Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
PhoenixAnthem
Medusa
Level 159
God Stats
2W - 1L
1,696 SR
Queue Stats
116W - 91L
1,618 Elo+
Party 2
Chaac
Chaac
Vixanis
Chaac
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,602 Elo+
Party 1
Janus
Janus
Whytee
Janus
Level 116
God Stats
4W - 1L
1,508 SR
Queue Stats
153W - 127L
1,614 Elo+
Party 1
Khepri
Khepri
xTFxBraats
Khepri
Level 156
God Stats
3W - 0L
1,741 SR
Queue Stats
102W - 80L
1,619 Elo+
Party 2
Team Averages
Level 138
1,589 SR
1,591 Elo+

VS

Team Averages
Level 136
1,491 SR
1,570 Elo+
Artemis
Artemis
CrothFlar
Artemis
Level 127
God Stats
10W - 10L
1,546 SR
Queue Stats
711W - 713L
1,563 Elo+
Solo
Odin
Odin
HauNteDreaM
Odin
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
141W - 166L
1,560 Elo+
Solo
Mercury
Mercury
Niizz
Mercury
Level 80
God Stats
4W - 6L
1,501 SR
Queue Stats
240W - 242L
1,588 Elo+
Solo
Nemesis
Nemesis
Ol StankyBum
Nemesis
Level 158
God Stats
2W - 4L
1,603 SR
Queue Stats
513W - 514L
1,575 Elo+
Solo
Jormungandr
Jormungandr
Tohkr
Jormungandr
Level 153
God Stats
0W - 2L
1,306 SR
Queue Stats
247W - 218L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
8 / 2 / 15
10,582
882
20,573
11,384
7,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
8 / 2 / 9
10,218
852
14,132
9,571
6,148
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Chaac
Vixanis
Chaac
17
5 / 1 / 18
10,579
882
11,809
12,401
15,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Janus
Whytee
Janus
15
3 / 3 / 11
9,435
786
12,303
6,830
3,570
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
xTFxBraats
Khepri
16
1 / 2 / 19
10,088
841
3,916
14,979
24,688
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CrothFlar
Artemis
14
1 / 7 / 4
7,901
658
8,758
11,449
4,420
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 4 / 4
8,666
722
8,839
19,973
13,044
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
Niizz
Mercury
15
3 / 4 / 4
8,673
723
13,338
13,222
6,515
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Ol StankyBum
Nemesis
12
0 / 6 / 2
7,302
609
5,848
12,112
4,535
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
Tohkr
Jormungandr
15
3 / 4 / 6
9,069
756
5,548
16,462
14,149
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
30
25
Kills
10
10
Deaths
25
72
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
2
15
7.75
L
Artemis
CrothFlar
Artemis
1
7
4
0.43
L
3
4
4
1.25
L
Mercury
Niizz
Mercury
3
4
4
1.25
L
Nemesis
Ol StankyBum
Nemesis
0
6
2
0.17
W
8
2
9
6.25
L
Jormungandr
Tohkr
Jormungandr
3
4
6
1.5
W
Chaac
Vixanis
Chaac
5
1
18
14
W
Janus
Whytee
Janus
3
3
11
2.83
W
Khepri
xTFxBraats
Khepri
1
2
19
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,733
Damage
42,331
55,165
Taken
73,218
57,894
Mitigated
42,663
19,627
Healing
23,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
20,573
8,018
263
4,421
11,384
7,988
3,207
810
10,285
33,085
0
L
Artemis
CrothFlar
Artemis
8,758
2,465
1,793
1,125
11,449
4,420
116
6,125
5,005
0
26,601
L
8,839
1,011
0
6,626
19,973
13,044
0
10,769
8,933
132
14,461
L
Mercury
Niizz
Mercury
13,338
5,321
1,463
4,626
13,222
6,515
48
5,330
7,323
0
21,228
L
Nemesis
Ol StankyBum
Nemesis
5,848
1,499
1,509
2,147
12,112
4,535
0
5,891
6,035
0
17,424
W
14,132
6,285
1,060
2,521
9,571
6,148
2,130
556
8,869
0
36,603
L
Jormungandr
Tohkr
Jormungandr
5,548
635
694
3,121
16,462
14,149
5
8,677
7,636
16,866
0
W
Chaac
Vixanis
Chaac
11,809
1,349
989
5,496
12,401
15,500
261
800
11,411
0
24,731
W
Janus
Whytee
Janus
12,303
858
0
166
6,830
3,570
537
1,299
5,438
24,087
0
W
Khepri
xTFxBraats
Khepri
3,916
369
1,837
2,874
14,979
24,688
468
2,215
12,387
11,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,902
Gold Earned
41,611
133
Minions Killed
112
0
Camps Cleared
0
1,127,974
Distance Traveled
1,109,690
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,582
882
24
2
0
228,530
2
L
Artemis
7,901
658
30
3
0
182,571
0
L
Odin
8,666
722
13
1
0
240,224
0
L
Mercury
8,673
723
27
2
0
265,719
3
L
Nemesis
7,302
609
29
2
0
205,610
4
W
Medusa
10,218
852
39
3
0
239,211
0
L
Jormungandr
9,069
756
13
1
0
215,566
0
W
Chaac
10,579
882
25
2
0
259,362
2
W
Janus
9,435
786
31
3
0
206,370
2
W
Khepri
10,088
841
14
1
0
194,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role