Player Matchup

Cthulhu
Cthulhu
INanashiI
Cthulhu
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 25L
1,548 Elo+
Solo
Bellona
Bellona
TaruPilled
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,591 Elo+
Party 2
Izanami
Izanami
XxDoomSlayerxX9
Izanami
Level 24
God Stats
3W - 1L
1,909 SR
Queue Stats
24W - 19L
1,527 Elo+
Solo
Bakasura
Bakasura
Yeezus4796
Bakasura
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 169L
1,551 Elo+
Party 2
Janus
Janus
YourBlindGrandma
Janus
Level 25
God Stats
5W - 10L
1,449 SR
Queue Stats
140W - 163L
1,441 Elo+
Solo
Team Averages
Level 23
1,572 SR
1,532 Elo+

VS

Team Averages
Level 25
1,453 SR
1,529 Elo+
Merlin
Merlin
OmarsCxmDump
Merlin
Level 30
God Stats
1W - 0L
1,289 SR
Queue Stats
82W - 68L
1,494 Elo+
Solo
Sobek
Sobek
Snowyleopard77
Sobek
Level 26
God Stats
3W - 2L
1,276 SR
Queue Stats
25W - 18L
1,437 Elo+
Party 1
Heimdallr
Heimdallr
Soriiak
Heimdallr
Level 24
God Stats
18W - 11L
1,586 SR
Queue Stats
152W - 134L
1,508 Elo+
Party 1
Achilles
Achilles
Trxtq
Achilles
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 35L
1,578 Elo+
Solo
Sun Wukong
Sun Wukong
monke2
Sun Wukong
Level 28
God Stats
10W - 6L
1,612 SR
Queue Stats
128W - 97L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
INanashiI
Cthulhu
5
0 / 0 / 2
3,369
674
1,290
2,808
1,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
TaruPilled
Bellona
6
0 / 1 / 0
3,650
730
754
3,288
1,604
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

2
0 / 1 / 0
2,748
550
910
1,129
160
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
Yeezus4796
Bakasura
6
2 / 0 / 1
4,036
807
1,346
2,939
751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

5
1 / 2 / 0
3,749
750
1,126
2,667
628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
6
0 / 1 / 0
3,659
732
1,670
2,695
632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 1 / 1
3,545
709
1,795
4,002
1,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Soriiak
Heimdallr
5
1 / 1 / 0
3,334
667
1,755
1,721
569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Trxtq
Achilles
6
2 / 0 / 0
3,838
768
1,189
3,045
908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
monke2
Sun Wukong
7
0 / 0 / 1
3,953
791
1,341
2,002
1,121
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
3
Kills
3
4
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
INanashiI
Cthulhu
0
0
2
1
W
Merlin
0
1
0
0
W
0
1
1
0.5
W
Heimdallr
Soriiak
Heimdallr
1
1
0
1
L
Bellona
TaruPilled
Bellona
0
1
0
0
W
Achilles
Trxtq
Achilles
2
0
0
2
L
0
1
0
0
L
Bakasura
Yeezus4796
Bakasura
2
0
1
2.5
L
1
2
0
0.5
W
Sun Wukong
monke2
Sun Wukong
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,426
Damage
7,750
12,831
Taken
13,465
4,709
Mitigated
5,014
4,363
Healing
5,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
INanashiI
Cthulhu
1,290
142
0
612
2,808
1,566
0
881
1,927
7,036
0
W
Merlin
1,670
101
0
750
2,695
632
0
764
1,931
16,898
0
W
1,795
561
0
1,908
4,002
1,784
0
1,040
2,958
4,843
0
W
Heimdallr
Soriiak
Heimdallr
1,755
996
0
263
1,721
569
0
220
1,451
0
13,921
L
Bellona
TaruPilled
Bellona
754
167
0
1,197
3,288
1,604
0
242
3,046
0
13,804
W
Achilles
Trxtq
Achilles
1,189
496
0
1,800
3,045
908
0
392
2,653
0
14,190
L
910
449
0
465
1,129
160
0
561
568
0
3,677
L
Bakasura
Yeezus4796
Bakasura
1,346
874
0
1,159
2,939
751
0
929
2,010
0
10,435
L
1,126
126
0
930
2,667
628
0
1,094
1,573
14,803
0
W
Sun Wukong
monke2
Sun Wukong
1,341
186
0
375
2,002
1,121
0
0
2,002
4,771
13,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,552
Gold Earned
18,329
119
Minions Killed
156
0
Camps Cleared
0
501,040
Distance Traveled
541,332
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,369
674
11
2
0
104,183
2
W
Merlin
3,659
732
35
7
0
102,844
3
W
Sobek
3,545
709
5
1
0
119,351
5
W
Heimdallr
3,334
667
28
6
0
99,708
2
L
Bellona
3,650
730
38
8
0
127,121
0
W
Achilles
3,838
768
40
8
0
110,046
1
L
Izanami
2,748
550
4
1
0
33,910
0
L
Bakasura
4,036
807
37
7
0
130,229
1
L
Janus
3,749
750
29
6
0
105,597
1
W
Sun Wukong
3,953
791
48
10
0
109,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role