Player Matchup

Chang'e
Chang'e
BulkiestNewt73
Chang'e
Level 67
God Stats
6W - 8L
1,488 SR
Queue Stats
88W - 117L
1,293 Elo+
Party 2
Odin
Odin
Rockguy420
Odin
Level 15
God Stats
7W - 10L
1,413 SR
Queue Stats
61W - 94L
1,275 Elo+
Party 2
Medusa
Medusa
Tydavid521
Medusa
Level 18
God Stats
3W - 4L
1,075 SR
Queue Stats
46W - 66L
1,175 Elo+
Party 2
Team Averages
Level 33
1,326 SR
1,248 Elo+

VS

Team Averages
Level 48
1,492 SR
1,219 Elo+
He Bo
He Bo
AxiomSC
He Bo
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,185 Elo+
Party 1
Chaac
Chaac
LotanHD
Chaac
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,175 Elo+
Party 1
Osiris
Osiris
MagicianRoss
Osiris
Level 69
God Stats
3W - 5L
1,475 SR
Queue Stats
148W - 200L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 2 / 14
10,556
880
14,689
12,715
3,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 2 / 19
9,295
775
9,438
13,539
11,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Tydavid521
Medusa
13
11 / 1 / 12
10,334
861
10,447
8,512
2,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AxiomSC
He Bo
11
3 / 11 / 0
8,264
689
10,334
12,183
3,855
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
LotanHD
Chaac
11
1 / 7 / 3
7,893
658
8,339
12,599
6,626
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
11
1 / 7 / 3
8,033
669
6,795
14,306
9,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
11
25
Kills
5
5
Deaths
25
45
Assists
6
Player
Kills
Deaths
Assists
KDA
L
He Bo
AxiomSC
He Bo
3
11
0
0.27
W
10
2
14
8.5
L
Chaac
LotanHD
Chaac
1
7
3
0.36
L
Osiris
1
7
3
0.36
W
4
2
19
6.75
W
Medusa
Tydavid521
Medusa
11
1
12
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,574
Damage
25,468
34,766
Taken
39,088
17,840
Mitigated
20,473
13,304
Healing
3,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
AxiomSC
He Bo
10,334
1,416
0
701
12,183
3,855
0
4,724
6,944
25,174
0
W
14,689
1,274
3,674
5,892
12,715
3,685
865
3,870
8,845
37,719
0
L
Chaac
LotanHD
Chaac
8,339
1,012
0
2,281
12,599
6,626
0
3,060
8,991
0
28,532
L
Osiris
6,795
2,333
0
200
14,306
9,992
0
6,274
7,181
0
18,982
W
9,438
1,999
1,176
1,478
13,539
11,470
640
5,401
8,138
0
20,962
W
Medusa
Tydavid521
Medusa
10,447
7,015
0
1,084
8,512
2,685
943
1,462
7,050
0
25,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,185
Gold Earned
24,190
119
Minions Killed
112
3
Camps Cleared
6
651,192
Distance Traveled
565,400
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,264
689
28
2
1
152,435
0
W
Chang'e
10,556
880
61
5
1
215,498
0
L
Chaac
7,893
658
47
4
3
205,582
3
L
Osiris
8,033
669
37
3
2
207,383
0
W
Odin
9,295
775
23
2
2
224,296
0
W
Medusa
10,334
861
35
3
0
211,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role