Player Matchup

Merlin
Merlin
 
Merlin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Pardhugamer16
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,233 Elo+
Solo
Cupid
Cupid
кирилл212
Cupid
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 23L
1,286 Elo+
Solo
Team Averages
Level 33
1,500 SR
1,340 Elo+

VS

Team Averages
Level 12
1,471 SR
1,321 Elo+
Ra
Ra
CrissBloom56
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,322 Elo+
Party 1
Bellona
Bellona
Rodri-two
Bellona
Level 8
God Stats
1W - 0L
1,511 SR
Queue Stats
1W - 1L
1,322 Elo+
Party 1
Bacchus
Bacchus
Xpresso19
Bacchus
Level 25
God Stats
3W - 2L
1,403 SR
Queue Stats
63W - 92L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 0 / 0
6,095
762
6,031
5,656
1,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 8 / 1
5,361
670
1,727
9,400
4,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

3
0 / 0 / 0
4,416
552
0
0
0
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 2 / 2
6,638
830
5,611
3,895
1,470
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Rodri-two
Bellona
10
3 / 0 / 4
6,144
768
2,799
3,636
2,446
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
Xpresso19
Bacchus
9
0 / 0 / 7
5,778
722
2,402
5,669
5,937
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
8
8
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
0
0
2
W
5
2
2
3
L
0
8
1
0.06
W
Bellona
Rodri-two
Bellona
3
0
4
5
W
Bacchus
Xpresso19
Bacchus
0
0
7
3.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,758
Damage
10,812
15,056
Taken
13,200
6,205
Mitigated
9,853
2,338
Healing
4,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,031
962
0
1,712
5,656
1,850
0
2,505
3,151
24,125
0
W
5,611
1,223
382
1,220
3,895
1,470
637
3,065
830
21,601
0
L
1,727
419
164
462
9,400
4,355
0
5,508
3,892
8,000
0
W
Bellona
Rodri-two
Bellona
2,799
909
0
629
3,636
2,446
182
2,072
1,564
0
18,781
W
Bacchus
Xpresso19
Bacchus
2,402
906
269
2,145
5,669
5,937
280
3,215
2,454
6,214
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,872
Gold Earned
18,560
54
Minions Killed
92
2
Camps Cleared
4
241,266
Distance Traveled
469,455
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,095
762
50
6
2
143,134
1
W
Ra
6,638
830
41
5
1
153,272
0
L
Yemoja
5,361
670
4
1
0
98,132
2
W
Bellona
6,144
768
45
6
3
169,068
0
W
Bacchus
5,778
722
6
1
0
147,115
2
L
Cupid
4,416
552
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role