Player Matchup

Tiamat
Tiamat
Jackomuddy
Tiamat
Level 127
God Stats
2W - 7L
1,222 SR
Queue Stats
83W - 73L
1,547 Elo+
Party 1
Chaac
Chaac
MagicSparrk
Chaac
Level 94
God Stats
3W - 2L
1,478 SR
Queue Stats
55W - 76L
1,417 Elo+
Party 1
Xing Tian
Xing Tian
ldreir
Xing Tian
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 21L
1,127 Elo+
Party 1
Team Averages
Level 80
1,400 SR
1,364 Elo+

VS

Team Averages
Level 30
1,405 SR
1,347 Elo+
Ra
Ra
DendoSupreme
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
agms
Sun Wukong
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,404 Elo+
Solo
Hou Yi
Hou Yi
stafapotamus
Hou Yi
Level 29
God Stats
0W - 2L
1,216 SR
Queue Stats
2W - 21L
1,137 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Jackomuddy
Tiamat
15
18 / 0 / 8
11,080
923
15,014
6,325
3,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

14
8 / 1 / 17
9,716
810
13,502
13,224
10,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xing Tian
ldreir
Xing Tian
12
2 / 2 / 18
8,691
724
1,982
6,611
2,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 3
6,882
574
4,549
8,843
2,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
agms
Sun Wukong
10
1 / 9 / 2
7,477
623
4,691
12,558
5,916
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
9
1 / 10 / 2
7,287
607
3,834
11,519
3,559
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
9
28
Kills
2
3
Deaths
28
43
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
W
Tiamat
Jackomuddy
Tiamat
18
0
8
22
W
8
1
17
16.5
L
Sun Wukong
agms
Sun Wukong
1
9
2
0.22
W
Xing Tian
ldreir
Xing Tian
2
2
18
5.5
L
Hou Yi
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,498
Damage
13,074
26,160
Taken
32,920
17,163
Mitigated
12,029
8,576
Healing
2,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,549
561
571
522
8,843
2,554
0
2,778
5,307
17,218
0
W
Tiamat
Jackomuddy
Tiamat
15,014
653
79
3,963
6,325
3,726
1,472
2,064
4,171
49,810
0
W
13,502
1,040
0
4,419
13,224
10,542
756
984
11,975
0
27,782
L
Sun Wukong
agms
Sun Wukong
4,691
334
0
576
12,558
5,916
0
7,894
3,963
0
16,390
W
Xing Tian
ldreir
Xing Tian
1,982
95
0
115
6,611
2,895
111
1,345
5,080
7,753
0
L
Hou Yi
3,834
1,433
0
921
11,519
3,559
0
5,599
5,095
0
12,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,487
Gold Earned
21,646
138
Minions Killed
96
7
Camps Cleared
1
715,225
Distance Traveled
543,722
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,882
574
43
4
0
187,747
0
W
Tiamat
11,080
923
93
8
5
248,846
5
W
Chaac
9,716
810
31
3
1
261,082
1
L
Sun Wukong
7,477
623
31
3
0
196,183
4
W
Xing Tian
8,691
724
14
1
1
205,297
0
L
Hou Yi
7,287
607
22
2
1
159,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role