Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
UlkeTheGamer
Sylvanus
Level 86
God Stats
21W - 8L
1,755 SR
Queue Stats
336W - 292L
1,612 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Vexilor
Morgan Le Fay
Level 146
God Stats
6W - 10L
1,468 SR
Queue Stats
439W - 418L
1,566 Elo+
Solo
Skadi
Skadi
george459FTTV
Skadi
Level 87
God Stats
28W - 17L
1,620 SR
Queue Stats
141W - 117L
1,609 Elo+
Solo
Osiris
Osiris
harnope
Osiris
Level 83
God Stats
3W - 2L
1,608 SR
Queue Stats
101W - 107L
1,536 Elo+
Solo
Team Averages
Level 111
1,590 SR
1,565 Elo+

VS

Team Averages
Level 109
1,534 SR
1,575 Elo+
Agni
Agni
Aacollado
Agni
Level 85
God Stats
0W - 2L
1,487 SR
Queue Stats
69W - 70L
1,541 Elo+
Solo
Chaac
Chaac
Inphinity05
Chaac
Level 103
God Stats
7W - 7L
1,648 SR
Queue Stats
108W - 113L
1,546 Elo+
Solo
Sobek
Sobek
JOTAS2000
Sobek
Level 85
God Stats
6W - 5L
1,734 SR
Queue Stats
351W - 342L
1,608 Elo+
Party 1
Thor
Thor
Tiréan
Thor
Level 159
God Stats
0W - 4L
1,131 SR
Queue Stats
379W - 375L
1,581 Elo+
Solo
Sol
Sol
pedromoratt
Sol
Level 111
God Stats
6W - 8L
1,668 SR
Queue Stats
387W - 376L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 3 / 5
7,704
642
4,500
9,243
3,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
UlkeTheGamer
Sylvanus
11
4 / 0 / 4
6,716
560
4,337
9,967
6,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Vexilor
Morgan Le Fay
13
7 / 1 / 2
7,668
639
6,696
6,782
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 2 / 2
6,917
576
6,696
8,301
2,713
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
harnope
Osiris
13
3 / 5 / 1
7,639
637
8,916
9,641
8,833
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
10
1 / 6 / 2
6,093
508
4,538
7,595
2,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 4 / 1
7,125
594
5,137
12,151
6,303
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
JOTAS2000
Sobek
9
0 / 3 / 3
5,326
444
1,445
7,608
3,587
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
Tiréan
Thor
12
6 / 4 / 2
7,449
621
5,650
7,951
3,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 3 / 1
6,603
550
7,848
8,793
2,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
20
Kills
11
11
Deaths
20
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
3
5
1.83
L
Agni
1
6
2
0.33
L
3
4
1
0.88
L
Sobek
JOTAS2000
Sobek
0
3
3
0.5
L
Thor
Tiréan
Thor
6
4
2
1.75
W
Sylvanus
UlkeTheGamer
Sylvanus
4
0
4
6
W
Morgan Le Fay
Vexilor
Morgan Le Fay
7
1
2
8
W
3
2
2
2
W
Osiris
harnope
Osiris
3
5
1
0.7
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,145
Damage
24,618
43,934
Taken
44,098
24,348
Mitigated
17,900
13,317
Healing
13,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,500
2,240
0
3,574
9,243
3,441
288
1,196
8,047
0
41,576
L
Agni
4,538
151
0
750
7,595
2,172
0
4,479
3,116
34,329
0
L
5,137
1,295
0
5,275
12,151
6,303
0
2,502
9,649
0
40,045
L
Sobek
JOTAS2000
Sobek
1,445
34
15
1,197
7,608
3,587
0
2,982
4,626
8,770
0
L
Thor
Tiréan
Thor
5,650
1,424
0
1,203
7,951
3,270
0
863
7,088
0
41,999
W
Sylvanus
UlkeTheGamer
Sylvanus
4,337
1,673
1,550
3,336
9,967
6,977
207
3,783
6,184
15,367
8,806
W
Morgan Le Fay
Vexilor
Morgan Le Fay
6,696
492
0
2,287
6,782
2,384
433
2,930
3,852
38,745
0
W
6,696
3,673
0
2,070
8,301
2,713
456
5,058
3,243
0
50,784
W
Osiris
harnope
Osiris
8,916
2,919
0
500
9,641
8,833
0
0
9,641
12,071
34,253
L
7,848
2,755
0
4,912
8,793
2,568
0
1,362
7,431
40,671
5,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,644
Gold Earned
32,596
388
Minions Killed
345
0
Camps Cleared
0
1,163,735
Distance Traveled
1,179,067
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,704
642
92
8
0
246,323
5
L
Agni
6,093
508
65
5
0
225,063
4
L
Chaac
7,125
594
99
8
0
217,579
3
L
Sobek
5,326
444
17
1
0
268,124
1
L
Thor
7,449
621
71
6
0
248,418
0
W
Sylvanus
6,716
560
38
3
0
242,894
2
W
Morgan Le Fay
7,668
639
68
6
0
242,979
3
W
Skadi
6,917
576
89
7
0
227,017
0
W
Osiris
7,639
637
101
8
0
204,522
0
L
Sol
6,603
550
93
8
0
219,883
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role