Player Matchup

Bacchus
Bacchus
Platinum III
HI IM IZEKS DAD
Bacchus
Platinum III
Level 105
God Stats
1W - 1L
1,307 SR
Queue Stats
98W - 91L
1,974 MMR
Solo
King Arthur
King Arthur
Diamond V
KZ2-Soldier
King Arthur
Diamond V
Level 149
God Stats
3W - 4L
1,511 SR
Queue Stats
183W - 169L
2,011 MMR
Solo
Nemesis
Nemesis
Platinum IV
StarScreàm
Nemesis
Platinum IV
Level 36
God Stats
4W - 3L
1,682 SR
Queue Stats
91W - 30L
2,066 MMR
Party 1
Janus
Janus
Diamond IV
aDrianoEspejel
Janus
Diamond IV
Level 160
God Stats
15W - 16L
1,611 SR
Queue Stats
154W - 142L
2,058 MMR
Solo
Ullr
Ullr
Platinum I
Ĵoker
Ullr
Platinum I
Level 126
God Stats
1W - 0L
1,742 SR
Queue Stats
246W - 227L
2,017 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 115
1,571 SR
2,025 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,557 SR
2,024 MMR
Merlin
Merlin
Platinum V
Kazuya_Jung
Merlin
Platinum V
Level 156
God Stats
0W - 1L
1,433 SR
Queue Stats
157W - 152L
1,976 MMR
Solo
Olorun
Olorun
Diamond IV
The OnGy 17
Olorun
Diamond IV
Level 121
God Stats
4W - 2L
1,775 SR
Queue Stats
571W - 567L
2,012 MMR
Solo
Thanatos
Thanatos
Platinum II
The_Papu_05
Thanatos
Platinum II
Level 160
God Stats
6W - 5L
1,597 SR
Queue Stats
103W - 83L
2,084 MMR
Solo
Cerberus
Cerberus
Platinum I
Vpexs
Cerberus
Platinum I
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 172L
1,955 MMR
Solo
Gilgamesh
Gilgamesh
Diamond V
shemwarren
Gilgamesh
Diamond V
Level 128
God Stats
10W - 13L
1,480 SR
Queue Stats
152W - 132L
2,095 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 12
11,654
507
7,423
14,013
15,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
KZ2-Soldier
King Arthur
19
3 / 4 / 5
12,378
538
11,076
22,931
20,638
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
StarScreàm
Nemesis
20
10 / 1 / 7
13,156
572
21,616
17,607
8,593
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
5 / 1 / 6
13,127
571
9,454
11,336
4,074
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
Ĵoker
Ullr
20
5 / 5 / 10
13,145
572
13,629
17,711
6,748
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AthenaSetGebOdinMorgan Le Fay

VS

Bans
TiamatChaacSobekApolloYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
1 / 3 / 0
10,655
463
7,145
10,277
3,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
19
4 / 8 / 5
12,412
540
11,705
17,307
7,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
The_Papu_05
Thanatos
17
3 / 8 / 3
10,575
460
9,223
18,855
8,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Vpexs
Cerberus
16
1 / 6 / 7
9,752
424
9,856
22,686
16,191
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
shemwarren
Gilgamesh
18
5 / 1 / 1
11,956
520
14,838
19,228
19,708
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
30
26
Kills
14
14
Deaths
26
40
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
3
12
3
W
King Arthur
KZ2-Soldier
King Arthur
3
4
5
1.38
L
Merlin
1
3
0
0.33
W
Nemesis
StarScreàm
Nemesis
10
1
7
13.5
L
Olorun
4
8
5
0.81
L
Thanatos
The_Papu_05
Thanatos
3
8
3
0.56
L
Cerberus
Vpexs
Cerberus
1
6
7
0.75
W
5
1
6
8
L
Gilgamesh
shemwarren
Gilgamesh
5
1
1
5.5
W
Ullr
Ĵoker
Ullr
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,198
Damage
52,767
83,598
Taken
88,353
55,901
Mitigated
55,799
27,581
Healing
32,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,423
665
381
4,472
14,013
15,848
64
5,429
8,342
26,316
0
W
King Arthur
KZ2-Soldier
King Arthur
11,076
1,288
0
7,535
22,931
20,638
38
8,559
14,267
0
72,601
L
Merlin
7,145
147
79
1,602
10,277
3,937
0
1,563
8,714
75,464
0
W
Nemesis
StarScreàm
Nemesis
21,616
10,671
0
7,868
17,607
8,593
2,657
4,932
12,561
0
117,381
L
Olorun
11,705
5,090
248
5,842
17,307
7,822
169
3,942
13,365
82,624
9,303
L
Thanatos
The_Papu_05
Thanatos
9,223
2,262
0
13,867
18,855
8,141
0
2,963
15,892
0
91,628
L
Cerberus
Vpexs
Cerberus
9,856
406
0
4,362
22,686
16,191
0
6,469
16,217
47,925
0
W
9,454
193
0
2,512
11,336
4,074
949
3,741
7,179
101,408
0
L
Gilgamesh
shemwarren
Gilgamesh
14,838
2,327
0
6,449
19,228
19,708
144
2,014
17,214
20,743
61,633
W
Ullr
Ĵoker
Ullr
13,629
6,447
0
4,813
17,711
6,748
2,791
9,054
8,613
0
128,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,460
Gold Earned
55,350
676
Minions Killed
674
0
Camps Cleared
0
2,296,401
Distance Traveled
2,043,262
34
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,654
507
32
1
0
419,389
12
W
King Arthur
12,378
538
132
6
0
469,266
3
L
Merlin
10,655
463
161
7
0
417,637
5
W
Nemesis
13,156
572
147
6
0
515,880
6
L
Olorun
12,412
540
158
7
0
354,119
9
L
Thanatos
10,575
460
131
6
0
446,717
4
L
Cerberus
9,752
424
85
4
0
401,439
4
W
Janus
13,127
571
189
8
0
470,753
10
L
Gilgamesh
11,956
520
139
6
0
423,350
5
W
Ullr
13,145
572
176
8
0
421,113
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role