Player Matchup

Cthulhu
Cthulhu
MONEYTEAM2K
Cthulhu
Level 21
God Stats
4W - 2L
1,644 SR
Queue Stats
103W - 65L
1,633 Elo+
Party 2
Khepri
Khepri
Promortyus
Khepri
Level 20
God Stats
12W - 12L
1,600 SR
Queue Stats
117W - 82L
1,623 Elo+
Party 2
Nu Wa
Nu Wa
Washei
Nu Wa
Level 41
God Stats
3W - 2L
1,290 SR
Queue Stats
147W - 148L
1,542 Elo+
Party 2
Skadi
Skadi
eating1drywall
Skadi
Level 21
God Stats
5W - 3L
1,297 SR
Queue Stats
93W - 63L
1,641 Elo+
Party 2
Bellona
Bellona
gutss777
Bellona
Level 18
God Stats
57W - 50L
1,433 SR
Queue Stats
369W - 351L
1,544 Elo+
Party 2
Team Averages
Level 24
1,453 SR
1,597 Elo+

VS

Team Averages
Level 15
1,544 SR
1,628 Elo+
Fenrir
Fenrir
BinoosMom
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,652 Elo+
Party 1
Olorun
Olorun
HujerDaddy
Olorun
Level 11
God Stats
1W - 1L
1,720 SR
Queue Stats
51W - 39L
1,587 Elo+
Solo
Sylvanus
Sylvanus
NinjaFujin
Sylvanus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 41L
1,864 Elo+
Solo
Baron Samedi
Baron Samedi
ToopysMom
Baron Samedi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 37L
1,592 Elo+
Party 1
Heimdallr
Heimdallr
somebirdz
Heimdallr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 93L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MONEYTEAM2K
Cthulhu
19
6 / 0 / 12
12,052
574
15,948
17,612
9,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Khepri
Promortyus
Khepri
14
2 / 2 / 20
10,386
495
5,741
13,734
15,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nu Wa
Washei
Nu Wa
20
9 / 1 / 9
13,095
624
19,214
7,935
3,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
11 / 4 / 8
12,229
582
20,343
12,618
5,205
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
gutss777
Bellona
18
3 / 4 / 5
11,248
536
6,090
14,863
13,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BinoosMom
Fenrir
17
6 / 7 / 1
10,878
518
12,191
19,635
11,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
HujerDaddy
Olorun
18
3 / 4 / 3
11,060
527
6,675
13,275
5,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
NinjaFujin
Sylvanus
13
1 / 6 / 6
9,230
440
7,563
23,697
23,317
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
ToopysMom
Baron Samedi
17
0 / 5 / 1
10,391
495
5,602
15,585
6,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
somebirdz
Heimdallr
16
1 / 9 / 3
10,054
479
7,931
16,195
6,095
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
25
31
Kills
11
11
Deaths
31
54
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BinoosMom
Fenrir
6
7
1
0.93
L
Olorun
HujerDaddy
Olorun
3
4
3
1.13
W
Cthulhu
MONEYTEAM2K
Cthulhu
6
0
12
12
L
Sylvanus
NinjaFujin
Sylvanus
1
6
6
0.67
W
Khepri
Promortyus
Khepri
2
2
20
6
L
Baron Samedi
ToopysMom
Baron Samedi
0
5
1
0.1
W
Nu Wa
Washei
Nu Wa
9
1
9
13.5
W
11
4
8
3.75
W
Bellona
gutss777
Bellona
3
4
5
1.38
L
Heimdallr
somebirdz
Heimdallr
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,336
Damage
39,962
66,762
Taken
88,387
47,361
Mitigated
53,371
21,350
Healing
24,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BinoosMom
Fenrir
12,191
3,007
0
7,188
19,635
11,903
0
9,749
9,886
0
83,840
L
Olorun
HujerDaddy
Olorun
6,675
2,696
149
4,358
13,275
5,186
2,676
6,916
6,359
64,107
5,567
W
Cthulhu
MONEYTEAM2K
Cthulhu
15,948
1,934
426
8,000
17,612
9,524
63
5,618
11,994
91,515
0
L
Sylvanus
NinjaFujin
Sylvanus
7,563
1,489
1,480
5,252
23,697
23,317
0
10,751
12,946
23,365
0
W
Khepri
Promortyus
Khepri
5,741
738
0
1,322
13,734
15,717
477
3,961
9,773
17,000
0
L
Baron Samedi
ToopysMom
Baron Samedi
5,602
534
935
4,048
15,585
6,870
0
9,114
6,471
89,646
0
W
Nu Wa
Washei
Nu Wa
19,214
5,272
17
2,841
7,935
3,229
283
3,051
4,884
116,690
0
W
20,343
11,282
0
4,092
12,618
5,205
810
3,840
8,778
0
95,382
W
Bellona
gutss777
Bellona
6,090
2,097
0
4,652
14,863
13,686
278
5,685
9,178
0
72,846
L
Heimdallr
somebirdz
Heimdallr
7,931
4,293
0
631
16,195
6,095
680
5,268
10,927
0
69,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,010
Gold Earned
51,613
617
Minions Killed
577
0
Camps Cleared
0
2,161,624
Distance Traveled
1,871,662
20
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,878
518
124
6
0
406,253
7
L
Olorun
11,060
527
141
7
0
372,435
6
W
Cthulhu
12,052
574
154
7
0
458,489
0
L
Sylvanus
9,230
440
25
1
0
365,209
7
W
Khepri
10,386
495
15
1
0
417,791
5
L
Baron Samedi
10,391
495
168
8
0
386,176
11
W
Nu Wa
13,095
624
180
9
0
430,510
8
W
Skadi
12,229
582
141
7
0
429,856
3
W
Bellona
11,248
536
127
6
0
424,978
4
L
Heimdallr
10,054
479
119
6
0
341,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role