Player Matchup

Tyr
Tyr
MeLikeyFemboys
Tyr
Level 17
God Stats
10W - 4L
1,452 SR
Queue Stats
17W - 12L
1,377 Elo+
Party 1
Ares
Ares
Wysteriac
Ares
Level 81
God Stats
3W - 2L
1,450 SR
Queue Stats
136W - 109L
1,582 Elo+
Party 1
Sol
Sol
projektruby
Sol
Level 107
God Stats
3W - 1L
1,304 SR
Queue Stats
205W - 207L
1,587 Elo+
Party 1
Team Averages
Level 68
1,402 SR
1,515 Elo+

VS

Team Averages
Level 52
1,400 SR
1,459 Elo+
Pele
Pele
MarauderStinger
Pele
Level 75
God Stats
8W - 12L
1,375 SR
Queue Stats
425W - 820L
1,321 Elo+
Party 2
Sobek
Sobek
MoldyPopcorn635
Sobek
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,773 Elo+
Solo
Tiamat
Tiamat
maskemaker
Tiamat
Level 66
God Stats
7W - 13L
1,326 SR
Queue Stats
282W - 637L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 12
8,211
912
8,158
6,358
2,788
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ares
12
6 / 1 / 13
8,741
971
9,845
7,315
3,909
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
8 / 2 / 9
8,457
940
10,135
7,759
2,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 8 / 0
6,730
748
7,433
14,615
5,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 3 / 2
5,764
640
2,392
7,529
3,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
maskemaker
Tiamat
7
0 / 10 / 3
5,699
633
4,379
9,459
3,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
21
Kills
3
3
Deaths
21
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
8
0
0.38
W
7
0
12
13
L
0
3
2
0.33
W
Ares
6
1
13
12.5
L
Tiamat
maskemaker
Tiamat
0
10
3
0.15
W
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,138
Damage
14,204
21,432
Taken
31,603
9,422
Mitigated
12,742
5,433
Healing
3,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,433
2,053
0
806
14,615
5,192
0
9,018
5,597
0
22,254
W
8,158
1,912
0
714
6,358
2,788
770
1,782
4,492
0
13,694
L
2,392
277
0
2,388
7,529
3,841
0
4,664
2,865
5,928
0
W
Ares
9,845
1,222
424
1,664
7,315
3,909
538
3,085
4,068
23,379
0
L
Tiamat
maskemaker
Tiamat
4,379
706
0
476
9,459
3,709
0
5,561
3,898
10,744
0
W
10,135
3,375
0
2,631
7,759
2,725
1,593
1,915
5,643
37,582
4,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,409
Gold Earned
18,193
97
Minions Killed
56
6
Camps Cleared
3
554,795
Distance Traveled
396,330
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,730
748
36
4
3
164,725
1
W
Tyr
8,211
912
14
2
1
205,407
1
L
Sobek
5,764
640
7
1
0
95,513
1
W
Ares
8,741
971
24
3
2
180,282
1
L
Tiamat
5,699
633
13
1
0
136,092
2
W
Sol
8,457
940
59
7
3
169,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role