Player Matchup

Sobek
Sobek
JackIsBackOnTrak
Sobek
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,099 Elo+
Party 1
Ah Puch
Ah Puch
XxBruslyboyxX
Ah Puch
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,036 Elo+
Party 1
Ymir
Ymir
oh_bob-le_mignon
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Team Averages
Level 14
1,500 SR
1,212 Elo+

VS

Team Averages
Level 121
1,448 SR
1,405 Elo+
Kuzenbo
Kuzenbo
Seanjohn
Kuzenbo
Level 136
God Stats
20W - 15L
1,436 SR
Queue Stats
288W - 379L
1,386 Elo+
Solo
Mercury
Mercury
iauija_milwalkie
Mercury
Level 142
God Stats
16W - 18L
1,421 SR
Queue Stats
374W - 485L
1,449 Elo+
Solo
Raijin
Raijin
pretend-land
Raijin
Level 85
God Stats
10W - 10L
1,487 SR
Queue Stats
221W - 329L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 0
5,591
559
1,048
8,551
5,298
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Puch
10
2 / 10 / 0
6,681
668
5,781
11,501
4,222
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
0 / 7 / 1
5,785
579
1,013
9,874
6,248
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Seanjohn
Kuzenbo
12
5 / 2 / 16
8,895
890
3,750
8,864
9,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
10 / 0 / 8
8,990
899
7,840
6,624
2,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
13
9 / 0 / 14
9,205
921
11,816
7,517
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
62
2
Kills
24
24
Deaths
2
1
Assists
38
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Kuzenbo
Seanjohn
Kuzenbo
5
2
16
6.5
L
Ah Puch
2
10
0
0.2
W
10
0
8
14
L
0
7
1
0.07
W
Raijin
9
0
14
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,842
Damage
23,406
29,926
Taken
23,005
15,768
Mitigated
15,063
701
Healing
6,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,048
213
30
445
8,551
5,298
0
3,798
4,753
5,215
0
W
Kuzenbo
Seanjohn
Kuzenbo
3,750
1,489
154
1,657
8,864
9,811
634
2,268
6,596
15,133
0
L
Ah Puch
5,781
963
0
226
11,501
4,222
0
5,851
5,650
19,461
0
W
7,840
3,238
0
1,307
6,624
2,590
111
2,248
4,376
0
31,796
L
1,013
495
0
0
9,874
6,248
0
6,509
3,365
8,295
0
W
Raijin
11,816
1,193
84
3,004
7,517
2,662
708
4,380
3,137
31,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,057
Gold Earned
27,090
42
Minions Killed
105
2
Camps Cleared
7
402,311
Distance Traveled
578,817
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,591
559
8
1
0
130,675
2
W
Kuzenbo
8,895
890
19
2
2
185,966
4
L
Ah Puch
6,681
668
20
2
0
118,194
0
W
Mercury
8,990
899
41
4
4
218,463
2
L
Ymir
5,785
579
14
1
2
153,442
0
W
Raijin
9,205
921
45
5
1
174,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role