Player Matchup

Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
DigitalComet55
Sylvanus
Level 155
God Stats
27W - 10L
1,571 SR
Queue Stats
136W - 100L
1,688 Elo+
Party 1
Chernobog
Chernobog
ManiacGlobe
Chernobog
Level 155
God Stats
2W - 2L
1,206 SR
Queue Stats
86W - 63L
1,655 Elo+
Party 1
Team Averages
Level 156
1,426 SR
1,614 Elo+

VS

Team Averages
Level 34
1,423 SR
1,367 Elo+
Arachne
Arachne
BrAdDa KaDiN
Arachne
Level 52
God Stats
1W - 2L
1,447 SR
Queue Stats
13W - 27L
1,295 Elo+
Party 2
Achilles
Achilles
Capt Cholc
Achilles
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 33L
1,430 Elo+
Party 2
Thoth
Thoth
IGetGreensDaily
Thoth
Level 17
God Stats
0W - 4L
1,323 SR
Queue Stats
11W - 13L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
4 / 0 / 11
9,464
728
11,438
6,295
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
14
4 / 0 / 13
10,446
804
5,720
8,076
11,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
ManiacGlobe
Chernobog
14
11 / 0 / 5
10,572
813
19,220
9,665
5,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BrAdDa KaDiN
Arachne
11
0 / 7 / 0
7,085
545
3,119
12,733
4,484
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Capt Cholc
Achilles
9
0 / 5 / 0
6,915
532
3,273
16,266
20,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 7 / 0
7,234
556
5,320
13,765
4,095
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
0
19
Kills
0
0
Deaths
19
29
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
11
9.5
L
Arachne
BrAdDa KaDiN
Arachne
0
7
0
0
L
Achilles
Capt Cholc
Achilles
0
5
0
0
W
Sylvanus
4
0
13
10.5
L
0
7
0
0
W
Chernobog
ManiacGlobe
Chernobog
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,378
Damage
11,712
24,036
Taken
42,764
19,381
Mitigated
29,153
10,190
Healing
1,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,438
256
183
167
6,295
2,272
250
1,720
4,452
34,886
0
L
Arachne
BrAdDa KaDiN
Arachne
3,119
2,414
18
727
12,733
4,484
0
6,231
6,252
0
15,555
L
Achilles
Capt Cholc
Achilles
3,273
412
0
775
16,266
20,574
0
6,610
9,324
0
7,250
W
Sylvanus
5,720
1,492
4,355
5,272
8,076
11,322
249
3,241
4,500
17,629
0
L
5,320
248
0
329
13,765
4,095
0
3,829
9,734
21,999
0
W
Chernobog
ManiacGlobe
Chernobog
19,220
10,557
0
213
9,665
5,787
1,942
928
8,410
0
53,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,482
Gold Earned
21,234
173
Minions Killed
94
9
Camps Cleared
1
725,328
Distance Traveled
640,565
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,464
728
68
5
5
251,550
3
L
Arachne
7,085
545
45
3
0
220,666
0
L
Achilles
6,915
532
9
1
1
199,663
0
W
Sylvanus
10,446
804
32
2
0
234,026
2
L
Thoth
7,234
556
40
3
0
220,236
0
W
Chernobog
10,572
813
73
6
4
239,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role