Player Matchup

Hercules
Hercules
Kronwalled1116
Hercules
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 46L
1,564 Elo+
Solo
Yemoja
Yemoja
Sim1H16
Yemoja
Level 30
God Stats
12W - 9L
1,573 SR
Queue Stats
62W - 69L
1,390 Elo+
Solo
Set
Set
acelgamutante69
Set
Level 25
God Stats
0W - 2L
1,556 SR
Queue Stats
32W - 39L
1,363 Elo+
Party 1
Baron Samedi
Baron Samedi
keki420
Baron Samedi
Level 29
God Stats
2W - 1L
1,892 SR
Queue Stats
68W - 58L
1,442 Elo+
Party 1
Agni
Agni
xaziain
Agni
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,445 Elo+
Solo
Team Averages
Level 19
1,604 SR
1,441 Elo+

VS

Team Averages
Level 20
1,553 SR
1,437 Elo+
Medusa
Medusa
Alex59266
Medusa
Level 8
God Stats
2W - 1L
1,334 SR
Queue Stats
7W - 5L
1,513 Elo+
Solo
Susano
Susano
FlyPaper94
Susano
Level 28
God Stats
3W - 2L
1,792 SR
Queue Stats
225W - 238L
1,388 Elo+
Solo
Sol
Sol
Kun_hakuryu
Sol
Level 22
God Stats
15W - 9L
1,636 SR
Queue Stats
106W - 95L
1,470 Elo+
Solo
Guan Yu
Guan Yu
SonikXl72
Guan Yu
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
221W - 280L
1,365 Elo+
Solo
Ganesha
Ganesha
munyny
Ganesha
Level 12
God Stats
2W - 1L
1,501 SR
Queue Stats
7W - 6L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
2 / 0 / 0
9,576
532
10,689
12,663
11,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Yemoja
Sim1H16
Yemoja
11
0 / 1 / 0
7,101
395
1,738
10,081
6,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 3 / 1
7,838
435
7,286
14,297
6,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
keki420
Baron Samedi
8
0 / 5 / 1
6,560
364
2,536
6,038
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Agni
xaziain
Agni
12
1 / 6 / 0
7,289
405
8,849
12,032
3,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Alex59266
Medusa
13
4 / 1 / 1
8,497
472
7,053
10,554
3,617
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
FlyPaper94
Susano
16
2 / 2 / 3
9,321
518
5,087
13,076
4,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
7 / 1 / 3
11,693
650
16,052
15,346
6,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
SonikXl72
Guan Yu
13
2 / 1 / 1
8,520
473
3,998
10,579
6,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ganesha
munyny
Ganesha
13
0 / 0 / 5
8,805
489
6,584
10,612
8,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
15
15
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
Alex59266
Medusa
4
1
1
4.5
W
Susano
FlyPaper94
Susano
2
2
3
1.75
L
Hercules
2
0
0
2
W
7
1
3
8.5
L
Yemoja
Sim1H16
Yemoja
0
1
0
0
W
Guan Yu
SonikXl72
Guan Yu
2
1
1
2.5
L
1
3
1
0.5
L
Baron Samedi
keki420
Baron Samedi
0
5
1
0.1
W
Ganesha
munyny
Ganesha
0
0
5
2.5
L
Agni
xaziain
Agni
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,098
Damage
38,774
55,111
Taken
60,167
29,844
Mitigated
29,176
22,742
Healing
29,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Alex59266
Medusa
7,053
3,550
0
2,435
10,554
3,617
2,048
2,773
7,385
0
46,492
W
Susano
FlyPaper94
Susano
5,087
1,209
0
4,365
13,076
4,826
676
1,046
11,928
0
69,050
L
Hercules
10,689
2,956
0
8,913
12,663
11,673
0
5,901
6,762
0
63,587
W
16,052
5,840
0
11,175
15,346
6,021
3,979
3,215
11,833
96,804
0
L
Yemoja
Sim1H16
Yemoja
1,738
443
4,253
2,680
10,081
6,331
0
3,563
6,518
12,332
0
W
Guan Yu
SonikXl72
Guan Yu
3,998
345
1,781
5,519
10,579
6,644
0
1,008
9,483
4,633
28,335
L
7,286
2,496
0
5,136
14,297
6,139
0
4,748
9,549
0
44,403
L
Baron Samedi
keki420
Baron Samedi
2,536
149
160
1,238
6,038
2,327
0
4,520
1,518
16,430
0
W
Ganesha
munyny
Ganesha
6,584
95
0
3,980
10,612
8,068
402
3,857
6,161
32,523
0
L
Agni
xaziain
Agni
8,849
504
0
362
12,032
3,374
0
4,625
7,407
47,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,364
Gold Earned
46,836
346
Minions Killed
475
0
Camps Cleared
0
1,355,752
Distance Traveled
1,713,779
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,497
472
106
6
0
333,258
2
W
Susano
9,321
518
108
6
0
360,007
2
L
Hercules
9,576
532
133
7
0
398,433
4
W
Sol
11,693
650
178
10
0
320,061
4
L
Yemoja
7,101
395
18
1
0
236,272
0
W
Guan Yu
8,520
473
63
4
0
349,763
0
L
Set
7,838
435
76
4
0
301,222
0
L
Baron Samedi
6,560
364
36
2
0
163,695
0
W
Ganesha
8,805
489
20
1
0
350,690
0
L
Agni
7,289
405
83
5
0
256,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role