Player Matchup

Ymir
Ymir
CagyExpression1
Ymir
Level 15
God Stats
21W - 13L
1,951 SR
Queue Stats
21W - 15L
1,475 Elo+
Party 1
Thanatos
Thanatos
GomuGomuRob
Thanatos
Level 19
God Stats
8W - 5L
1,669 SR
Queue Stats
68W - 64L
1,473 Elo+
Party 1
Ah Puch
Ah Puch
Inferno ZS
Ah Puch
Level 18
God Stats
6W - 3L
1,375 SR
Queue Stats
70W - 69L
1,510 Elo+
Solo
Danzaburou
Danzaburou
SC-NuckinFuts
Danzaburou
Level 15
God Stats
21W - 17L
1,541 SR
Queue Stats
28W - 27L
1,469 Elo+
Solo
Tyr
Tyr
Savage_Gnag
Tyr
Level 87
God Stats
2W - 4L
1,283 SR
Queue Stats
224W - 208L
1,502 Elo+
Party 1
Team Averages
Level 31
1,564 SR
1,486 Elo+

VS

Team Averages
Level 9
1,583 SR
1,442 Elo+
Zeus
Zeus
 
Zeus
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
DARTHMETAL6
Hades
Level 27
God Stats
13W - 7L
1,582 SR
Queue Stats
44W - 43L
1,380 Elo+
Solo
Arachne
Arachne
EluzaZ
Arachne
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,305 Elo+
Solo
Sobek
Sobek
FerdiF94
Sobek
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,488 Elo+
Solo
Neith
Neith
Zartan100
Neith
Level 3
God Stats
7W - 5L
1,833 SR
Queue Stats
63W - 58L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 6
6,489
649
2,169
4,170
2,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
GomuGomuRob
Thanatos
10
3 / 0 / 1
5,891
589
1,663
3,974
1,053
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ah Puch
Inferno ZS
Ah Puch
12
4 / 0 / 0
7,032
703
3,907
2,348
803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
SC-NuckinFuts
Danzaburou
11
5 / 1 / 4
6,886
689
4,772
3,334
1,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 1 / 1
5,796
580
1,987
5,225
2,423
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
7
0 / 4 / 0
4,518
452
1,251
4,896
900
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 4 / 0
5,449
545
2,276
7,213
2,689
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
EluzaZ
Arachne
6
0 / 4 / 0
4,438
444
298
6,605
1,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sobek
FerdiF94
Sobek
2
0 / 3 / 0
3,608
361
255
2,987
1,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Zartan100
Neith
9
1 / 1 / 0
5,346
535
3,523
3,091
1,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
16
Kills
2
2
Deaths
16
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
4
0
0
W
3
0
6
6
L
1
4
0
0.25
L
Arachne
EluzaZ
Arachne
0
4
0
0
L
Sobek
FerdiF94
Sobek
0
3
0
0
W
Thanatos
GomuGomuRob
Thanatos
3
0
1
3.5
W
Ah Puch
Inferno ZS
Ah Puch
4
0
0
4
W
Danzaburou
SC-NuckinFuts
Danzaburou
5
1
4
7
W
1
1
1
1.5
L
Neith
Zartan100
Neith
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,498
Damage
7,603
19,051
Taken
24,792
7,606
Mitigated
7,287
10,985
Healing
6,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
1,251
270
0
555
4,896
900
0
1,169
3,727
17,457
0
W
2,169
757
0
2,243
4,170
2,067
353
2,146
2,024
11,922
0
L
2,276
135
0
2,595
7,213
2,689
0
3,833
3,092
26,424
0
L
Arachne
EluzaZ
Arachne
298
298
0
2,160
6,605
1,371
0
115
6,490
0
11,142
L
Sobek
FerdiF94
Sobek
255
82
0
268
2,987
1,095
0
671
2,316
1,001
0
W
Thanatos
GomuGomuRob
Thanatos
1,663
385
0
5,267
3,974
1,053
0
131
3,843
0
24,527
W
Ah Puch
Inferno ZS
Ah Puch
3,907
67
0
886
2,348
803
228
801
1,547
46,550
0
W
Danzaburou
SC-NuckinFuts
Danzaburou
4,772
2,374
0
1,133
3,334
1,260
662
767
2,567
0
45,533
W
1,987
137
0
1,456
5,225
2,423
694
0
5,225
0
25,838
L
Neith
Zartan100
Neith
3,523
1,527
0
1,417
3,091
1,232
175
0
3,091
0
22,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,094
Gold Earned
23,359
328
Minions Killed
189
0
Camps Cleared
0
964,196
Distance Traveled
685,787
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,518
452
39
4
0
154,381
0
W
Ymir
6,489
649
19
2
0
185,383
2
L
Hades
5,449
545
52
5
0
178,779
0
L
Arachne
4,438
444
35
4
0
147,642
0
L
Sobek
3,608
361
2
0
0
67,866
1
W
Thanatos
5,891
589
62
6
0
211,629
0
W
Ah Puch
7,032
703
104
10
0
198,894
2
W
Danzaburou
6,886
689
84
8
0
184,652
3
W
Tyr
5,796
580
59
6
0
183,638
0
L
Neith
5,346
535
61
6
0
137,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role