Player Matchup

Chaac
Chaac
Diamond I
CDawgWilly
Chaac
Diamond I
Level 147
God Stats
160W - 57L
1,923 SR
Queue Stats
282W - 124L
2,571 MMR
Solo
Guan Yu
Guan Yu
Masters
Nayhto
Guan Yu
Masters
Level 158
God Stats
74W - 35L
1,890 SR
Queue Stats
974W - 713L
2,297 MMR
Party 1
Raijin
Raijin
Masters
SoloXeno
Raijin
Masters
Level 158
God Stats
6W - 0L
1,902 SR
Queue Stats
837W - 564L
2,615 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 154
1,905 SR
2,494 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 107
1,518 SR
2,362 MMR
Cthulhu
Cthulhu
Diamond III
ElGríngo
Cthulhu
Diamond III
Level 113
God Stats
3W - 4L
1,561 SR
Queue Stats
277W - 261L
2,204 MMR
Party 2
Hercules
Hercules
Diamond V
J Dog102102
Hercules
Diamond V
Level 59
God Stats
0W - 2L
1,278 SR
Queue Stats
28W - 9L
2,357 MMR
Party 2
Scylla
Scylla
Diamond I
palmFREAKINtree
Scylla
Diamond I
Level 148
God Stats
13W - 11L
1,714 SR
Queue Stats
226W - 161L
2,524 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
9 / 4 / 4
12,798
711
24,933
26,709
22,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
Nayhto
Guan Yu
15
3 / 2 / 8
11,329
629
9,906
18,356
18,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
SoloXeno
Raijin
14
1 / 4 / 8
11,108
617
15,675
14,066
5,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
FenrirTiamatOdinArtioThoth

VS

Bans
AgniGebAchillesGaneshaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElGríngo
Cthulhu
14
1 / 3 / 7
10,586
588
14,003
22,613
27,110
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
J Dog102102
Hercules
14
5 / 6 / 3
11,127
618
17,470
25,872
25,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
4 / 4 / 3
11,633
646
13,809
11,115
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
13
Kills
10
10
Deaths
13
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
9
4
4
2.75
L
Cthulhu
ElGríngo
Cthulhu
1
3
7
1.5
L
Hercules
J Dog102102
Hercules
5
6
3
1.08
W
Guan Yu
Nayhto
Guan Yu
3
2
8
3.5
W
Raijin
SoloXeno
Raijin
1
4
8
1.25
L
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,514
Damage
45,282
59,131
Taken
59,600
46,113
Mitigated
56,266
28,959
Healing
10,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
24,933
6,120
0
12,543
26,709
22,320
1,809
12,308
13,138
0
65,672
L
Cthulhu
ElGríngo
Cthulhu
14,003
1,903
55
1,360
22,613
27,110
0
6,516
14,884
28,847
0
L
Hercules
J Dog102102
Hercules
17,470
6,724
0
7,518
25,872
25,773
0
8,126
16,457
0
32,326
W
Guan Yu
Nayhto
Guan Yu
9,906
1,327
4,907
9,060
18,356
18,644
512
8,309
9,484
0
26,411
W
Raijin
SoloXeno
Raijin
15,675
1,874
0
2,449
14,066
5,149
143
7,773
5,916
58,008
0
L
13,809
1,144
0
1,498
11,115
3,383
0
1,294
9,226
60,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,235
Gold Earned
33,346
199
Minions Killed
164
9
Camps Cleared
7
934,633
Distance Traveled
959,483
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,798
711
77
4
3
331,518
4
L
Cthulhu
10,586
588
26
1
2
335,960
2
L
Hercules
11,127
618
30
2
2
305,640
4
W
Guan Yu
11,329
629
31
2
3
335,970
5
W
Raijin
11,108
617
91
5
3
267,145
2
L
Scylla
11,633
646
108
6
3
317,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role