Player Matchup

Ymir
Ymir
AhmedCr579
Ymir
Level 144
God Stats
0W - 2L
1,541 SR
Queue Stats
22W - 20L
1,530 Elo+
Party 1
Geb
Geb
Hima-87
Geb
Level 157
God Stats
8W - 4L
1,672 SR
Queue Stats
401W - 324L
1,513 Elo+
Party 1
Zeus
Zeus
RESILl3NCE
Zeus
Level 144
God Stats
1W - 1L
1,640 SR
Queue Stats
33W - 22L
1,657 Elo+
Party 2
Raijin
Raijin
samuaji123
Raijin
Level 62
God Stats
1W - 1L
1,365 SR
Queue Stats
2W - 3L
1,472 Elo+
Party 2
Sylvanus
Sylvanus
vAZAMv
Sylvanus
Level 158
God Stats
4W - 7L
1,695 SR
Queue Stats
255W - 176L
1,552 Elo+
Party 1
Team Averages
Level 133
1,583 SR
1,545 Elo+

VS

Team Averages
Level 149
1,579 SR
1,623 Elo+
Ne Zha
Ne Zha
CHUCKxxNORRISzz
Ne Zha
Level 160
God Stats
54W - 34L
1,542 SR
Queue Stats
3,268W - 2,159L
1,640 Elo+
Party 3
Bakasura
Bakasura
ITSWhiPPiT
Bakasura
Level 143
God Stats
1W - 0L
1,636 SR
Queue Stats
27W - 10L
1,720 Elo+
Party 3
Sylvanus
Sylvanus
SnakePliskin61
Sylvanus
Level 126
God Stats
2W - 3L
1,380 SR
Queue Stats
33W - 34L
1,496 Elo+
Party 3
Merlin
Merlin
The Swift Pyro
Merlin
Level 155
God Stats
3W - 2L
1,569 SR
Queue Stats
253W - 184L
1,619 Elo+
Party 3
Nu Wa
Nu Wa
XLady DemonikaX
Nu Wa
Level 160
God Stats
29W - 13L
1,768 SR
Queue Stats
1,213W - 815L
1,639 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 6
6,721
747
2,736
11,269
10,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Geb
11
0 / 4 / 9
6,475
719
2,548
10,700
8,784
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 3 / 5
7,774
864
12,491
8,951
3,167
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
samuaji123
Raijin
14
1 / 2 / 8
7,797
866
7,724
10,077
3,770
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
vAZAMv
Sylvanus
12
0 / 2 / 8
7,130
792
2,996
10,654
7,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 6
8,042
894
12,597
5,226
2,825
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
ITSWhiPPiT
Bakasura
15
8 / 3 / 4
8,884
987
9,400
10,735
9,363
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
15
1 / 1 / 10
8,453
939
4,504
13,855
15,738
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 4 / 10
8,196
911
10,539
6,332
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 1 / 10
7,686
854
10,811
3,229
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
54
8
Kills
14
14
Deaths
12
36
Assists
40
Player
Kills
Deaths
Assists
KDA
L
2
3
6
1.67
W
3
3
6
2
L
Geb
0
4
9
1.13
W
Bakasura
ITSWhiPPiT
Bakasura
8
3
4
3.33
L
5
3
5
2.5
W
Sylvanus
1
1
10
6
W
2
4
10
1.75
W
0
1
10
5
L
Raijin
samuaji123
Raijin
1
2
8
2.5
L
Sylvanus
vAZAMv
Sylvanus
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,495
Damage
47,851
51,651
Taken
39,377
33,799
Mitigated
32,249
24,259
Healing
19,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,736
0
1,905
1,972
11,269
10,306
0
5,793
4,924
8,186
0
W
12,597
977
487
1,126
5,226
2,825
1,291
4,312
914
0
24,638
L
Geb
2,548
475
481
626
10,700
8,784
0
4,702
5,372
5,215
0
W
Bakasura
ITSWhiPPiT
Bakasura
9,400
5,269
743
3,867
10,735
9,363
731
8,126
2,499
0
9,589
L
12,491
1,374
353
1,101
8,951
3,167
52
2,732
4,760
27,767
0
W
Sylvanus
4,504
977
4,329
6,177
13,855
15,738
626
9,916
3,759
6,927
0
W
10,539
653
1,265
488
6,332
2,842
1,474
4,258
1,989
24,458
0
W
10,811
3,325
702
131
3,229
1,481
1,394
1,464
1,721
21,976
0
L
Raijin
samuaji123
Raijin
7,724
749
535
1,517
10,077
3,770
46
5,861
4,071
38,638
0
L
Sylvanus
vAZAMv
Sylvanus
2,996
850
10,430
5,339
10,654
7,772
0
6,766
3,341
6,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,897
Gold Earned
41,261
136
Minions Killed
108
0
Camps Cleared
0
814,547
Distance Traveled
866,467
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,721
747
7
1
0
156,334
0
W
Ne Zha
8,042
894
22
2
0
182,714
3
L
Geb
6,475
719
6
1
0
150,395
0
W
Bakasura
8,884
987
24
3
0
179,998
0
L
Zeus
7,774
864
30
3
0
176,835
1
W
Sylvanus
8,453
939
9
1
0
165,060
2
W
Merlin
8,196
911
19
2
0
171,613
0
W
Nu Wa
7,686
854
34
4
0
167,082
0
L
Raijin
7,797
866
90
10
0
177,324
0
L
Sylvanus
7,130
792
3
0
0
153,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role