Player Matchup

Vulcan
Vulcan
CrodMan
Vulcan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 14L
1,627 Elo+
Solo
Neith
Neith
HujerDaddy
Neith
Level 13
God Stats
2W - 3L
1,364 SR
Queue Stats
51W - 39L
1,568 Elo+
Solo
Ares
Ares
NahimicV2
Ares
Level 28
God Stats
7W - 3L
1,786 SR
Queue Stats
31W - 27L
1,533 Elo+
Solo
Merlin
Merlin
NyanJustin
Merlin
Level 27
God Stats
2W - 4L
1,493 SR
Queue Stats
125W - 138L
1,506 Elo+
Solo
Pele
Pele
YupitsKHAOSonPC
Pele
Level 14
God Stats
0W - 1L
1,713 SR
Queue Stats
5W - 9L
1,363 Elo+
Solo
Team Averages
Level 18
1,571 SR
1,519 Elo+

VS

Team Averages
Level 23
1,443 SR
1,479 Elo+
Cabrakan
Cabrakan
ApEXXeDDeLUX
Cabrakan
Level 23
God Stats
3W - 10L
1,274 SR
Queue Stats
32W - 45L
1,348 Elo+
Solo
Sobek
Sobek
Gilgamane
Sobek
Level 28
God Stats
4W - 1L
1,258 SR
Queue Stats
89W - 54L
1,687 Elo+
Party 1
Chang'e
Chang'e
SupportDlFF
Chang'e
Level 28
God Stats
6W - 1L
1,719 SR
Queue Stats
78W - 55L
1,621 Elo+
Party 1
Fenrir
Fenrir
Toutraks99
Fenrir
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 60L
1,463 Elo+
Solo
Neith
Neith
karmatsering1
Neith
Level 11
God Stats
3W - 6L
1,463 SR
Queue Stats
5W - 12L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
CrodMan
Vulcan
20
10 / 3 / 5
15,171
506
23,869
21,631
18,533
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
20
9 / 4 / 12
13,915
464
21,663
18,961
8,324
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ares
17
7 / 5 / 14
13,464
449
16,275
26,344
33,773
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Merlin
NyanJustin
Merlin
17
2 / 12 / 9
11,451
382
18,936
20,785
7,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 12 / 3
9,373
312
2,500
11,408
3,096
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ApEXXeDDeLUX
Cabrakan
20
6 / 6 / 7
14,197
473
7,926
21,324
24,246
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
Gilgamane
Sobek
20
8 / 3 / 11
15,577
519
13,731
33,370
49,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
SupportDlFF
Chang'e
20
11 / 5 / 13
15,543
518
22,853
30,356
12,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Toutraks99
Fenrir
18
8 / 8 / 5
13,605
454
14,594
32,215
18,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
2 / 7 / 8
13,374
446
6,326
16,935
6,581
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
79
29
Kills
35
36
Deaths
29
43
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
ApEXXeDDeLUX
Cabrakan
6
6
7
1.58
L
Vulcan
CrodMan
Vulcan
10
3
5
4.17
W
Sobek
Gilgamane
Sobek
8
3
11
4.5
L
Neith
9
4
12
3.75
L
Ares
7
5
14
2.8
L
Merlin
NyanJustin
Merlin
2
12
9
0.54
W
Chang'e
SupportDlFF
Chang'e
11
5
13
3.5
W
Fenrir
Toutraks99
Fenrir
8
8
5
1.31
L
1
12
3
0.21
W
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,243
Damage
65,430
99,129
Taken
134,200
71,679
Mitigated
111,546
23,725
Healing
51,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
ApEXXeDDeLUX
Cabrakan
7,926
381
0
5,171
21,324
24,246
1,287
13,458
7,866
56,667
0
L
Vulcan
CrodMan
Vulcan
23,869
6,578
0
6,979
21,631
18,533
222
9,883
11,591
131,901
0
W
Sobek
Gilgamane
Sobek
13,731
1,587
0
7,670
33,370
49,128
73
20,097
13,273
41,988
0
L
Neith
21,663
8,871
0
8,739
18,961
8,324
611
9,179
9,702
0
119,397
L
Ares
16,275
1,530
0
5,224
26,344
33,773
0
12,363
13,543
48,757
0
L
Merlin
NyanJustin
Merlin
18,936
1,372
0
1,903
20,785
7,953
630
11,840
8,657
87,822
0
W
Chang'e
SupportDlFF
Chang'e
22,853
978
8,372
14,530
30,356
12,841
518
12,432
17,924
117,852
0
W
Fenrir
Toutraks99
Fenrir
14,594
5,177
245
9,014
32,215
18,750
1,380
14,019
18,196
0
94,756
L
2,500
711
0
880
11,408
3,096
0
5,111
6,135
0
20,590
W
6,326
1,359
0
6,185
16,935
6,581
1,528
6,705
10,230
0
107,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,374
Gold Earned
72,296
525
Minions Killed
523
0
Camps Cleared
0
2,410,034
Distance Traveled
2,658,397
33
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
14,197
473
91
3
0
511,155
8
L
Vulcan
15,171
506
185
6
0
553,145
7
W
Sobek
15,577
519
38
1
0
598,472
28
L
Neith
13,915
464
149
5
0
487,295
11
L
Ares
13,464
449
59
2
0
573,591
6
L
Merlin
11,451
382
101
3
0
487,586
4
W
Chang'e
15,543
518
157
5
0
553,331
5
W
Fenrir
13,605
454
96
3
0
540,910
3
L
Pele
9,373
312
31
1
0
308,417
5
W
Neith
13,374
446
141
5
0
454,529
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role