Player Matchup

Fenrir
Fenrir
DoTreesFart
Fenrir
Level 109
God Stats
2W - 1L
1,976 SR
Queue Stats
35W - 20L
1,678 Elo+
Party 1
Guan Yu
Guan Yu
FactsRelaxed
Guan Yu
Level 149
God Stats
1W - 0L
1,936 SR
Queue Stats
19W - 7L
1,681 Elo+
Solo
Discordia
Discordia
No Its Me Gio
Discordia
Level 153
God Stats
2W - 1L
1,830 SR
Queue Stats
57W - 30L
1,715 Elo+
Party 1
Cerberus
Cerberus
fatalislayer7
Cerberus
Level 155
God Stats
1W - 0L
1,589 SR
Queue Stats
81W - 53L
1,661 Elo+
Party 1
Team Averages
Level 142
1,832 SR
1,684 Elo+

VS

Team Averages
Level 85
1,459 SR
1,665 Elo+
Nu Wa
Nu Wa
Eleprophet
Nu Wa
Level 144
God Stats
1W - 2L
1,624 SR
Queue Stats
56W - 49L
1,590 Elo+
Solo
Tsukuyomi
Tsukuyomi
Lcorona27
Tsukuyomi
Level 27
God Stats
1W - 2L
1,401 SR
Queue Stats
5W - 11L
1,735 Elo+
Party 2
Ah Puch
Ah Puch
TheBigFoot690
Ah Puch
Level 25
God Stats
0W - 1L
1,361 SR
Queue Stats
2W - 1L
1,802 Elo+
Party 2
Athena
Athena
toxic-ninja1998
Athena
Level 142
God Stats
17W - 17L
1,449 SR
Queue Stats
104W - 109L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 1 / 8
8,416
842
4,955
7,397
5,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
FactsRelaxed
Guan Yu
15
8 / 2 / 3
9,380
938
8,962
9,437
3,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
No Its Me Gio
Discordia
16
8 / 0 / 6
9,658
966
7,894
4,495
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
fatalislayer7
Cerberus
15
2 / 0 / 12
9,025
903
11,877
11,342
7,346
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
1 / 4 / 0
7,622
762
7,651
7,332
1,531
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Lcorona27
Tsukuyomi
13
2 / 6 / 0
7,825
783
3,829
9,880
2,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
13
0 / 3 / 2
7,726
773
6,537
7,704
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 6 / 1
7,455
746
3,333
14,010
11,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
19
Kills
3
3
Deaths
19
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
1
8
5
L
Nu Wa
1
4
0
0.25
W
Guan Yu
FactsRelaxed
Guan Yu
8
2
3
4.75
L
Tsukuyomi
Lcorona27
Tsukuyomi
2
6
0
0.33
W
Discordia
No Its Me Gio
Discordia
8
0
6
11
L
Ah Puch
0
3
2
0.33
W
Cerberus
fatalislayer7
Cerberus
2
0
12
8
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,688
Damage
21,350
32,671
Taken
38,926
18,396
Mitigated
17,121
13,625
Healing
5,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,955
881
0
1,756
7,397
5,800
1,102
2,355
4,942
0
16,921
L
Nu Wa
7,651
2,407
0
1,278
7,332
1,531
366
3,586
3,702
25,185
0
W
Guan Yu
FactsRelaxed
Guan Yu
8,962
1,200
441
4,438
9,437
3,763
1,806
6,300
2,909
0
26,207
L
Tsukuyomi
Lcorona27
Tsukuyomi
3,829
1,097
0
499
9,880
2,966
138
5,360
4,344
0
20,743
W
Discordia
No Its Me Gio
Discordia
7,894
387
74
1,703
4,495
1,487
490
2,417
1,972
34,265
0
L
Ah Puch
6,537
0
0
999
7,704
1,472
360
4,853
2,851
24,809
0
W
Cerberus
fatalislayer7
Cerberus
11,877
863
0
5,213
11,342
7,346
299
6,463
4,773
34,885
0
L
3,333
576
777
2,414
14,010
11,152
137
6,269
7,558
17,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,479
Gold Earned
30,628
228
Minions Killed
173
11
Camps Cleared
8
875,719
Distance Traveled
717,400
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,416
842
39
4
3
224,312
2
L
Nu Wa
7,622
762
42
4
3
179,897
2
W
Guan Yu
9,380
938
45
5
3
233,391
0
L
Tsukuyomi
7,825
783
41
4
1
183,568
1
W
Discordia
9,658
966
77
8
1
202,883
4
L
Ah Puch
7,726
773
62
6
2
175,891
1
W
Cerberus
9,025
903
67
7
4
215,133
3
L
Athena
7,455
746
28
3
2
178,044
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role