Player Matchup

Anubis
Anubis
KitsuneAngelz
Anubis
Level 29
God Stats
48W - 25L
1,670 SR
Queue Stats
80W - 59L
1,495 Elo+
Solo
Anhur
Anhur
Nutsinabigbox
Anhur
Level 16
God Stats
6W - 2L
1,568 SR
Queue Stats
40W - 49L
1,204 Elo+
Solo
Sun Wukong
Sun Wukong
nobodygoodatall
Sun Wukong
Level 121
God Stats
1W - 0L
1,854 SR
Queue Stats
34W - 26L
1,447 Elo+
Party 2
Ymir
Ymir
ooshkoosh
Ymir
Level 10
God Stats
2W - 1L
1,248 SR
Queue Stats
47W - 55L
1,353 Elo+
Party 2
Fenrir
Fenrir
theWheeldeal167
Fenrir
Level 25
God Stats
23W - 19L
1,441 SR
Queue Stats
65W - 75L
1,464 Elo+
Solo
Team Averages
Level 40
1,556 SR
1,393 Elo+

VS

Team Averages
Level 31
1,577 SR
1,498 Elo+
Thor
Thor
Adeptoavita
Thor
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 59L
1,515 Elo+
Party 1
Bellona
Bellona
Miickye
Bellona
Level 25
God Stats
21W - 19L
1,379 SR
Queue Stats
39W - 57L
1,370 Elo+
Solo
Ares
Ares
R4AT
Ares
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
46W - 47L
1,651 Elo+
Party 1
Scylla
Scylla
Snuyu
Scylla
Level 10
God Stats
4W - 2L
1,778 SR
Queue Stats
34W - 31L
1,612 Elo+
Party 1
Artemis
Artemis
dumpgawd
Artemis
Level 14
God Stats
20W - 14L
1,728 SR
Queue Stats
122W - 132L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
15 / 2 / 8
10,644
626
19,920
11,792
5,913
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

15
7 / 3 / 7
9,779
575
7,310
10,076
3,481
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
nobodygoodatall
Sun Wukong
16
12 / 2 / 8
10,507
618
17,452
15,099
10,859
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ymir
13
1 / 3 / 13
8,580
505
3,668
15,495
10,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
9 / 4 / 5
9,774
575
8,492
12,345
5,160
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 8 / 4
9,189
541
9,848
14,613
4,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Miickye
Bellona
11
1 / 8 / 2
7,197
423
4,561
15,559
12,404
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
R4AT
Ares
13
2 / 8 / 4
8,501
500
6,466
16,008
12,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Snuyu
Scylla
12
2 / 10 / 4
8,167
480
4,708
11,604
2,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
dumpgawd
Artemis
10
2 / 10 / 2
6,945
409
7,668
12,876
2,907
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
29
44
Kills
13
14
Deaths
44
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
6
8
4
1
W
15
2
8
9.5
L
Bellona
Miickye
Bellona
1
8
2
0.25
W
7
3
7
3.5
L
Ares
R4AT
Ares
2
8
4
0.5
L
Scylla
Snuyu
Scylla
2
10
4
0.4
L
Artemis
dumpgawd
Artemis
2
10
2
0.3
W
Sun Wukong
nobodygoodatall
Sun Wukong
12
2
8
8
W
Ymir
1
3
13
2.5
W
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,842
Damage
33,251
64,807
Taken
70,660
36,363
Mitigated
34,940
22,991
Healing
5,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,848
2,056
0
0
14,613
4,367
0
3,570
11,043
0
43,742
W
19,920
950
293
7,478
11,792
5,913
1,509
2,958
8,834
66,956
0
L
Bellona
Miickye
Bellona
4,561
1,131
15
1,202
15,559
12,404
28
1,599
13,960
0
22,642
W
7,310
4,176
0
2,430
10,076
3,481
918
2,130
7,946
0
64,833
L
Ares
R4AT
Ares
6,466
258
0
1,821
16,008
12,707
141
5,138
10,870
21,196
0
L
Scylla
Snuyu
Scylla
4,708
1,040
0
675
11,604
2,555
282
6,448
5,156
35,943
0
L
Artemis
dumpgawd
Artemis
7,668
4,586
0
1,630
12,876
2,907
685
6,833
6,043
0
28,042
W
Sun Wukong
nobodygoodatall
Sun Wukong
17,452
4,291
0
4,185
15,099
10,859
1,803
952
14,147
0
62,707
W
Ymir
3,668
108
1,739
1,922
15,495
10,950
80
3,374
12,121
21,515
0
W
8,492
2,588
0
4,944
12,345
5,160
486
1,989
10,356
0
54,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,284
Gold Earned
39,999
431
Minions Killed
242
0
Camps Cleared
0
1,476,974
Distance Traveled
1,351,590
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,189
541
58
3
0
287,944
1
W
Anubis
10,644
626
93
5
0
284,440
5
L
Bellona
7,197
423
39
2
0
284,495
1
W
Anhur
9,779
575
117
7
0
284,266
0
L
Ares
8,501
500
19
1
0
288,375
0
L
Scylla
8,167
480
70
4
0
252,222
1
L
Artemis
6,945
409
56
3
0
238,554
1
W
Sun Wukong
10,507
618
113
7
0
300,817
0
W
Ymir
8,580
505
21
1
0
293,822
1
W
Fenrir
9,774
575
87
5
0
313,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role