Player Matchup

Hou Yi
Hou Yi
DatGuy756
Hou Yi
Level 156
God Stats
1W - 1L
1,493 SR
Queue Stats
96W - 60L
1,768 Elo+
Party 1
Osiris
Osiris
OptimalMars
Osiris
Level 46
God Stats
7W - 3L
1,882 SR
Queue Stats
50W - 40L
1,575 Elo+
Party 1
Baron Samedi
Baron Samedi
Senor_Chipmunk
Baron Samedi
Level 157
God Stats
1W - 1L
1,619 SR
Queue Stats
95W - 60L
1,719 Elo+
Party 1
Team Averages
Level 120
1,665 SR
1,687 Elo+

VS

Team Averages
Level 23
1,400 SR
1,272 Elo+
Bacchus
Bacchus
Qaoka
Bacchus
Level 24
God Stats
8W - 8L
1,566 SR
Queue Stats
166W - 184L
1,335 Elo+
Party 2
Fenrir
Fenrir
TheClassicPlayZz
Fenrir
Level 17
God Stats
1W - 5L
1,454 SR
Queue Stats
5W - 8L
1,229 Elo+
Party 2
Scylla
Scylla
ilyGull-
Scylla
Level 29
God Stats
8W - 15L
1,180 SR
Queue Stats
57W - 92L
1,252 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DatGuy756
Hou Yi
12
5 / 1 / 12
8,562
856
10,006
5,740
2,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
12
7 / 2 / 11
8,659
866
5,155
8,590
7,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Senor_Chipmunk
Baron Samedi
13
8 / 0 / 12
9,172
917
8,783
6,271
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Qaoka
Bacchus
9
0 / 8 / 3
6,408
641
5,059
16,409
13,334
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 5 / 1
6,180
618
1,526
7,256
2,431
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
ilyGull-
Scylla
10
2 / 7 / 0
6,659
666
3,867
10,282
3,187
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
20
Kills
3
3
Deaths
20
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
DatGuy756
Hou Yi
5
1
12
11
W
Osiris
7
2
11
6.25
L
Bacchus
Qaoka
Bacchus
0
8
3
0.19
W
Baron Samedi
Senor_Chipmunk
Baron Samedi
8
0
12
14
L
1
5
1
0.3
L
Scylla
ilyGull-
Scylla
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,944
Damage
10,452
20,601
Taken
33,947
12,818
Mitigated
18,952
6,699
Healing
1,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
DatGuy756
Hou Yi
10,006
5,821
0
2,276
5,740
2,028
1,072
3,071
2,669
0
38,185
W
Osiris
5,155
1,781
0
584
8,590
7,944
332
2,743
5,847
0
10,483
L
Bacchus
Qaoka
Bacchus
5,059
973
189
690
16,409
13,334
0
2,544
13,865
12,732
0
W
Baron Samedi
Senor_Chipmunk
Baron Samedi
8,783
1,075
1,195
2,644
6,271
2,846
687
3,598
2,673
24,965
0
L
1,526
399
0
241
7,256
2,431
0
1,817
5,439
0
10,420
L
Scylla
ilyGull-
Scylla
3,867
359
18
161
10,282
3,187
0
4,698
5,584
12,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,393
Gold Earned
19,247
95
Minions Killed
46
6
Camps Cleared
3
519,453
Distance Traveled
495,226
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,562
856
57
6
3
160,631
1
W
Osiris
8,659
866
12
1
1
187,784
0
L
Bacchus
6,408
641
11
1
1
159,067
0
W
Baron Samedi
9,172
917
26
3
2
171,038
1
L
Fenrir
6,180
618
23
2
2
184,521
2
L
Scylla
6,659
666
12
1
0
151,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role