Player Matchup

Zeus
Zeus
 
Zeus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Ph0nomenal
Chronos
Level 127
God Stats
2W - 4L
1,641 SR
Queue Stats
240W - 247L
1,645 Elo+
Party 2
Terra
Terra
RedZeiss
Terra
Level 145
God Stats
7W - 9L
1,521 SR
Queue Stats
275W - 281L
1,635 Elo+
Party 2
Chaac
Chaac
d0ub13d
Chaac
Level 144
God Stats
6W - 1L
1,860 SR
Queue Stats
254W - 235L
1,673 Elo+
Party 2
Team Averages
Level 146
1,604 SR
1,591 Elo+

VS

Team Averages
Level 126
1,416 SR
1,530 Elo+
Odin
Odin
 
Odin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Mcdepression
Ra
Level 124
God Stats
6W - 6L
1,461 SR
Queue Stats
786W - 692L
1,619 Elo+
Party 1
Ne Zha
Ne Zha
SERIYUU
Ne Zha
Level 109
God Stats
2W - 3L
1,120 SR
Queue Stats
683W - 586L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
0 / 6 / 4
6,975
698
5,137
6,670
2,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vulcan
 
Vulcan
12
0 / 6 / 3
6,628
663
4,535
7,890
4,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos
Ph0nomenal
Chronos
14
2 / 3 / 1
7,804
780
6,050
9,799
4,499
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
RedZeiss
Terra
12
1 / 2 / 2
7,464
746
2,948
8,134
8,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
d0ub13d
Chaac
16
1 / 2 / 3
7,850
785
10,275
10,470
7,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
5 / 1 / 13
9,033
903
8,508
11,699
10,189
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
 
Cthulhu
14
5 / 1 / 11
8,922
892
9,446
10,257
9,730
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nox
 
Nox
15
1 / 1 / 14
8,772
877
6,825
7,920
3,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
6 / 2 / 13
9,269
927
10,348
8,306
4,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
SERIYUU
Ne Zha
13
2 / 1 / 11
8,207
821
3,904
8,589
6,094
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
81
4
Kills
19
19
Deaths
6
13
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
6
4
0.33
L
Vulcan
 
Vulcan
0
6
3
0.25
W
Odin
 
Odin
5
1
13
11.5
W
Cthulhu
 
Cthulhu
5
1
11
10.5
W
Nox
 
Nox
1
1
14
8
W
6
2
13
6.25
L
Chronos
Ph0nomenal
Chronos
2
3
1
0.83
L
Terra
RedZeiss
Terra
1
2
2
1
W
Ne Zha
SERIYUU
Ne Zha
2
1
11
7.5
L
Chaac
d0ub13d
Chaac
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,945
Damage
39,031
42,963
Taken
46,771
28,513
Mitigated
34,028
16,173
Healing
31,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,137
438
0
182
6,670
2,897
0
4,301
2,321
11,501
0
L
Vulcan
 
Vulcan
4,535
897
552
1,117
7,890
4,844
0
4,253
3,589
14,204
0
W
Odin
 
Odin
8,508
1,673
3,324
3,961
11,699
10,189
178
3,477
8,134
0
14,610
W
Cthulhu
 
Cthulhu
9,446
525
2,397
1,740
10,257
9,730
895
5,628
4,408
18,976
0
W
Nox
 
Nox
6,825
736
1,448
698
7,920
3,856
1,553
3,816
3,973
20,158
0
W
10,348
574
10,259
3,612
8,306
4,159
692
3,511
4,745
28,170
0
L
Chronos
Ph0nomenal
Chronos
6,050
2,146
253
2,985
9,799
4,499
0
7,356
2,400
20,552
0
L
Terra
RedZeiss
Terra
2,948
122
2,443
3,518
8,134
8,537
0
4,754
3,212
5,631
0
W
Ne Zha
SERIYUU
Ne Zha
3,904
473
2,354
1,676
8,589
6,094
1,073
2,238
6,072
0
8,977
L
Chaac
d0ub13d
Chaac
10,275
509
161
4,962
10,470
7,736
0
5,955
4,297
0
22,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,721
Gold Earned
44,203
88
Minions Killed
129
0
Camps Cleared
0
784,896
Distance Traveled
1,062,676
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,975
698
10
1
0
114,405
0
L
Vulcan
6,628
663
13
1
0
143,086
1
W
Odin
9,033
903
12
1
0
229,379
0
W
Cthulhu
8,922
892
17
2
0
211,538
2
W
Nox
8,772
877
35
4
0
195,913
0
W
Ra
9,269
927
54
5
0
207,375
0
L
Chronos
7,804
780
30
3
0
160,094
1
L
Terra
7,464
746
9
1
0
170,286
0
W
Ne Zha
8,207
821
11
1
0
218,471
0
L
Chaac
7,850
785
26
3
0
197,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role