Player Matchup

Sylvanus
Sylvanus
ChivalrousDuck
Sylvanus
Level 118
God Stats
3W - 3L
1,346 SR
Queue Stats
137W - 123L
1,428 Elo+
Solo
Tyr
Tyr
Kaxxig
Tyr
Level 34
God Stats
5W - 2L
1,865 SR
Queue Stats
178W - 194L
1,434 Elo+
Party 2
Sol
Sol
Solrac2298
Sol
Level 121
God Stats
0W - 4L
1,636 SR
Queue Stats
169W - 162L
1,444 Elo+
Solo
Chiron
Chiron
Vichkata1
Chiron
Level 46
God Stats
1W - 2L
1,491 SR
Queue Stats
141W - 155L
1,465 Elo+
Solo
Hun Batz
Hun Batz
steelglové
Hun Batz
Level 66
God Stats
4W - 13L
1,317 SR
Queue Stats
75W - 86L
1,401 Elo+
Party 2
Team Averages
Level 77
1,531 SR
1,434 Elo+

VS

Team Averages
Level 127
1,761 SR
1,714 Elo+
Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Delyrics
Ymir
Level 46
God Stats
11W - 2L
1,982 SR
Queue Stats
125W - 31L
1,895 Elo+
Party 1
Awilix
Awilix
Sath
Awilix
Level 155
God Stats
19W - 11L
1,827 SR
Queue Stats
635W - 353L
1,757 Elo+
Party 1
Anubis
Anubis
TheUltMagnet
Anubis
Level 129
God Stats
5W - 3L
1,663 SR
Queue Stats
1,077W - 725L
1,685 Elo+
Party 1
Ullr
Ullr
l4dzombieslayer
Ullr
Level 146
God Stats
3W - 1L
1,835 SR
Queue Stats
65W - 29L
1,735 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
6
0 / 3 / 1
4,416
442
2,150
7,620
3,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyr
Kaxxig
Tyr
8
2 / 4 / 1
5,335
534
2,626
8,344
4,293
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 5 / 2
4,537
454
3,269
6,196
1,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Vichkata1
Chiron
8
0 / 3 / 2
4,603
460
1,915
6,311
1,646
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
steelglové
Hun Batz
6
1 / 7 / 2
4,785
479
1,655
6,947
1,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 0 / 11
5,291
529
1,903
5,267
3,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
11
4 / 0 / 7
6,520
652
5,795
4,522
2,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Awilix
Sath
Awilix
11
11 / 2 / 5
6,974
697
7,825
6,190
2,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
11
5 / 2 / 3
6,387
639
8,343
7,662
3,700
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 0 / 2
5,864
586
4,430
4,158
1,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
3
Kills
22
22
Deaths
4
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
0
11
5.5
L
Sylvanus
0
3
1
0.17
W
Ymir
4
0
7
7.5
L
Tyr
Kaxxig
Tyr
2
4
1
0.63
W
Awilix
Sath
Awilix
11
2
5
6.75
L
0
5
2
0.2
W
Anubis
5
2
3
3.25
L
Chiron
Vichkata1
Chiron
0
3
2
0.33
W
2
0
2
3
L
Hun Batz
steelglové
Hun Batz
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,615
Damage
28,296
35,418
Taken
27,799
12,042
Mitigated
13,292
6,703
Healing
13,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
1,903
896
1,336
2,342
5,267
3,955
0
1,172
4,095
7,840
0
L
Sylvanus
2,150
1,002
320
1,422
7,620
3,272
0
3,742
3,878
11,046
0
W
Ymir
5,795
1,585
0
955
4,522
2,265
0
1,310
3,212
38,460
0
L
Tyr
Kaxxig
Tyr
2,626
206
0
1,075
8,344
4,293
0
5,700
2,644
0
11,467
W
Awilix
Sath
Awilix
7,825
2,779
0
1,886
6,190
2,148
0
985
5,205
0
31,889
L
3,269
1,179
0
715
6,196
1,379
0
1,998
4,198
14,593
2,038
W
Anubis
8,343
845
0
4,768
7,662
3,700
341
1,012
6,650
36,257
0
L
Chiron
Vichkata1
Chiron
1,915
798
265
1,868
6,311
1,646
0
2,350
3,961
0
22,140
W
4,430
1,698
0
1,746
4,158
1,224
469
619
3,539
0
37,272
L
Hun Batz
steelglové
Hun Batz
1,655
420
0
1,038
6,947
1,452
0
2,251
4,696
0
9,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,676
Gold Earned
31,036
136
Minions Killed
303
0
Camps Cleared
0
908,024
Distance Traveled
963,334
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,291
529
14
1
0
198,261
0
L
Sylvanus
4,416
442
23
2
0
180,638
3
W
Ymir
6,520
652
78
8
0
193,248
4
L
Tyr
5,335
534
24
2
0
194,063
2
W
Awilix
6,974
697
63
6
0
238,023
0
L
Sol
4,537
454
29
3
0
189,514
1
W
Anubis
6,387
639
67
7
0
154,363
1
L
Chiron
4,603
460
39
4
0
170,778
4
W
Ullr
5,864
586
81
8
0
179,439
0
L
Hun Batz
4,785
479
21
2
0
173,031
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role