Player Matchup

Tsukuyomi
Tsukuyomi
Gakomxari
Tsukuyomi
Level 29
God Stats
20W - 21L
1,514 SR
Queue Stats
96W - 106L
1,455 Elo+
Party 1
Danzaburou
Danzaburou
petok13
Danzaburou
Level 17
God Stats
3W - 8L
1,508 SR
Queue Stats
23W - 28L
1,562 Elo+
Solo
Achilles
Achilles
witreck
Achilles
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,474 Elo+
Solo
Ares
Ares
Милыйкотик288
Ares
Level 6
God Stats
2W - 0L
1,415 SR
Queue Stats
2W - 1L
1,516 Elo+
Party 1
Ah Puch
Ah Puch
西格玛之手
Ah Puch
Level 6
God Stats
3W - 0L
1,616 SR
Queue Stats
6W - 3L
1,501 Elo+
Solo
Team Averages
Level 15
1,511 SR
1,502 Elo+

VS

Team Averages
Level 21
1,353 SR
1,451 Elo+
Hera
Hera
Aureliã
Hera
Level 24
God Stats
9W - 11L
1,070 SR
Queue Stats
87W - 82L
1,527 Elo+
Solo
Geb
Geb
Baba-Eren
Geb
Level 39
God Stats
32W - 41L
1,456 SR
Queue Stats
189W - 235L
1,418 Elo+
Party 2
Set
Set
SHADOW6573
Set
Level 15
God Stats
0W - 7L
1,012 SR
Queue Stats
19W - 30L
1,329 Elo+
Solo
Gilgamesh
Gilgamesh
dummerkanacke
Gilgamesh
Level 18
God Stats
8W - 15L
1,478 SR
Queue Stats
43W - 65L
1,390 Elo+
Party 2
Neith
Neith
somi727
Neith
Level 7
God Stats
0W - 1L
1,749 SR
Queue Stats
8W - 14L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Gakomxari
Tsukuyomi
11
4 / 1 / 2
6,283
628
2,456
7,225
2,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
petok13
Danzaburou
11
2 / 1 / 2
6,488
649
2,959
4,453
1,327
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
witreck
Achilles
9
0 / 0 / 1
5,366
537
2,286
3,581
2,831
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

6
0 / 3 / 4
4,687
469
2,186
5,590
3,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
4 / 0 / 1
6,074
607
4,356
2,445
817
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
10
3 / 2 / 1
6,089
609
3,567
4,844
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
2 / 2 / 1
4,986
499
1,583
4,189
3,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
0 / 2 / 0
4,149
415
740
4,603
1,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gilgamesh
dummerkanacke
Gilgamesh
9
0 / 2 / 0
5,002
500
1,410
5,298
2,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
somi727
Neith
8
0 / 2 / 0
4,734
473
1,994
3,669
799
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
10
Kills
5
5
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hera
3
2
1
1.75
L
2
2
1
1.25
W
Tsukuyomi
Gakomxari
Tsukuyomi
4
1
2
5
L
0
2
0
0
L
Gilgamesh
dummerkanacke
Gilgamesh
0
2
0
0
W
Danzaburou
petok13
Danzaburou
2
1
2
3
L
Neith
somi727
Neith
0
2
0
0
W
Achilles
witreck
Achilles
0
0
1
0.5
W
0
3
4
0.67
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,243
Damage
9,294
23,294
Taken
22,603
10,592
Mitigated
8,288
7,808
Healing
4,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
3,567
1,075
0
963
4,844
1,098
160
1,060
3,784
34,354
0
L
1,583
515
156
1,085
4,189
3,082
345
1,223
2,966
5,449
0
W
Tsukuyomi
Gakomxari
Tsukuyomi
2,456
534
0
2,988
7,225
2,260
969
737
6,426
0
32,683
L
740
300
0
350
4,603
1,233
0
2,460
2,143
0
9,961
L
Gilgamesh
dummerkanacke
Gilgamesh
1,410
455
0
1,283
5,298
2,076
0
1,671
3,627
179
24,876
W
Danzaburou
petok13
Danzaburou
2,959
998
0
1,861
4,453
1,327
572
1,372
3,029
0
37,264
L
Neith
somi727
Neith
1,994
794
0
332
3,669
799
321
128
3,541
0
17,794
W
Achilles
witreck
Achilles
2,286
339
0
302
3,581
2,831
505
40
3,541
0
22,191
W
2,186
383
0
680
5,590
3,357
0
2,594
2,886
8,728
0
W
4,356
464
0
1,977
2,445
817
24
325
2,120
22,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,898
Gold Earned
24,960
270
Minions Killed
214
0
Camps Cleared
0
983,870
Distance Traveled
880,155
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,089
609
90
9
0
182,120
1
L
Geb
4,986
499
15
2
0
188,654
0
W
Tsukuyomi
6,283
628
72
7
0
217,060
0
L
Set
4,149
415
17
2
0
136,468
0
L
Gilgamesh
5,002
500
52
5
0
197,484
0
W
Danzaburou
6,488
649
86
9
0
178,809
1
L
Neith
4,734
473
40
4
0
175,429
0
W
Achilles
5,366
537
56
6
0
205,625
2
W
Ares
4,687
469
8
1
0
200,106
3
W
Ah Puch
6,074
607
48
5
0
182,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role