Player Matchup

Morgan Le Fay
Morgan Le Fay
Diamond II
 
Morgan Le Fay
Diamond II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Platinum II
 
Guan Yu
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum II
BadgerHands
Ymir
Platinum II
Level 148
God Stats
2W - 5L
1,648 SR
Queue Stats
549W - 550L
1,978 MMR
Solo
Mercury
Mercury
Platinum II
Dmbrandonsmurfxd
Mercury
Platinum II
Level 46
God Stats
2W - 4L
1,689 SR
Queue Stats
72W - 53L
1,881 MMR
Solo
Ullr
Ullr
Diamond V
XKIIerX
Ullr
Diamond V
Level 148
God Stats
2W - 8L
1,697 SR
Queue Stats
83W - 69L
2,327 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 129
1,607 SR
1,837 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 114
1,647 SR
2,123 MMR
Skadi
Skadi
Platinum II
DistinctTaste
Skadi
Platinum II
Level 148
God Stats
18W - 5L
1,936 SR
Queue Stats
72W - 54L
2,246 MMR
Solo
Vulcan
Vulcan
Masters
Savvysaur
Vulcan
Masters
Level 160
God Stats
12W - 7L
1,682 SR
Queue Stats
322W - 283L
2,564 MMR
Solo
Cerberus
Cerberus
Platinum II
Yeastmann
Cerberus
Platinum II
Level 155
God Stats
7W - 8L
1,569 SR
Queue Stats
345W - 336L
1,896 MMR
Party 1
Fenrir
Fenrir
Platinum III
kiranspring
Fenrir
Platinum III
Level 44
God Stats
1W - 0L
1,345 SR
Queue Stats
56W - 33L
2,114 MMR
Party 1
Sylvanus
Sylvanus
Platinum V
polkapine
Sylvanus
Platinum V
Level 64
God Stats
2W - 0L
1,704 SR
Queue Stats
81W - 72L
1,793 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
4 / 2 / 1
7,262
559
6,756
9,267
2,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
 
Guan Yu
11
0 / 4 / 0
6,413
493
5,055
11,281
9,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 3 / 5
6,592
507
2,184
11,182
7,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
2 / 6 / 1
7,122
548
4,919
11,745
3,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ullr
XKIIerX
Ullr
10
0 / 5 / 1
6,109
470
4,179
9,303
2,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
ArtioOdinAthenaGilgameshGeb

VS

Bans
SolNikeSetAresRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 3
8,726
671
5,941
7,007
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
Savvysaur
Vulcan
14
7 / 1 / 3
8,610
662
12,046
5,327
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Yeastmann
Cerberus
13
2 / 1 / 4
8,233
633
5,453
10,846
6,404
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
13
6 / 2 / 5
8,134
626
7,634
9,460
3,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
polkapine
Sylvanus
12
2 / 1 / 11
7,894
607
5,949
7,644
6,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
6
Kills
20
20
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
4
2
1
2.25
L
Guan Yu
 
Guan Yu
0
4
0
0
L
0
3
5
0.83
W
3
1
3
4.5
L
2
6
1
0.42
W
Vulcan
Savvysaur
Vulcan
7
1
3
8.5
L
Ullr
XKIIerX
Ullr
0
5
1
0.1
W
Cerberus
Yeastmann
Cerberus
2
1
4
4
W
Fenrir
6
2
5
4.25
W
Sylvanus
polkapine
Sylvanus
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,093
Damage
37,023
52,778
Taken
40,284
26,199
Mitigated
20,565
14,848
Healing
16,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
6,756
674
65
3,140
9,267
2,850
0
4,992
4,044
41,010
0
L
Guan Yu
 
Guan Yu
5,055
987
0
5,300
11,281
9,580
0
4,538
6,717
0
36,706
L
2,184
466
0
1,747
11,182
7,286
0
6,788
4,202
18,978
0
W
5,941
2,727
0
2,637
7,007
2,121
0
287
6,720
0
71,892
L
4,919
1,889
0
2,862
11,745
3,829
0
3,481
8,187
0
37,800
W
Vulcan
Savvysaur
Vulcan
12,046
2,474
0
730
5,327
2,549
901
1,909
3,418
63,778
0
L
Ullr
XKIIerX
Ullr
4,179
1,790
0
1,734
9,303
2,654
0
3,101
6,180
0
34,935
W
Cerberus
Yeastmann
Cerberus
5,453
591
0
4,599
10,846
6,404
300
1,567
9,279
49,625
0
W
Fenrir
7,634
2,147
0
4,276
9,460
3,385
322
2,252
7,208
0
41,643
W
Sylvanus
polkapine
Sylvanus
5,949
2,246
1,384
3,157
7,644
6,106
511
2,925
4,719
15,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,498
Gold Earned
41,597
377
Minions Killed
503
0
Camps Cleared
0
1,277,271
Distance Traveled
1,364,502
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,262
559
83
6
0
253,995
4
L
Guan Yu
6,413
493
89
7
0
272,077
4
L
Ymir
6,592
507
26
2
0
240,375
9
W
Skadi
8,726
671
125
10
0
264,954
3
L
Mercury
7,122
548
90
7
0
285,360
2
W
Vulcan
8,610
662
134
10
0
301,404
2
L
Ullr
6,109
470
89
7
0
225,464
6
W
Cerberus
8,233
633
141
11
0
262,656
0
W
Fenrir
8,134
626
84
6
0
269,539
2
W
Sylvanus
7,894
607
19
1
0
265,949
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role