1L
1,283 SR
Queue Stats
586W - 774L
1,461 Elo+
Party 1
Chaac
Chaac
ErnestoG420
Chaac
Level 104
God Stats
4W - 3L
1,770 SR
Queue Stats
219W - 266L
1,453 Elo+
Party 1
Chang'e
Chang'e
vlame93
Chang'e
Level 155
God Stats
2W - 1L
1,504 SR
Queue Stats
156W - 137L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
1 / 3 / 2
9,157
572
12,116
15,066
4,834
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 6 / 1
8,650
541
7,530
11,207
3,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
11
1 / 6 / 1
9,595
600
6,495
17,484
16,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DeliEmo
Cerberus
14
1 / 1 / 13
10,213
638
7,354
13,676
12,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
9 / 0 / 6
11,612
726
18,944
17,110
14,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
vlame93
Chang'e
15
5 / 2 / 9
10,979
686
13,696
12,188
4,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
15
15
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DeliEmo
Cerberus
1
1
13
7.5
W
9
0
6
12
L
Neith
1
3
2
0.67
L
1
6
1
0.25
L
Ymir
1
6
1
0.25
W
Chang'e
vlame93
Chang'e
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,141
Damage
39,994
43,757
Taken
42,974
24,601
Mitigated
32,064
7,725
Healing
26,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DeliEmo
Cerberus
7,354
466
598
5,072
13,676
12,779
869
5,252
8,424
29,094
0
W
18,944
3,074
1,086
9,953
17,110
14,725
1,557
6,936
10,174
0
49,131
L
Neith
12,116
5,070
0
1,257
15,066
4,834
0
7,770
6,654
0
36,405
L
7,530
600
2,161
2,501
11,207
3,351
0
6,162
4,771
16,783
0
L
Ymir
6,495
792
15
1,791
17,484
16,416
0
7,426
9,144
23,227
0
W
Chang'e
vlame93
Chang'e
13,696
1,411
4,987
5,037
12,188
4,560
200
3,326
8,862
52,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,402
Gold Earned
32,804
135
Minions Killed
203
3
Camps Cleared
11
724,655
Distance Traveled
923,596
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,213
638
60
4
3
305,861
2
W
Chaac
11,612
726
67
4
5
307,723
0
L
Neith
9,157
572
75
5
2
272,068
6
L
Hel
8,650
541
20
1
1
240,590
5
L
Ymir
9,595
600
40
3
0
211,997
2
W
Chang'e
10,979
686
76
5
3
310,012
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role