Player Matchup

Bastet
Bastet
 
Bastet
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
HolyDawntaker
Chaac
Level 128
God Stats
25W - 13L
1,665 SR
Queue Stats
164W - 178L
1,522 Elo+
Party 1
Heimdallr
Heimdallr
Im Sir Pistolz
Heimdallr
Level 118
God Stats
36W - 34L
1,596 SR
Queue Stats
394W - 390L
1,524 Elo+
Party 1
Sylvanus
Sylvanus
X4nX
Sylvanus
Level 157
God Stats
19W - 29L
1,505 SR
Queue Stats
309W - 336L
1,507 Elo+
Party 1
Zhong Kui
Zhong Kui
XxL3G1TxCaTxX
Zhong Kui
Level 108
God Stats
14W - 15L
1,492 SR
Queue Stats
167W - 177L
1,445 Elo+
Party 1
Team Averages
Level 131
1,552 SR
1,500 Elo+

VS

Team Averages
Level 140
1,591 SR
1,617 Elo+
Thor
Thor
EnchantedArrow5
Thor
Level 81
God Stats
0W - 4L
1,205 SR
Queue Stats
381W - 329L
1,597 Elo+
Solo
Tsukuyomi
Tsukuyomi
HotLineXing
Tsukuyomi
Level 160
God Stats
2W - 4L
1,561 SR
Queue Stats
132W - 86L
1,636 Elo+
Solo
Kuzenbo
Kuzenbo
Killvoid
Kuzenbo
Level 148
God Stats
16W - 12L
1,729 SR
Queue Stats
377W - 343L
1,653 Elo+
Solo
Neith
Neith
Pistach10
Neith
Level 156
God Stats
4W - 1L
1,869 SR
Queue Stats
80W - 71L
1,619 Elo+
Solo
Scylla
Scylla
nJoeyWinter
Scylla
Level 157
God Stats
88W - 64L
1,591 SR
Queue Stats
140W - 120L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
15 / 1 / 4
14,476
629
21,574
19,222
9,876
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
5 / 2 / 10
12,646
550
12,283
22,614
14,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
Im Sir Pistolz
Heimdallr
20
8 / 3 / 12
13,558
589
19,441
20,216
10,175
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
X4nX
Sylvanus
18
6 / 1 / 13
11,655
507
10,754
21,816
28,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
XxL3G1TxCaTxX
Zhong Kui
19
6 / 2 / 6
13,126
571
13,172
22,204
15,745
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 4
9,653
420
8,726
19,809
6,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
HotLineXing
Tsukuyomi
15
0 / 11 / 0
9,085
395
8,142
21,951
15,616
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
Killvoid
Kuzenbo
15
5 / 8 / 1
10,833
471
16,442
26,049
36,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Pistach10
Neith
14
1 / 6 / 6
9,235
402
15,873
15,132
4,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
15
2 / 6 / 4
9,865
429
15,720
13,517
3,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
24
40
Kills
9
9
Deaths
40
45
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
15
1
4
17
L
1
9
4
0.33
W
5
2
10
5
L
Tsukuyomi
HotLineXing
Tsukuyomi
0
11
0
0
W
Heimdallr
Im Sir Pistolz
Heimdallr
8
3
12
4.67
L
Kuzenbo
Killvoid
Kuzenbo
5
8
1
0.69
L
Neith
Pistach10
Neith
1
6
6
0.67
W
Sylvanus
X4nX
Sylvanus
6
1
13
12.5
W
Zhong Kui
XxL3G1TxCaTxX
Zhong Kui
6
2
6
4.5
L
Scylla
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,224
Damage
64,903
106,072
Taken
96,458
78,271
Mitigated
65,750
50,268
Healing
18,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
21,574
4,579
0
3,754
19,222
9,876
3,001
2,327
16,791
0
106,390
L
8,726
2,100
0
5,444
19,809
6,259
0
5,225
14,584
0
70,346
W
12,283
1,263
0
11,210
22,614
14,193
782
7,478
14,908
0
86,499
L
Tsukuyomi
HotLineXing
Tsukuyomi
8,142
987
0
6,671
21,951
15,616
0
3,606
18,247
0
55,476
W
Heimdallr
Im Sir Pistolz
Heimdallr
19,441
11,438
0
9,810
20,216
10,175
4,665
6,372
13,766
0
124,191
L
Kuzenbo
Killvoid
Kuzenbo
16,442
3,971
0
1,758
26,049
36,647
528
6,226
19,648
43,335
0
L
Neith
Pistach10
Neith
15,873
5,789
0
3,587
15,132
4,189
101
2,927
12,205
0
48,273
W
Sylvanus
X4nX
Sylvanus
10,754
3,323
5,019
8,477
21,816
28,282
1,153
6,038
15,738
33,331
11,257
W
Zhong Kui
XxL3G1TxCaTxX
Zhong Kui
13,172
1,115
0
11,998
22,204
15,745
1,135
10,670
11,034
85,045
0
L
Scylla
15,720
1,018
0
1,162
13,517
3,039
140
4,356
9,161
53,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,461
Gold Earned
48,671
647
Minions Killed
430
0
Camps Cleared
0
2,198,740
Distance Traveled
2,122,525
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
14,476
629
138
6
0
504,565
2
L
Thor
9,653
420
109
5
0
388,063
1
W
Chaac
12,646
550
123
5
0
505,609
6
L
Tsukuyomi
9,085
395
112
5
0
356,061
2
W
Heimdallr
13,558
589
178
8
0
400,506
5
L
Kuzenbo
10,833
471
47
2
0
518,266
3
L
Neith
9,235
402
83
4
0
419,322
5
W
Sylvanus
11,655
507
60
3
0
388,279
7
W
Zhong Kui
13,126
571
148
6
0
399,781
3
L
Scylla
9,865
429
79
3
0
440,813
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role