Player Matchup

Hun Batz
Hun Batz
Bongzilluh
Hun Batz
Level 132
God Stats
3W - 2L
1,722 SR
Queue Stats
422W - 374L
1,598 Elo+
Party 2
Anubis
Anubis
Dr_Spa_ce_man
Anubis
Level 100
God Stats
4W - 3L
1,499 SR
Queue Stats
30W - 33L
1,303 Elo+
Party 3
Odin
Odin
Hamlin GG
Odin
Level 68
God Stats
4W - 2L
1,667 SR
Queue Stats
10W - 11L
1,521 Elo+
Party 2
Chang'e
Chang'e
LasagnaJpgs
Chang'e
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
TokyoSBlaze
Cthulhu
Level 11
God Stats
0W - 3L
1,500 SR
Queue Stats
41W - 62L
1,276 Elo+
Party 3
Team Averages
Level 73
1,578 SR
1,440 Elo+

VS

Team Averages
Level 99
1,670 SR
1,666 Elo+
Neith
Neith
BIinders
Neith
Level 28
God Stats
3W - 1L
1,686 SR
Queue Stats
159W - 46L
1,707 Elo+
Party 1
Nu Wa
Nu Wa
BoooberryPancake
Nu Wa
Level 121
God Stats
672W - 516L
1,659 SR
Queue Stats
931W - 769L
1,634 Elo+
Party 1
Odin
Odin
ForesakenHK
Odin
Level 156
God Stats
17W - 6L
1,702 SR
Queue Stats
356W - 245L
1,629 Elo+
Party 1
Geb
Geb
WanderingShiren
Geb
Level 149
God Stats
12W - 7L
1,575 SR
Queue Stats
347W - 350L
1,550 Elo+
Solo
Nemesis
Nemesis
plzdonotdisturb
Nemesis
Level 42
God Stats
2W - 0L
1,727 SR
Queue Stats
101W - 22L
1,810 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bongzilluh
Hun Batz
16
9 / 6 / 1
11,810
1,181
15,269
16,880
4,793
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 8 / 2
9,400
940
7,769
14,796
5,234
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
16
0 / 6 / 8
9,424
942
10,138
15,679
11,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
LasagnaJpgs
Chang'e
15
0 / 9 / 6
8,902
890
7,556
17,510
4,397
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
TokyoSBlaze
Cthulhu
17
0 / 5 / 8
9,674
967
6,962
12,181
11,147
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

98

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BIinders
Neith
18
14 / 2 / 11
12,741
1,274
23,522
6,844
2,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 2 / 17
10,774
1,077
18,124
8,691
2,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 3 / 14
10,889
1,089
11,045
10,781
4,198
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
3 / 0 / 20
11,266
1,127
8,720
14,043
16,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 4 / 14
10,391
1,039
11,820
12,179
5,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
110
11
Kills
34
34
Deaths
11
25
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Neith
BIinders
Neith
14
2
11
9.75
L
Hun Batz
Bongzilluh
Hun Batz
9
6
1
1.58
W
5
2
17
6.75
L
2
8
2
0.38
W
6
3
14
4.33
L
Odin
0
6
8
0.67
L
Chang'e
LasagnaJpgs
Chang'e
0
9
6
0.33
L
Cthulhu
TokyoSBlaze
Cthulhu
0
5
8
0.8
W
3
0
20
13
W
6
4
14
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,694
Damage
73,231
77,046
Taken
52,538
37,125
Mitigated
32,261
11,078
Healing
9,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BIinders
Neith
23,522
10,433
0
1,724
6,844
2,881
0
2,118
4,642
0
52,902
L
Hun Batz
Bongzilluh
Hun Batz
15,269
5,291
0
0
16,880
4,793
0
6,090
10,596
0
35,582
W
18,124
5,339
0
126
8,691
2,974
0
3,322
5,234
31,845
0
L
7,769
178
157
2,903
14,796
5,234
0
3,400
11,234
40,712
0
W
11,045
2,842
469
2,461
10,781
4,198
0
4,690
5,912
0
28,527
L
Odin
10,138
1,310
536
1,691
15,679
11,554
0
6,680
8,847
0
21,499
L
Chang'e
LasagnaJpgs
Chang'e
7,556
557
2,847
2,657
17,510
4,397
0
6,421
10,837
17,075
0
L
Cthulhu
TokyoSBlaze
Cthulhu
6,962
324
97
190
12,181
11,147
0
3,271
8,688
20,628
0
W
8,720
713
0
3,935
14,043
16,660
0
6,402
7,188
12,040
0
W
11,820
4,557
0
586
12,179
5,548
0
5,755
6,143
0
27,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,210
Gold Earned
56,061
195
Minions Killed
178
5
Camps Cleared
11
911,088
Distance Traveled
863,141
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,741
1,274
73
7
4
169,586
1
L
Hun Batz
11,810
1,181
44
4
2
212,526
1
W
Nu Wa
10,774
1,077
33
3
1
160,891
0
L
Anubis
9,400
940
81
8
1
153,124
0
W
Odin
10,889
1,089
32
3
3
159,517
1
L
Odin
9,424
942
36
4
2
192,462
0
L
Chang'e
8,902
890
18
2
0
169,199
0
L
Cthulhu
9,674
967
16
2
0
183,777
0
W
Geb
11,266
1,127
0
0
0
181,313
3
W
Nemesis
10,391
1,039
40
4
3
191,834
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role