Player Matchup

Ymir
Ymir
AustraIianJesus
Ymir
Level 16
God Stats
1W - 0L
1,808 SR
Queue Stats
2W - 0L
1,687 Elo+
Party 1
Izanami
Izanami
DotDavidALT
Izanami
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,806 Elo+
Party 1
Bakasura
Bakasura
EAce446
Bakasura
Level 108
God Stats
3W - 0L
1,896 SR
Queue Stats
12W - 7L
1,664 Elo+
Party 1
Ra
Ra
ItsPapiChulo
Ra
Level 29
God Stats
6W - 3L
1,758 SR
Queue Stats
94W - 69L
1,596 Elo+
Solo
Cu Chulainn
Cu Chulainn
SpongyNerd
Cu Chulainn
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,756 Elo+
Party 1
Team Averages
Level 35
1,692 SR
1,702 Elo+

VS

Team Averages
Level 20
1,579 SR
1,539 Elo+
Hera
Hera
 
Hera
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
JcBIessing
Skadi
Level 26
God Stats
2W - 4L
1,524 SR
Queue Stats
75W - 78L
1,557 Elo+
Solo
Arachne
Arachne
Papafewback
Arachne
Level 29
God Stats
93W - 66L
1,606 SR
Queue Stats
197W - 199L
1,476 Elo+
Solo
Guan Yu
Guan Yu
Zantonidas
Guan Yu
Level 4
God Stats
3W - 6L
1,746 SR
Queue Stats
17W - 12L
1,661 Elo+
Solo
Ares
Ares
xPooglet
Ares
Level 28
God Stats
20W - 24L
1,519 SR
Queue Stats
158W - 152L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 3
4,274
712
911
2,877
1,869
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
DotDavidALT
Izanami
7
2 / 1 / 3
4,210
702
2,751
2,811
622
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
EAce446
Bakasura
7
4 / 1 / 0
4,466
744
2,715
3,447
1,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
0 / 0 / 1
4,233
706
1,214
2,412
612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
SpongyNerd
Cu Chulainn
7
2 / 1 / 3
4,673
779
2,109
3,403
1,879
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
6
2 / 3 / 0
4,074
679
1,752
2,966
558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Skadi
7
0 / 1 / 0
4,138
690
1,395
2,426
591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Papafewback
Arachne
6
1 / 2 / 0
3,767
628
1,277
4,736
1,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
Zantonidas
Guan Yu
2
0 / 2 / 0
2,768
461
808
1,754
677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ares
5
0 / 2 / 0
3,369
562
629
3,155
1,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
10
Kills
3
3
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
3
0
0.67
W
2
0
3
3.5
W
Izanami
DotDavidALT
Izanami
2
1
3
3.5
W
Bakasura
EAce446
Bakasura
4
1
0
4
W
0
0
1
0.5
L
Skadi
0
1
0
0
L
Arachne
Papafewback
Arachne
1
2
0
0.5
W
Cu Chulainn
SpongyNerd
Cu Chulainn
2
1
3
3.5
L
Guan Yu
Zantonidas
Guan Yu
0
2
0
0
L
Ares
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,700
Damage
5,861
14,950
Taken
15,037
6,238
Mitigated
4,210
3,733
Healing
3,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
1,752
469
0
568
2,966
558
0
543
2,423
16,372
0
W
911
218
0
582
2,877
1,869
0
977
1,900
2,671
0
W
Izanami
DotDavidALT
Izanami
2,751
1,659
0
590
2,811
622
178
993
1,818
0
23,331
W
Bakasura
EAce446
Bakasura
2,715
1,961
0
1,321
3,447
1,256
0
0
3,447
0
16,157
W
1,214
326
61
781
2,412
612
246
216
2,196
20,326
0
L
Skadi
1,395
589
0
740
2,426
591
0
635
1,487
0
22,229
L
Arachne
Papafewback
Arachne
1,277
727
0
1,099
4,736
1,053
0
194
4,467
0
17,697
W
Cu Chulainn
SpongyNerd
Cu Chulainn
2,109
732
0
398
3,403
1,879
220
195
3,062
3,370
16,339
L
Guan Yu
Zantonidas
Guan Yu
808
148
0
328
1,754
677
0
0
1,714
0
1,977
L
Ares
629
94
0
722
3,155
1,331
0
662
2,451
3,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,856
Gold Earned
18,116
195
Minions Killed
142
0
Camps Cleared
0
629,493
Distance Traveled
536,458
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
4,074
679
43
7
0
107,200
2
W
Ymir
4,274
712
3
1
0
123,595
0
W
Izanami
4,210
702
57
10
0
109,329
0
W
Bakasura
4,466
744
42
7
0
154,110
2
W
Ra
4,233
706
53
9
0
126,647
3
L
Skadi
4,138
690
47
8
0
105,194
1
L
Arachne
3,767
628
41
7
0
147,069
2
W
Cu Chulainn
4,673
779
40
7
0
115,812
3
L
Guan Yu
2,768
461
1
0
0
51,565
0
L
Ares
3,369
562
10
2
0
125,430
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role