Player Matchup

Ravana
Ravana
Silver I
FlashSilver442
Ravana
Silver I
Level 129
God Stats
7W - 3L
1,668 SR
Queue Stats
31W - 28L
1,474 MMR
Party 1
Guan Yu
Guan Yu
Silver II
ItsDameTimeee
Guan Yu
Silver II
Level 144
God Stats
12W - 12L
1,615 SR
Queue Stats
37W - 40L
1,229 MMR
Party 1
Ares
Ares
Bronze III
PiperTooFlow
Ares
Bronze III
Level 160
God Stats
1W - 3L
1,657 SR
Queue Stats
4W - 12L
1,305 MMR
Solo
Neith
Neith
Bronze III
Triniicx
Neith
Bronze III
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,353 MMR
Solo
Chang'e
Chang'e
Silver I
edgarvl13fe
Chang'e
Silver I
Level 144
God Stats
3W - 4L
1,597 SR
Queue Stats
86W - 90L
1,373 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,607 SR
1,347 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,526 SR
1,422 MMR
Apollo
Apollo
Silver I
 
Apollo
Silver I
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold V
 
Bastet
Gold V
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Gold IV
TTV-MellSoClutch
Hel
Gold IV
Level 100
God Stats
8W - 6L
1,582 SR
Queue Stats
444W - 454L
1,403 MMR
Solo
Sylvanus
Sylvanus
Gold II
cornyholecorn
Sylvanus
Gold II
Level 155
God Stats
9W - 10L
1,550 SR
Queue Stats
570W - 549L
1,398 MMR
Solo
Sobek
Sobek
Silver I
lDevicel
Sobek
Silver I
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 79L
1,311 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 6 / 5
11,179
508
12,912
18,515
9,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
16
4 / 6 / 3
10,377
472
10,535
16,565
15,123
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 3 / 9
10,016
455
14,152
19,885
24,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
Triniicx
Neith
15
3 / 3 / 4
9,153
416
7,942
13,159
4,693
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
edgarvl13fe
Chang'e
16
4 / 4 / 8
10,473
476
16,330
17,090
6,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GilgameshMorgan Le FayPersephoneTiamatAthena

VS

Bans
ArtemisDanzaburouCthulhuIzanamiChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
18
6 / 2 / 4
11,346
516
12,062
15,908
6,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
 
Bastet
17
8 / 6 / 7
11,287
513
20,879
17,734
7,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
3 / 5 / 5
12,217
555
12,941
16,486
6,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
cornyholecorn
Sylvanus
17
2 / 4 / 10
10,371
471
7,862
16,060
18,871
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sobek
lDevicel
Sobek
15
3 / 3 / 6
9,031
411
10,412
24,136
21,739
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
54
20
Kills
22
22
Deaths
20
29
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
2
4
4
W
Bastet
 
Bastet
8
6
7
1.92
L
8
6
5
1.75
L
Guan Yu
4
6
3
0.92
L
1
3
9
1.83
W
3
5
5
1.1
L
Neith
Triniicx
Neith
3
3
4
1.67
W
Sylvanus
cornyholecorn
Sylvanus
2
4
10
1.75
L
Chang'e
edgarvl13fe
Chang'e
4
4
8
2
W
Sobek
lDevicel
Sobek
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,871
Damage
64,156
85,214
Taken
90,324
59,388
Mitigated
61,552
22,226
Healing
38,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
12,062
8,518
0
8,375
15,908
6,832
3,060
5,096
10,812
0
85,880
W
Bastet
 
Bastet
20,879
7,287
0
370
17,734
7,810
0
4,982
12,752
0
76,539
L
12,912
3,588
0
2,818
18,515
9,003
500
6,493
12,022
0
72,532
L
Guan Yu
10,535
1,167
686
2,170
16,565
15,123
303
6,681
9,884
0
51,271
L
14,152
428
624
2,573
19,885
24,201
0
6,338
13,547
37,418
0
W
12,941
561
5,892
7,903
16,486
6,300
409
4,832
11,654
109,997
0
L
Neith
Triniicx
Neith
7,942
4,579
0
3,048
13,159
4,693
663
6,189
6,970
0
48,887
W
Sylvanus
cornyholecorn
Sylvanus
7,862
938
2,411
5,308
16,060
18,871
34
4,571
11,489
41,972
0
L
Chang'e
edgarvl13fe
Chang'e
16,330
641
2,586
7,721
17,090
6,368
194
5,842
11,248
74,713
0
W
Sobek
lDevicel
Sobek
10,412
81
0
8,038
24,136
21,739
17
11,323
12,813
39,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,198
Gold Earned
54,252
437
Minions Killed
551
0
Camps Cleared
0
2,142,915
Distance Traveled
2,011,167
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,346
516
160
7
0
357,860
3
W
Bastet
11,287
513
92
4
0
413,182
2
L
Ravana
11,179
508
107
5
0
446,933
1
L
Guan Yu
10,377
472
93
4
0
368,399
1
L
Ares
10,016
455
37
2
0
440,321
4
W
Hel
12,217
555
197
9
0
427,600
4
L
Neith
9,153
416
79
4
0
403,324
2
W
Sylvanus
10,371
471
69
3
0
361,817
2
L
Chang'e
10,473
476
121
6
0
483,938
13
W
Sobek
9,031
411
33
2
0
450,708
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role