Player Matchup

Hades
Hades
BobTheValiant
Hades
Level 9
God Stats
2W - 5L
1,699 SR
Queue Stats
119W - 80L
1,625 Elo+
Party 1
Cthulhu
Cthulhu
Lcorona27
Cthulhu
Level 27
God Stats
12W - 12L
1,561 SR
Queue Stats
175W - 193L
1,444 Elo+
Party 2
Charybdis
Charybdis
Luis-Hunter92
Charybdis
Level 28
God Stats
3W - 6L
1,550 SR
Queue Stats
111W - 97L
1,523 Elo+
Solo
Baron Samedi
Baron Samedi
MarmotJuggler
Baron Samedi
Level 17
God Stats
2W - 4L
1,750 SR
Queue Stats
126W - 86L
1,672 Elo+
Party 1
Nemesis
Nemesis
TheBigFoot690
Nemesis
Level 25
God Stats
0W - 2L
1,271 SR
Queue Stats
45W - 30L
1,479 Elo+
Party 2
Team Averages
Level 21
1,567 SR
1,549 Elo+

VS

Team Averages
Level 21
1,555 SR
1,522 Elo+
Yemoja
Yemoja
Ayase100isshu
Yemoja
Level 29
God Stats
6W - 10L
1,401 SR
Queue Stats
138W - 152L
1,439 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Biaobolic
Ah Muzen Cab
Level 20
God Stats
2W - 2L
1,711 SR
Queue Stats
45W - 37L
1,544 Elo+
Solo
Medusa
Medusa
Bumbas Spear
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 16L
1,635 Elo+
Solo
Ah Puch
Ah Puch
ProvidingMayhem
Ah Puch
Level 25
God Stats
3W - 1L
1,691 SR
Queue Stats
48W - 54L
1,377 Elo+
Solo
Thanatos
Thanatos
nickleless
Thanatos
Level 26
God Stats
3W - 1L
1,470 SR
Queue Stats
26W - 15L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,621
562
2,376
7,632
2,694
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Lcorona27
Cthulhu
5
0 / 7 / 1
3,940
394
2,498
9,237
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Luis-Hunter92
Charybdis
8
1 / 3 / 3
5,094
509
1,717
5,366
965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
MarmotJuggler
Baron Samedi
7
1 / 5 / 2
4,958
496
3,746
6,878
1,909
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
7
1 / 6 / 2
4,898
490
4,311
9,069
2,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 9
5,406
541
1,772
5,494
2,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Biaobolic
Ah Muzen Cab
9
0 / 2 / 1
5,330
533
2,680
3,955
1,252
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
10
7 / 0 / 6
6,118
612
7,896
5,054
1,504
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 2 / 8
5,498
550
6,929
6,303
2,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
nickleless
Thanatos
11
14 / 1 / 2
7,256
726
8,944
6,787
2,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
5
Kills
23
23
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
0
1
9
4.5
W
Ah Muzen Cab
Biaobolic
Ah Muzen Cab
0
2
1
0.25
L
2
2
0
1
W
Medusa
7
0
6
10
L
Cthulhu
Lcorona27
Cthulhu
0
7
1
0.07
L
Charybdis
Luis-Hunter92
Charybdis
1
3
3
0.83
L
Baron Samedi
MarmotJuggler
Baron Samedi
1
5
2
0.4
W
2
2
8
3
L
Nemesis
1
6
2
0.33
W
Thanatos
nickleless
Thanatos
14
1
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,648
Damage
28,221
38,182
Taken
27,593
10,097
Mitigated
10,626
6,697
Healing
16,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,772
420
567
1,968
5,494
2,931
148
1,291
3,927
13,317
0
W
Ah Muzen Cab
Biaobolic
Ah Muzen Cab
2,680
1,565
0
1,851
3,955
1,252
0
2,201
1,754
0
27,085
L
2,376
791
0
3,224
7,632
2,694
838
0
7,632
24,969
0
W
Medusa
7,896
4,967
0
2,347
5,054
1,504
384
1,038
3,886
0
35,638
L
Cthulhu
Lcorona27
Cthulhu
2,498
113
0
0
9,237
2,135
0
2,811
6,426
8,218
0
L
Charybdis
Luis-Hunter92
Charybdis
1,717
591
0
1,293
5,366
965
0
1,149
4,217
0
16,443
L
Baron Samedi
MarmotJuggler
Baron Samedi
3,746
636
14
488
6,878
1,909
0
2,838
4,040
11,858
0
W
6,929
621
165
2,212
6,303
2,095
184
2,423
3,838
23,633
0
L
Nemesis
4,311
1,881
0
1,678
9,069
2,394
0
1,903
7,166
0
19,152
W
Thanatos
nickleless
Thanatos
8,944
2,350
0
7,240
6,787
2,844
0
1,179
5,568
0
36,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,511
Gold Earned
29,608
186
Minions Killed
244
0
Camps Cleared
0
882,447
Distance Traveled
876,890
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,406
541
31
3
0
158,010
3
W
Ah Muzen Cab
5,330
533
57
6
0
146,999
3
L
Hades
5,621
562
66
7
0
155,450
0
W
Medusa
6,118
612
56
6
0
175,981
1
L
Cthulhu
3,940
394
9
1
0
202,989
0
L
Charybdis
5,094
509
37
4
0
161,051
2
L
Baron Samedi
4,958
496
30
3
0
168,812
0
W
Ah Puch
5,498
550
40
4
0
174,916
0
L
Nemesis
4,898
490
44
4
0
194,145
1
W
Thanatos
7,256
726
60
6
0
220,984
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role