Player Matchup

Cthulhu
Cthulhu
Feyrabrand
Cthulhu
Level 15
God Stats
5W - 1L
1,967 SR
Queue Stats
10W - 5L
1,606 Elo+
Party 1
Bellona
Bellona
IDrinkLoliPee
Bellona
Level 29
God Stats
7W - 6L
1,595 SR
Queue Stats
53W - 47L
1,560 Elo+
Party 1
Mercury
Mercury
MarkTatsu
Mercury
Level 64
God Stats
5W - 6L
1,973 SR
Queue Stats
123W - 133L
1,560 Elo+
Party 1
Neith
Neith
TankDaddy
Neith
Level 11
God Stats
7W - 3L
1,669 SR
Queue Stats
8W - 8L
1,455 Elo+
Party 1
Scylla
Scylla
mARieBubble
Scylla
Level 14
God Stats
3W - 3L
1,856 SR
Queue Stats
10W - 10L
1,551 Elo+
Party 1
Team Averages
Level 27
1,812 SR
1,546 Elo+

VS

Team Averages
Level 21
1,520 SR
1,532 Elo+
Eset
Eset
LeftySV
Eset
Level 18
God Stats
19W - 13L
1,585 SR
Queue Stats
101W - 94L
1,581 Elo+
Solo
Ymir
Ymir
LeotheNick
Ymir
Level 24
God Stats
20W - 18L
1,454 SR
Queue Stats
159W - 173L
1,468 Elo+
Solo
Charybdis
Charybdis
Luis-Hunter92
Charybdis
Level 28
God Stats
3W - 6L
1,439 SR
Queue Stats
111W - 97L
1,523 Elo+
Solo
Geb
Geb
Ttv_URM8Terah
Geb
Level 7
God Stats
7W - 11L
1,500 SR
Queue Stats
283W - 328L
1,514 Elo+
Solo
Bellona
Bellona
jtklipka
Bellona
Level 28
God Stats
23W - 15L
1,622 SR
Queue Stats
86W - 81L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Feyrabrand
Cthulhu
12
1 / 5 / 2
8,324
396
6,089
20,251
15,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
17
4 / 7 / 2
11,099
529
10,808
18,879
16,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
MarkTatsu
Mercury
14
1 / 7 / 2
8,896
424
5,120
16,784
6,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
TankDaddy
Neith
12
3 / 7 / 1
8,102
386
6,786
11,607
3,895
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
13
0 / 8 / 2
8,286
395
6,269
12,045
4,247
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
LeftySV
Eset
20
9 / 0 / 11
12,999
619
16,533
13,082
6,032
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
3 / 3 / 20
11,747
559
9,022
21,402
28,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
Luis-Hunter92
Charybdis
17
5 / 1 / 8
11,010
524
8,163
10,438
3,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

19
3 / 1 / 15
12,593
600
12,897
13,454
12,764
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
jtklipka
Bellona
19
14 / 4 / 9
13,046
621
15,583
23,871
19,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
97
9
Kills
34
34
Deaths
9
9
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Feyrabrand
Cthulhu
1
5
2
0.4
L
Bellona
4
7
2
0.71
W
Eset
LeftySV
Eset
9
0
11
14.5
W
3
3
20
4.33
W
Charybdis
Luis-Hunter92
Charybdis
5
1
8
9
L
Mercury
MarkTatsu
Mercury
1
7
2
0.29
L
Neith
TankDaddy
Neith
3
7
1
0.5
W
3
1
15
10.5
W
Bellona
jtklipka
Bellona
14
4
9
4.63
L
Scylla
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,072
Damage
62,198
79,566
Taken
82,247
46,873
Mitigated
70,675
9,405
Healing
26,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Feyrabrand
Cthulhu
6,089
302
605
1,532
20,251
15,885
0
8,691
11,560
21,757
0
L
Bellona
10,808
1,492
0
1,317
18,879
16,591
1,172
12,003
6,876
0
42,381
W
Eset
LeftySV
Eset
16,533
978
2,042
5,891
13,082
6,032
5,113
2,167
10,820
119,773
0
W
9,022
885
0
4,025
21,402
28,427
691
4,425
16,929
32,559
0
W
Charybdis
Luis-Hunter92
Charybdis
8,163
4,162
0
4,284
10,438
3,741
3,700
2,041
8,350
0
63,478
L
Mercury
MarkTatsu
Mercury
5,120
2,275
445
2,400
16,784
6,255
0
7,075
9,709
0
67,120
L
Neith
TankDaddy
Neith
6,786
3,977
0
1,827
11,607
3,895
0
5,201
6,406
0
39,461
W
12,897
612
0
2,516
13,454
12,764
1,246
1,928
10,575
77,736
0
W
Bellona
jtklipka
Bellona
15,583
6,796
1,570
6,428
23,871
19,711
4,039
2,016
21,377
0
107,770
L
Scylla
6,269
1,979
0
1,279
12,045
4,247
0
5,482
6,563
29,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,707
Gold Earned
61,395
357
Minions Killed
576
0
Camps Cleared
0
1,789,415
Distance Traveled
2,001,526
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,324
396
27
1
0
339,920
0
L
Bellona
11,099
529
88
4
0
345,611
4
W
Eset
12,999
619
165
8
0
389,379
1
W
Ymir
11,747
559
36
2
0
385,477
7
W
Charybdis
11,010
524
97
5
0
358,924
3
L
Mercury
8,896
424
118
6
0
425,117
8
L
Neith
8,102
386
62
3
0
320,282
1
W
Geb
12,593
600
141
7
0
464,216
1
W
Bellona
13,046
621
137
7
0
403,530
0
L
Scylla
8,286
395
62
3
0
358,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role