Player Matchup

Sol
Sol
AlRedBeast
Sol
Level 6
God Stats
10W - 11L
1,412 SR
Queue Stats
11W - 11L
1,514 Elo+
Solo
Ymir
Ymir
DIOTHESADLIFE
Ymir
Level 6
God Stats
3W - 2L
1,396 SR
Queue Stats
4W - 12L
1,163 Elo+
Party 1
Kali
Kali
Logitechally
Kali
Level 23
God Stats
30W - 31L
1,473 SR
Queue Stats
59W - 61L
1,403 Elo+
Party 1
Odin
Odin
MsKidss
Odin
Level 13
God Stats
3W - 6L
1,371 SR
Queue Stats
17W - 19L
1,531 Elo+
Solo
Olorun
Olorun
chertovpunk
Olorun
Level 7
God Stats
4W - 4L
1,558 SR
Queue Stats
9W - 14L
1,417 Elo+
Solo
Team Averages
Level 11
1,442 SR
1,405 Elo+

VS

Team Averages
Level 20
1,557 SR
1,463 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Darlneit
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
LustyLuckyLuce
Cerberus
Level 18
God Stats
0W - 1L
1,716 SR
Queue Stats
11W - 12L
1,374 Elo+
Solo
Mulan
Mulan
Mamurluk
Mulan
Level 29
God Stats
10W - 6L
1,326 SR
Queue Stats
156W - 161L
1,390 Elo+
Solo
Thanatos
Thanatos
Niksonye
Thanatos
Level 29
God Stats
3W - 3L
1,743 SR
Queue Stats
72W - 56L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,395
540
3,866
5,823
1,469
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 2 / 2
5,325
533
453
4,642
2,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
3 / 2 / 2
6,207
621
3,171
6,261
2,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odin
MsKidss
Odin
10
1 / 1 / 0
5,986
599
2,505
5,971
1,904
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
11
6 / 0 / 1
7,011
701
5,177
2,394
687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
5
0 / 1 / 1
4,124
412
1,605
3,028
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Darlneit
Neith
7
0 / 3 / 1
4,448
445
2,063
4,442
1,301
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
9
0 / 2 / 0
5,127
513
1,497
5,491
1,770
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Mamurluk
Mulan
9
1 / 2 / 1
5,302
530
3,383
6,173
2,449
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Niksonye
Thanatos
10
5 / 3 / 1
5,839
584
3,377
7,276
2,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
11
Kills
6
7
Deaths
11
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
1
1
0.5
W
1
2
1
0.75
W
0
2
2
0.5
L
Neith
Darlneit
Neith
0
3
1
0.17
W
3
2
2
2
L
Cerberus
0
2
0
0
L
Mulan
Mamurluk
Mulan
1
2
1
0.75
W
Odin
MsKidss
Odin
1
1
0
1
L
Thanatos
Niksonye
Thanatos
5
3
1
1.83
W
Olorun
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,172
Damage
11,925
25,091
Taken
26,410
8,904
Mitigated
9,989
9,557
Healing
10,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,605
169
225
1,303
3,028
1,575
0
1,230
1,798
12,712
0
W
3,866
1,458
0
2,733
5,823
1,469
400
855
4,968
34,574
0
W
453
0
0
1,339
4,642
2,596
281
860
3,782
11,301
0
L
Neith
Darlneit
Neith
2,063
1,062
0
1,163
4,442
1,301
0
3,290
1,152
0
13,334
W
3,171
1,164
0
2,309
6,261
2,248
0
0
6,261
0
32,505
L
Cerberus
1,497
29
0
1,061
5,491
1,770
0
1,836
3,655
25,983
0
L
Mulan
Mamurluk
Mulan
3,383
394
0
1,347
6,173
2,449
133
583
5,590
0
19,982
W
Odin
MsKidss
Odin
2,505
413
0
1,950
5,971
1,904
480
879
5,092
0
25,248
L
Thanatos
Niksonye
Thanatos
3,377
959
0
5,795
7,276
2,894
260
2,557
4,719
0
27,487
W
Olorun
5,177
2,621
0
1,226
2,394
687
292
618
1,776
29,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,924
Gold Earned
24,840
261
Minions Killed
230
0
Camps Cleared
0
930,767
Distance Traveled
792,200
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,124
412
23
2
0
82,161
0
W
Sol
5,395
540
55
6
0
154,250
3
W
Ymir
5,325
533
21
2
0
186,970
1
L
Neith
4,448
445
24
2
0
156,273
0
W
Kali
6,207
621
52
5
0
214,823
0
L
Cerberus
5,127
513
69
7
0
177,915
2
L
Mulan
5,302
530
58
6
0
185,266
3
W
Odin
5,986
599
68
7
0
193,227
2
L
Thanatos
5,839
584
56
6
0
190,585
0
W
Olorun
7,011
701
65
7
0
181,497
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role